Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Gamer36
Pages: 1 [2] 3 4 ... 8

11
Pixel Art Feature Chest / Re: [WIP] [C+C] Self Portrait
« on: November 24, 2013, 06:07:47 pm »
Here is an edit:



The red lines were just guides, a rough sketch. I changed the face shape a bit (made the jawline and hairline straighter), changed the right ear shape, along with adding some shading to it, and worked on the right eye. Because of time constraints, I am not able to finish the other half at this time, so you must live with it looking like a freaky halloween mask. Experimented a bit with dithering on the ear and face shading. Not sure if the dithering should be a nice checkerboard or random (So far, in my other works, I have done random dithering, and it ends up looking horrible). Any insight on this would be great! For the iris, I have made it pretty basic, but I think I might have too many shades. The pupil also seems a bit too small and symmetrical. How I would remedy the symmetry, I don't know. If I try to make it unsymmetrical, it becomes very square or with hard angles.

12
Pixel Art Feature Chest / GR#146 - Self Portrait- Facial Proportion
« on: November 24, 2013, 07:19:54 am »
Overview:
I recently saw someone do a self portrait on here (will insert name tomorrow when I am not so tired) and, since I got bored of tiling different cracks in bricks, I decided to give it a try. This is my first attempt at a self portrait (I have tried to draw faces in general, although not pixel art), so my anatomy is not the best. I just did this in the last hour or so, at midnight, so the shape, shading, etc. is VERY rudimentary. I am going to continue working on this tomorrow morning, but feel free to edit it as you wish.

Although I am looking for comments and criticism on every aspect of the work, here are some things that I have noticed that seem not quite right to me.

-Face might me a tiny bit too wide, but maybe I just never noticed how blocky my face is...
-Ears might be too big
-My nose points up, and I haven't found a way to convey that in the art. (will make more sense when you see my reference)
-Since my dithering is absolute bull stool, I have resorted to just using (too?) many colors. Not sure if it's fine, or if I should try dithering.
-My right eye is drifting up and to the right, not that I can't fix this. The only reason I didn't was, being a human being, I must sleep once in a while.

Just for clarification, I am male, and I have long hair. In my reference, it is tied back; I will most likely experiment with this in the future.

Versions of Image (vedit number):

v0


v0.5


Reference(s):


13
Pixel Art Feature Chest / Re: Thoughts on Resolution
« on: November 23, 2013, 06:24:50 pm »
The 110% version looks much cleaner, as you said. In my opinion, the 110% version fits the surrounding much better, the 90% version looks too much like child (size wise).

I'm pretty sure the surroundings are the same on both images, am I correct?

14
Pixel Art / [WIP] Beginning to Tile
« on: November 22, 2013, 08:58:48 pm »
Hello all,

I expect that many veterans of these forums have seen variations of the brick tile many hundred times. I am just starting out with tiling, and this brick tile is only one in many on the way. I am hoping to improve my skill with shading, losing "the grid" (of course, with bricks... you know :P), etc. These tiles will all be 32x32. Currently I have two brick tiles.

A regular brick tile


A cracked brick tile


I am going to make a few more variations of the cracked tile, to be posted later. Not sure if I should keep the regular brick tile without any imperfections, I tried, but it ended up being very "griddy" and ideas on that front would be great.

Color Info: Mortar: 3 colors Brick: 2 colors

Here is a tiled version with 4x4 tiles.


C&C appreciated, don't worry about being too harsh!

15
Archived Activities / Re: Secret Santa 2013 Sign-Up
« on: November 21, 2013, 02:17:27 am »
Well, I guess I could try one more time at pixeling. I hope we don't get penalized for having poor pixel art as presents.

Likes:

Fancy Swords

Cute Animals

Retro Posters about the Past-Future (what people though the future would hold. e.g. flying cars, homes in space, extreme nuclear terror, etc.)

Irony

Cool lighting (torch light, multiple light sources, spooky shadows, etc.)

Dislikes:

Anime

16
Pixel Art / Re: Pixel Guns
« on: December 03, 2011, 07:11:08 pm »
Well, one thing I say is it needs AA, and I agree with jams0988 that you should get the "normal" version finished, then start recoloring.

17
Pixel Art / Re: 64x64 Hulk avatr WIP (eventual animation)
« on: April 28, 2011, 05:22:11 am »
The first one, looked like he had put grass all over himself, the second one looked like he had swum through a swamp.

18
Pixel Art / Re: Rock tiles, Over detailed?
« on: April 28, 2011, 05:11:16 am »
Good Idea, any software suggestions for animating? Any that use layers, I mean.
Photoshop =p

19
Pixel Art / Re: First try at pixeling
« on: April 28, 2011, 04:58:59 am »
I love it. The shape kinda looks like the bushes at the intersections here in Norway. One improvement I see is that there seems to have branches ONLY coming out of it's sides at the bottom of the tree, then branches going all around. Another one is that there seems to be a "jump" in shade when you get to the really dark shadow on the bottom of the tree.

20
Pixel Art / Re: [WIP] Birds
« on: April 15, 2011, 07:01:09 am »
First of all, you could make them a little bigger, it makes it easier to work with, but isn't needed. Also, they need more contrast, especially the Cardinal, as I can't see any thing but a basic shape of the bird, I can't see the wing shape or the eye. The Pigeon needs a head remake, as it is looking like you just cut it off you another bird and put it on, Pigeons barley have a neck, it is just a curve from the tail to the top of the head, your Pigeon looks more like a duck. For the Seagull (Ar these supposed to be capitalized?) You could use a little brigher gray, and minimize the shadow at the top of the head, as there is nothing to cast a big shadow there.

Pages: 1 [2] 3 4 ... 8