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Messages - eobet
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General Discussion / Re: Re-emergence of pixel art on the iPhone?
« on: December 09, 2009, 09:56:37 pm »
I particularly liked 'Skullpogo' by ChevyRay and his team. And not just because he's a bud of mine, haha. (

Thanks for letting me know that the game was out, but you posted in the wrong thread. That game is absolutely banned from being mentioned in here!  >:D

General Discussion / Re: Re-emergence of pixel art on the iPhone?
« on: December 07, 2009, 12:22:09 am »
Ooops, sorry. It's called "Inotia: A wanderer of Luone" (it's a sequel not to be confused with the first game, which apparently is not nearly as good).

It's a standard RPG, quite fun, but be aware that it's not exactly retail polish. But still one of the best efforts on the iPhone yet.

Here's another quite nice pixeled effort:

It's called Creepytown and has a lite version.

General Discussion / Re-emergence of pixel art on the iPhone?
« on: December 06, 2009, 11:32:33 pm »
So, my last thread was on a disturbing trend, but now I think we might have an brighter future...

Look at this:

Pretty neat, imo, even though it is rather rough in some areas (the roof tiles, for example, hurts my eyes).

Anyone else spotted really well pixeled games on the iPhone?

2D & 3D / Re: Cherry Darling from Planet Terror
« on: October 12, 2009, 10:21:03 pm »
The face is amazing, and the way you lit the large render is really nice.

Why did the old PSX games never have as well made models as this?

General Discussion / Re: Disturbing trend in iPhone games
« on: August 16, 2009, 02:55:31 pm »
So, the copyright issues have been resolved now then, we might guess..?

Still, it seems that the original artists left years ago since the new UI has zero integration with the game graphics and perhaps even were just quickly thrown together by a developer...

But damn, if they are the original devs, they would have the source material to use the tiles to expand upon the play area. Also, they could have come to this forum and hired someone to draw a nicer control pad and buttons for them!

General Discussion / Re: Disturbing trend in iPhone games
« on: August 16, 2009, 12:53:52 pm »

Rick Dangerous seems to have been released for the iPhone too now, complete with blurry graphics, and an absolutely horrible UI which looks like it was drawn by someone in 10 minutes using bevel filters in Photoshop!

Also, I recognize those graphics from a mock-up posted on a forum somewhere. Did those graphics actually make it into a retail release on the Gameboy or something, or is this the first time a Rick Dangerous game has been released with this coat of paint? Can anyone enlighten me as to who did the graphics and perhaps find a post with an original screenshot?

General Discussion / Re: Disturbing trend in iPhone games
« on: August 04, 2009, 09:31:27 pm »
Seems the screwed the Tyrian port over with the same blurry scaler as well, instead of increasing the view area or something which actually takes effort. Sigh...

Pixel Art / Re: SpaceStation 13! (Resprite Project)
« on: July 20, 2009, 10:06:34 pm »
Please, please, please turn this into the forum challenge like the iso collabs!

I read the stories players posted after playing this game on the PA forums and some of them are truly hilarious!

However, the game's UI is absolutely horrible, a usability nightmare with zero intuitivity, and the graphics... well, just look at that screenshot. You can't even see where the UI ends and the gameplay area begins.

Like Dwarf Fortress (don't kill me please), I bet the game would become a hit with a polished interface and some nice graphics.

General Discussion / Re: What's your fave pixel art piece?
« on: June 22, 2009, 07:53:04 pm »

That thread quickly went almost exclusively for game screenshots and art.

It would be interesting if this thread continued without any game related art...

Pixel Art / Re: Royal puppet guy.
« on: June 19, 2009, 12:55:33 pm »
That edit is one of the more impressive ones I've seen on this forum so far.

The character went from being rather basic and cartoonish, to having realistic volumes, realistic light and realistic materials all at once!


His left hand is still a bit undefined, though, and the length of the knife handle and its angle looks wonky.

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