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Messages - cave
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61
Pixel Art / Re: Secret Santa C+C
« on: December 26, 2006, 03:31:21 pm »
Thanks for all the great comments guys!

@ sharprm:  Yes, it's supposed to be a Kirby game but with Pokemon enemies, and in this mockup Kirby swallowed up a Pikachu and got it's powers.

@ Rydin: I'm very glad you like the background, as it's my least favorite part :3 The orange thing... Mmmm originally it was supposed to be grass on land, then dry grass on rock, then dry grass on lumber... But that doesn't make much sense so I guess you can say it's buttery popcorn! :)

@ Mccow28: Uhhhh... I guess the yellow highlight on the shoes is OK, but I don't like the yellow highlights on Kirby at all :/ Yes, the background is made of vectors.

@ Delphinus: Please show it! :)

So here's a new version, I hope it's an improvement...



62
Pixel Art / Secret Santa C+C
« on: December 25, 2006, 06:32:01 pm »
Finally I can submit this to some C+C. Bash away please! :p



Also here's a progress animation:


63
Archived Activities / Re: The Official Secret Santa 2006
« on: December 25, 2006, 05:09:24 pm »
<3cave. I love it!

I'm glad :) Merry x-mas!

Time for submitting is over.
Adarias, roobv, DrNoodles and rabidbaboy have been banned.

 HO HO HO

... I mean

That's a shame. :P

64
Archived Activities / Re: The Official Secret Santa 2006
« on: December 24, 2006, 03:02:30 pm »
Great turnout everyone! Awesome activity... And I genuinely thought I wasn't going to be able to finish in time a couple of days ago... Ego, sorry about ignoring the Aztec ruins part, creative slumps suck :3

PS: the score is supposed to say "4 Ego" in leet :P Merry X-mas everyone!!

65
Pixel Art / Re: Portrait WIP - the little green man :|
« on: December 24, 2006, 06:05:43 am »
<cave> hmm zolthorg's piece is kind of difficult to comment on at the moment
<cave> i would say refine the lines but maybe he is going for the sketchy look
<cave> can't see any anatomy flaws.. just not a very pulled together pallette
<cave> and on v2 he kinda messed up the jawline i think

 ;D

66
Archived Activities / Re: The Official Secret Santa 2006 Sign Up
« on: December 23, 2006, 03:59:19 pm »
Whew, finished! Hope my secret Santa likes it :) Check your inbox, Panda ;)

67
Archived Activities / Re: The Official Secret Santa 2006 Sign Up
« on: December 22, 2006, 03:57:25 pm »
That is why those who don't come up with a present will be banned. Though I was wishing I didn't have to at all at the end.
I just didn't want to have anyone without a present. (And the thing is that I mentioned that you should only sign up if you could bring a present).
I don't know if it is that hard to get. It's not just a punishment for not having a present, but also not being responsible and not thinking about your pair.


List updated.

Remember, you have the whole 23rd to PM me your presents.


I work best under pressure, mine's still about 60% done... Expect it in your inbox at 11:59pm :)

68
Pixel Art / Re: Female base
« on: December 18, 2006, 12:48:23 am »
I think her feet are just fine, what I'm having a problem with are her shoulders, both of them seem somewhat dislocated.

69
Pixel Art / Re: [WIP] Gameboy-style
« on: December 17, 2006, 06:44:39 pm »
oh wow Ryona, this is looking so awesome I can't even put into words! I really wish a great coder steps up to make this game happen :)

Now onto the nitpicks:
On the 'Scene 1' screen, the highlights of her breasts seems slightly off by a pixel or two to the right according to the light source of the rest of the body.
On the 'Scene 2' screen, either her right butt cheek is sticking out too much or her left butt cheek is sticking out too little, you decide! :3 Also, you forgot a basic rule about dynamic compositions: Avoid straight angles. I know that makes your job harder with the sword but thats what AA is for, right?

Having said all that, I really think you should prioritize the in-game art to make the game look more complete, and to find a great GB coder so we can all play this on our emulators :D

[Edit]
Ok, less talk and more pixel, here's a crummy edit:





70
Pixel Art / Re: Megaman wannabe sprite
« on: December 10, 2006, 05:33:40 pm »
Looks a little pillow shaded-ish, especially on the arm and hair. Try to define a light source and stick to it, try to visualize where the light would hit it, where shadows would be cast, etc. Also don't be afraid to bleed your "outline color" into the shading a little for extra depth.


Completely off topic: Stwelin, I'm in love with your avatar.

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