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Messages - willfaulds
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1
General Discussion / Re: New pixel art (animation) program development
« on: August 01, 2009, 04:46:26 pm »
Yeah I used a variety of animation packages and none seem to have found the perfect solution.

ImageReady uses b. - I've gotten quite used to this for pixel animations but it is messy at times. On the other hand you can do something so quickly and easily.

One partial solution I'm considering to improve things is the way in which frames/layers are displayed. The standard Photoshop solution is classic. Ordered by height with visual ques as to whats on the layer great for static work. ImageReady continues to use Photoshop established layer gui. But Flash for instances gives you a much more time based approach. Though layers in Flash are quite different in concept to layers in Photoshop. So I've been contemplating using both displays or attempting a hybrid version.




My earlier idea (which won't work its current from) was to have 2 layer panels. 1 = constant layers (available in all frames). 2 = frame layers (unique to their frame of origin). You would be able to drag and drop between them ^_^ This would make organising your layers really easy BUT as you too have realized how do you keep track of layer ordering... At present I'm pursuing this idea but in a single panel...

2
General Discussion / New pixel art (animation) program development
« on: August 01, 2009, 10:28:35 am »
So the lack of decent pixel art animation programs on Mac has pushed be over the edge. I'm in the first stages of developing a multi-platform tool.

I'm not really looking for feature suggestions (I've looked over happymonster's topic http://www.wayofthepixel.net/pixelation/index.php?topic=7405.0).

What I would like to discuss is the best approach to layered animation (animation functionality will be a priority).

So I know of a few different approaches but none of them seem ideal - I've tried to conceive a hybrid but so far no luck.

Known approaches;

a/ New frame = Blank canvas = Layers only accessible on their frame of origin.

b/ New frame = All layers available.


a. This approach keeps things simple. As long as onion skinning or something similar is available its ok. But it can really slow down your work-flow if you need access to a constant layer (e.g. a background).

b. Its easy to get confused. Inexperienced users accidentally edit the look of an early frame. Can lead to far too many layers.


So does anyone use or know of a program that handles things differently? Please post a screenshot and description.

Does anyone want to help try and conceive a system? I've had some ideas but so far I think they'll just confuse new users.

3
2D & 3D / Re: Official OT-Creativity Thread 2
« on: July 15, 2009, 11:44:47 am »
Sorry if most have seens these at TIGS...



18 bottles of elderflower champagne. I have now drank 6 ^_^

They're stamped wax seals and hand inked labels. All unique.

4
Pixel Art / Re: [WIP] Tank project
« on: June 24, 2009, 11:49:29 am »
looking pretty good so far :)

priority is iffy though.

super quick edit to illustrate that



also added a mist overlay - might work well if your engine will support it?

5
2D & 3D / Re: Official OT-Creativity Thread 2
« on: June 22, 2009, 11:37:31 am »
I like it ndchristie.

2 things stick out on closer inspection;

The top of her arm closest too us. It's disturbingly thin.
The hair in the background - it doesn't seem to make sense when we can see part of her hair is tied back. It could maybe work with less volume.

6
Pixel Art / Re: 1-Bit...
« on: June 18, 2009, 11:10:15 am »
I've been flat out with some other projects recently

BUT I found time to work on an ident for my games
http://blog.pixelbeard.com/2009/06/pixelbeard-indent-1bit-version.html
I would really appreciate any feedback (audio or visual)

As for Beard Snatchers I've pixelled up some new backgrounds (part visible in the blog header) and developed the story. I hope to post some works for crit next week.

Dinosaurs and zombies are immanent...

7
Pixel Art / Re: dump time
« on: June 10, 2009, 11:28:51 pm »
keith/reo- that's how it is in viewtiful joe. look it up.

no reason for you to not try and improve things...

8
General Discussion / Re: Official Off-Topic Thread
« on: June 03, 2009, 10:41:28 am »
I was very pleased to see you can swap between pixel and modern graphics at any time http://www.youtube.com/watch?v=tdZCNWO7izE (towards the end)

9
General Discussion / Re: Official Off-Topic Thread
« on: May 27, 2009, 09:42:07 pm »
Indigo i'm sure that kind of thing is covered in http://www.tonypa.pri.ee/tbw/start.html  :)

10
2D & 3D / Re: Official OT-Creativity Thread 2
« on: May 25, 2009, 09:26:16 pm »
my entry for the "Bring Your Vision to Life Contest" by Wacom and Devianart.
tried to mix differents medias, PA and non-PA:



it's available in a bigger resolution here:
http://animmaniac.deviantart.com/art/evil-hug-of-a-lovely-beast-123095223

*you can help me by adding it to your favourites if you have a DA account and you think it deserves :D

awesome!

and tuna i'm impressed  :y:

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