1
General Discussion / Re: New pixel art (animation) program development
« on: August 01, 2009, 04:46:26 pm »
Yeah I used a variety of animation packages and none seem to have found the perfect solution.
ImageReady uses b. - I've gotten quite used to this for pixel animations but it is messy at times. On the other hand you can do something so quickly and easily.
One partial solution I'm considering to improve things is the way in which frames/layers are displayed. The standard Photoshop solution is classic. Ordered by height with visual ques as to whats on the layer great for static work. ImageReady continues to use Photoshop established layer gui. But Flash for instances gives you a much more time based approach. Though layers in Flash are quite different in concept to layers in Photoshop. So I've been contemplating using both displays or attempting a hybrid version.


My earlier idea (which won't work its current from) was to have 2 layer panels. 1 = constant layers (available in all frames). 2 = frame layers (unique to their frame of origin). You would be able to drag and drop between them ^_^ This would make organising your layers really easy BUT as you too have realized how do you keep track of layer ordering... At present I'm pursuing this idea but in a single panel...
ImageReady uses b. - I've gotten quite used to this for pixel animations but it is messy at times. On the other hand you can do something so quickly and easily.
One partial solution I'm considering to improve things is the way in which frames/layers are displayed. The standard Photoshop solution is classic. Ordered by height with visual ques as to whats on the layer great for static work. ImageReady continues to use Photoshop established layer gui. But Flash for instances gives you a much more time based approach. Though layers in Flash are quite different in concept to layers in Photoshop. So I've been contemplating using both displays or attempting a hybrid version.


My earlier idea (which won't work its current from) was to have 2 layer panels. 1 = constant layers (available in all frames). 2 = frame layers (unique to their frame of origin). You would be able to drag and drop between them ^_^ This would make organising your layers really easy BUT as you too have realized how do you keep track of layer ordering... At present I'm pursuing this idea but in a single panel...