Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Chonky Pixel
Pages: 1 ... 3 4 [5] 6 7 ... 23

41
Pixel Art / Re: Ancient rock
« on: May 21, 2020, 07:48:05 pm »
Kowee, thank you! That's some really good advice!

I'm posting your version here, because I like it:



 - The top right corner had been bugging me for a while. I was excusing that and the "specular" patch because of a very close light source. That you can't see, obviously. Still, the more I looked at it the more I knew in my heart it was wrong. I fixed the corner in a recent edit, and you're right about the dots. They can be less in-your-face. I will experiment.

 - Those specular highlights on the front top corner really add some life. I thought that the other times I added similar highlights as well. I need to use them more.

 - The lowered section on the top looks great! Definitely adds more rockiness to the piece.

 - The dark brown part... A lot of what I've done here has been trying to imply shading without banding, or texture without complete coverage, or lines without continuation. The dark lower sections are an attempt to darken the base into shadow with something that has a reason for creating an outline. In this case, some kind of mould or moss.

It's also a complete rip-off of the styles of some artists I admire. I guess whether it makes it into the final piece depends on whether I put it among grass or among other rocks and shadows. I like yours, it looks cleaner without, but when I see other works using similar details I appreciate them. Maybe I don't have the flair of my idols! Maybe it needs context. Maybe I'm applying it inappropriately.

There's a lot of lovely little details you added, as well. I'll be spending some time analysing those!

To attach an image, right-click on it in Imgur, "Copy image address", then paste it into the Zooming Mona Lisa control (underneath the Bold B).

Thanks again!

42
Pixel Art / Re: [WIP] beginner - little plant friend
« on: May 21, 2020, 05:20:09 pm »
Sometimes it can be useful to add depth to an image using colour value (brightness).

Here's a totally random pixel art video:

https://youtu.be/GXq5SQgRK4A

You can see that the main character's legs are a different brightness. The rear one is darker. This can help the eye to tell the difference between the near and the far objects and act as a "depth cue".

In your case it may or may not work, but it's something to play with.

43
Pixel Art / Re: Ancient rock
« on: May 20, 2020, 11:29:58 pm »
Thanks for taking the time to look at this. :)

"Using Aseprite, the first thing I did was grab the top and turn it a couple of degrees to the left"

Can you tell me the reason why you did this? You've done a good job of repairing the area after the operation, but I can still see some damage in there. I wonder if there's a way to get a similar effect without having to do something quite as drastic? (I suspect the best way is to 'get it right before putting in details' but that's crazy talk.) I need to know what you were aiming for.

I like the palette work. Having another mid-shade could be just what I need to work with that problematic crack.

Softening that corner is also a really good idea. You're right, it looks too hard compared to the weathered effect of the rest of the rock. The extra line of pixel makes the steps in the vertical line very obvious though, which I'm trying to avoid. I'll see what I can do with it.

It's a style thing, but I'm going to reject the idea of reducing the base shadow to a line, and marking the inside corner of the bit sticking out of the base with another line. I seems that I prefer a style that doesn't use outlines, inner outlines, or long lines of a single colour to mark boundaries. However, that gives me a hint about what to do next, so thanks! It also explains why I don't like the long vertical crack.

Here's my next go.




44
I was worried that this was going to me more eyes, but this is some great advice. I'll be looking through it carefully to see if it can help me with my rock.

45
Pixel Art / Re: It's a Boat!
« on: May 19, 2020, 09:26:39 pm »


Here's one with shadow towards the front...

Here's one with highlights towards the front.


46
Pixel Art / Re: It's a Boat!
« on: May 19, 2020, 09:23:06 pm »


Here you can see the level of the water changes as you approach the bow, as the bow is curved and we're looking at an angle. On yours I'm getting mixed signals between "I know this is a boat and it narrows towards the bow" and "shading and waves are straight and flat, so the object must also be flat."

47
Pixel Art / Re: Ancient rock
« on: May 19, 2020, 08:38:17 pm »
There's no need to get hung up on the definition of the word. I just think it looks flat compared to the other cracks. I'm trying to make cracks look like they are gaps in the rock.

With the horizontal cracks I can add highlights, which help sell the illusion. With the vertical crack a long highlight looks obvious and doesn't really fit.

48
Pixel Art / Re: It's a Boat!
« on: May 19, 2020, 06:07:52 pm »
I see what you mean. Your style doesn't use much shading on the people, so adding loads to the boat probably wouldn't work.

You could try some shading with broad brushstrokes, as it were. So where the boat curves towards the bow you could use a different shade to show it catching the light at a different angle. No need to go overboard (ho ho!) I think a single extra shade over a large area could really add some depth without being too "fussy" and interfering with the foreground.

49
Pixel Art / Re: [EXID - KPOP] [ Fanart]
« on: May 19, 2020, 11:44:48 am »
It is better to pick one work you want critique on, rather than dump of lots of art.

50
 :lol:

What have I done?

Pages: 1 ... 3 4 [5] 6 7 ... 23