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Messages - willfaulds
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191
Pixel Art / Naked man character & WIP mockup
« on: February 08, 2007, 09:25:48 am »
FINALS

8 Frames

-->

&

Update 02/03/07
-> 8 Frames
-> 4 Frames
  -> sneaky? (rough arms) 20 Frames


WIP;

should be 0r ?
(Best viewed at 200%)

192
Pixel Art / Re: [WIP] Tiny walking animations
« on: January 19, 2007, 02:32:30 pm »


When constructing a side profile, from a front orthographic pose, try drawing lines to check where everything should be (the green lines in my edit).

For instance his shoulders or the back of his body armour (hard to tell) had dropped & his hand had shortened a pixel.

In general you had made him too thin & one big trick to making a side profile look better is to make it not quite side on (this does make sense) because you can add a second eye.

I don't think I've portrayed quite your character in side profile but you should be able to pick up some tips.

193
Pixel Art / Re: Vodoo Cavern Background (WIP)
« on: January 19, 2007, 12:18:53 pm »
Thanks sharprm,

I'll have a bash at some variations to conform to a lightsource - i have been wondering about adding another shade to give more depth (this is something i've not properly addressed since eyecraft mentioned it) maybe ill post 2 different versions. 1 with existing lightsource and 1 with added lightsource.

I think this one conforms to the single lightsource alot more.

->

194
Pixel Art / Re: Vodoo Cavern Background (WIP)
« on: January 18, 2007, 05:04:58 pm »
bump - updated in first post - could really use some advice on how to finish this off. im stuggling although pushing forwards i feel.

195
Archived Activities / Re: The Official Secret Santa 2006
« on: December 25, 2006, 08:36:47 pm »
Feron, much appreciated dude.  SolidIdea of course you can - I was hoping to maybe give yor gift an update in the near future anyway - do you want working files too?

196
Pixel Art / Re: Goomba Side View
« on: December 06, 2006, 12:20:07 pm »
looking at this reminded me of a very competent goomba walk cycle: http://pixeljoint.com/pixelart/9521.htm

To start with you might want to simply the goomba down to basic colours for each region and work on the animation while simplified (this will save alot of time) see this post for reference: http://www.wayofthepixel.net/pixelation/index.php?topic=2596.0

197
Pixel Art / Re: Vodoo Cavern Background (WIP)
« on: December 01, 2006, 02:03:16 pm »
hidden killer: thanks - too dark?

souly: double size removed. it was to stop people overlooking the fact that it is to be viewed 2x but alas....

198
Archived Activities / Re: The Official Secret Santa 2006 Sign Up
« on: December 01, 2006, 01:28:20 pm »
I'm game [that is to say i sign up],

Surprise me.

199
Pixel Art / Re: Vodoo Cavern Background (WIP)
« on: December 01, 2006, 10:52:50 am »
Thanks EyeCraft - very impressed with your critique particularly for that time in the morning!

I've started having a look at some of your points;

The light on the ground at the front is reflected light plus another very dim spot light (hole in cavern roof) - The patch is where most of the action will be going on.  I think maybe posting my mock design would be of some use [design mock now present in first post] - can't reveal too much about the contents of the game but this is one of the final steps of production so keep your eye on this post...

Agreed on ceiling lighting - working (generally pushing focal point outwards)

Highlight tone could be easily added and I will definitely experiment with one - probably a final tweak.

2x1 dither will slowly dissappear as I work outwards.

The Skull does need some more work unfortunately - its a pain! I've reworked the shading on the nose which was definitely off - not sure about inside the mouth though - the high contrast works in my mind for focal and composition purposes but I will trial it and see what people think.

Thanks again much appreciated

PS the zoom thing was just me making as easy as possible for people to view it as intended.


200
Pixel Art / Vodoo Cavern Background (WIP)
« on: November 30, 2006, 03:01:13 pm »
Hello all,

I've decided to use this wonderful resource and ask for C&C - i think this piece is at an early enough stage to be altered but far enough along that you can see where its heading?

My pixeling background is in character and animation.  This piece is a major diversion from my comfort zone.

Please view at 2x.

  -> 


Colours are near to their final resting place but palette suggestions are welcomed. (10 col's (some extras have crept in and will be removed when done) - web output so no real restriction but I like to keep things minimal)

EDIT: updated but struggling to finish

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