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Messages - Gamer36
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61
Challenges & Activities / Re: Tzigla Rocks!!!
« on: January 20, 2011, 09:40:07 am »
May I ask what this is about and why there are big black holes in each of the pictures? Nvm I got it, but does all of it have to be pixel-by-pixel or can we use the brush tool?

62
But how do you print it? Do ya just use a regular printer?

63
Pixel Art / Re: Halp!
« on: January 20, 2011, 07:41:05 am »
that arch in her back still seems really unnatural. it goes completely horizontal, then almost straight vertical. I find it implausible given the position of her pelvis.
Totally. Why is her finger the only thing touching her head? It should be the whole hand. And that back looks really unnatural.

64
Pixel Art / Re: MechSuit
« on: January 20, 2011, 07:39:17 am »
I know i'm not one to talk when it comes to things like this, but the first thing that pops out at me is that there is a ton of banding and in general pillow shading.

I wish I could make a visual reference but I'm not to good at pixel art YET so I'll just explain it. It looks like it is brand new, if it is some kind of battle-bot then it should have gunshot holes and scratches. Also the pillow shading is EVERYWHERE.

65
Pixel Art / Re: Monstrous Help
« on: January 20, 2011, 07:27:46 am »
BIGGER! Must be bigger! Otherwise no one will bother to help you cause it is so epicy lame and there is no room for changing it

What the hell dude, you've got less than 10 posts and you're telling people that their pixel art is 'epicly lame'? Get out of here! Or shape up, seriously.

TNTuser, I think it works pretty well as it is, although you can definitely improve it. Do you have any palette restrictions or such? Do you have any background art for the game it's gonna be in? Or just a general color feel, all that would help.
Epicly lame was a mistake on my part. I'm just saying it needs improvement.

66
Pixel Art / Re: [WIP] Size Character Guide
« on: January 20, 2011, 07:11:26 am »
Ok so you might (probably, more like definitely) of seen this before but really if your making pixel art you just GOT to check these tutorials out http://www.petesqbsite.com/sections/tutorials/tuts/tsugumo/default.htm and for sprites in particular go here http://www.petesqbsite.com/sections/tutorials/tuts/tsugumo/chapter8.htm. "But I don't want to read all that!" Well if thats the case then I'll give a short summary on how to make small (16x16) sprites. First of all, if you want to take a massive (like your first one) and make it tiny you got to LOSE the outline (as setz pointed out). Second of all it's a good idea to go SD style (SD stands for "Super Deformed") in a 16x16 sprite you can't have the legs more that 2 px or your head wont have ANY room for detail so it is best to go with a template like FF (Final Fantasy) and SoM (Secret of Mana) witch is the following in pete's words: "Now the first thing you have to know about FF2 sprites, is that they're all divided up in a certain way...This is a 16x16 box that you see above the text...Along the side is a line of orange, yellow, orange. Those lines are a guide of where everything goes. In an FF2 sprite, the waist down is given 3 pixels (the bottom orange guide), the torso from the neck to the waist is given 3 pixels as well (the yellow guide), and the head is given a massive 10 pixels (the top orange guide)." So in my summary, top orange for head and hair and elbow, yellow for torso to neck, bottom orange for torso and down. Of course after seeing this you might just forget ALL about 16x16 sprites and just do bigger
ones. But really if you follow pete's tutorial then your safe (it's failsafe, foolsafe, noobsafe, and pixelnoobsafe! Isn't that amazing?).

67
Pixel Art / Re: Monstrous Help
« on: January 19, 2011, 04:42:30 pm »
BIGGER! Must be bigger! Otherwise no one will bother to help you cause it is so epicy lame and there is no room for changing it

68
Pixel Art / Re: Smiley Pixel Art!
« on: January 19, 2011, 03:35:11 pm »
This is a critique forum. You get critique and you put it to use and you get better. You don't have to like the edits you're getting, but please appreciate them.
I DO appreciate them, sorry if it didn't seem like it.

69
Pixel Art / Re: Smiley Pixel Art!
« on: January 19, 2011, 02:46:41 pm »
Just to make it clear, this is going for a certain "look" witch is the following: all your "half" eyes aren't suitable for the "style" that I'm going for. And I need a mouth, otherwise it looks weird

70
Pixel Art / Re: Smiley Pixel Art!
« on: January 10, 2011, 02:02:31 pm »
Besides the JPEG issue (seriously, smart people are telling you it's a problem, why argue?) I didn't know that he had a mustache. I thought the mustache was his mouth and the mouth was an underline/underlip part of the mouth to make it look like he was frowning and grunting in horror.
"Smart people are telling you it,s a problem, why argue?" Thats like saying "Your friend your stupid, why argue?" I'm just expressing my opinion, just cause some "Smart Person" tells you something doesn't mean you have to listen.
Also, jpg compression adds colours. The gif/png one has 111 colours (which is a needlessly huge amount and makes me think your smiley was shrank down from a bigger version), while the jpg one has over 200 colours.

I also agree that the mustache thing is not at all obvious. I read it like infinitegames.
It was not shrunken down, it is supposed to be gradient, I don't get what your guys problem is with so many colors... And I came here to C AND C (Critique and Comments) not just critique, so please tell me how I can fix the mustache

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