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Messages - willfaulds
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Pixel Art / Re: [WIP] Scroller Game Art Production | C64 colors
« on: May 07, 2009, 12:05:37 pm »
I don't think the character in 7 is working at the moment.

He's not readable as a guy in a space suit - look more like a cute space rocket.

I think you need to do more to make the arms and legs visible. Also I think you need to reassess the shading on the space man - its far too uniform and uninteresting - not conveying form particularly well.

Maybe try to up the exposure on him. A side effect of the jet stream - a super bright light source?

2D & 3D / Re: Official OT-Creativity Thread 2
« on: May 02, 2009, 10:07:12 am »
This is bugging me...

Can someone remind me what the term (Japanese i think) is for a sketched illustration using the pencil tool (Basically non refined pixel art). Might have my definition wrong too but failing miserable googling.

Hi TiagoJ7

You can find lots and lots of information on this forum about these things.

Generally worrying too much about colour reproduction of older systems is a waste of time - most if not all of them went through a multitude of manufacture runs and core components may have varied slightly... plus with consoles that connect to a tv you've a whole load of other considerations.

So don't worry about it.

However have a good search around this forum and you'll find a number of best fit palettes that are plenty good enough.

If you have trouble looking here wikipedia is a good source too.

Pixel Art / Re: New ref
« on: April 30, 2009, 05:26:25 pm »
Do you have an emotion you want the walk to convey? At the moment it reads quite moody - which isn't bad but what do you want it to read?

Pixel Art / Re: 1bit...
« on: April 30, 2009, 05:25:11 pm »
Sorry for the delay in getting more things posted. Implementing some of the changes particularly the parallax took a bit more time... and I'm not getting directly paid up front for this project so it can't come top of the pile all the time.

New title screen, new name....

I'll be compiling some WIPs and popping them in the first post (been and interesting project working by evolution almost - not that efficient but interesting) as they show tell a tale.

Pixel Art / Re: 1bit...
« on: April 18, 2009, 07:18:24 pm »

Mathias: I won't expect that result as it'll be scaled up anyway ^_^

Shrike: Once I get the the game up to this level of detail I may need to add a 2 pixel (currently 1) outline to all characters if the movement isn't enough to separate them. I tried the beam without so much black (the core is white) but this in my opinion was the best result. I'd be interested in seeing another take though.

Pixel Art / Re: 1bit...
« on: April 17, 2009, 10:00:26 pm »
I've been following a workflow I heard somewhere was used to create the first populous - play it, change it, play it, change it...

Major changes;

parallax backgrounds

Feeling much more excited about this version.

Thanks eobet I'd seen that before but forgotten about it.

Mathias: I'll come back to title screen a little later on - I might be tempted to take it a little further with the movie poster feel - looking at putting an alien drooling over an abductee. 3D text is worth further investigation although it didn't work out any better last time I tried it. The background was comped in Photoshop and reduced in ImageReady then tweeked.

EDIT: Does anyone know if there is, and if so what's, the Japanese symbol for pixel?

Pixel Art / Re: 1bit...
« on: April 11, 2009, 12:30:16 pm »
hmm 'seize' makes a mockery of the 'i before e except after c'  :-[ .though that doesn't work in so many other instances too.

2 typos. poor form from me  :-[

Pixel Art / Re: 1bit...
« on: April 11, 2009, 10:42:38 am »
Thank you for crits with fresh eyes I think I've amended them all.

Looks a lot better in my opinion

The abducted man is filler (waiting till I've finalised the actually abduction animation) otherwise I think its good to go.

EDIT/ Maybe the man isn't even necessary?

Pixel Art / Re: 1bit...
« on: April 10, 2009, 09:28:01 pm »
Thanks for the crits. Things to think about  ;D

Oops 'Abductoid.' Yes a typo. Nonsense word - I realise that.

As for the typography - that was from making it resemble a 50's alien movie poster - moved away from that graphical idea though. Will definitely look into the type though as its a legacy asset now really. Or maybe look into reinstating the 50s feel. Looking at it now I can definitely see its not giving enough of a 50's feel to look significant.

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