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Messages - Lazy Brain Games
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71
Pixel Art / Re: [WIP] Chaos Chimera
« on: February 04, 2011, 01:51:08 am »
Well, I gotta admit I'm kinda sick of working with that palette anyways lol. It's had a good run, but I'd love to try something else. Here's a new palette, some of the colors are the same, but after working with the old one, I have a better idea of what I really need. It's tough for me since I don't really have time to make a custom palette for each game, there's so much else to do lol. But the more I think about it, I'd love to try out something new, something like this perhaps...

It's still missing a normal blue and orange, but otherwise a bit more practical.

Here's an updated image using the new palette...

I haven't really capitalized on the new palette in this (I could render the gun and other gray objects better), but I think it looks a little better. I'm not sure really sure though, I don't trust my own eyesight anymore lol! The background is a least a tad more muted :P Do you know of any lists or collections of 16 colored palettes are? I might be able with picking a different palette for each game if I could just pull them off of a list or something :P

I hope the defence of the old palette didn't come out wrong, I asked for a critque and I got one lol. I was just a bit surprised by that reaction! Thanks again for letting me know!

-Johnny B.

72
Pixel Art / Re: [WIP] Chaos Chimera
« on: February 03, 2011, 08:28:51 pm »
I had no idea there would be such a strong reaction to the palette! I kind of want to defend it to some degree, since I've been using it for a while now. Here's some screenshots and sprites of previous games all of which where producted using the exact same palette...




]






Admittedly there is a little in-game color blending on some of them, but I never strayed too far from the original palette. Do all of these hurt everyone's eyes and nobody told me? I like to think a color palette is what you make of it, but I suppose I'd be open to a new 16 color palette if anyone wants to make any recommendations :) Of course, I would most likely use that palette for more than one game, so it would have to be pretty versatile, which I thought my existing one was, but apparently not lol!

Thanks for checking it out and letting me know! I look forward to your palette suggestions!


73
Pixel Art / [WIP] Chaos Chimera
« on: February 03, 2011, 07:02:48 am »
Here's some of the pixel art for an upcoming game, titled "Chaos Chimera". There isn't too much yet, but I'll be doing some updates. Since seeing the awesome work on this site, I'm trying to kick it up a notch with some of my own spriting. Although I'm still using the same palette that I've always used for the Lazy Brain games which are these 15 colors...
 
Palette:


Here's what I have so far for the player character, obviously he has a problem when switching sides :P Part of the problem is that I need the end of the gun to be along the same circumference to have the bullets come out in a logical way. This will ultimately have more in-betweens, 18 frames for each side if possible, for a better looking range when pointing towards the mouse.
 
Player Character & Gun Smoke Effect:
 


 
 
Here's  a mock-up of a screenshot, with a couple of character ideas. I'm using as much black as possible, since I love the way it looks, plus it keeps things visually open for explosion effects and other cool stuff. This is the beginnings of an alien infested cave teaming with crazy mutants and alien type enemies.
 
Screenshot:  


 
Let me know what you think so far :D

-Johnny B.

74
Pixel Art / Re: Lazy Brain pixel art
« on: January 24, 2011, 06:26:48 am »
Funny you should ask that, I just had someone else ask me that same question today :P All the Lazy Brain games are created with Game Maker (v7) you can download the trial version here if you're interested...

http://www.yoyogames.com/gamemaker/

Factorium is definatly one of the stronger entries in the Lazy Brain series, it was featured on indiegames.com a while ago...

http://www.indiegames.com/blog/2010/11/freeware_game_pick_factorium_l.html

Thanks for playing!

-Johnny B.

75
Pixel Art / Re: Lazy Brain pixel art
« on: January 23, 2011, 09:28:26 pm »
Yeah, the tree could use a bit more shape, although it's a constantly moving background image, so luckily it isn't too noticeable in-game. Here's a link to the game if you're interested in seeing how it all fits together.

Factorium
http://lazybraingames.wordpress.com/factorium/

Thanks for the reply!

-Johnny B.

76
Thanks for all the replys! I've downloaded the trial version of promotion, so I'm currently checking out all the nifty features :) I did a number of searches for something like this, but I couldn't find anything :P Thanks for your help! I wouldn't of ever found this without your help! Thank you!

-Johnny B.

77
Pixel Art / Lazy Brain pixel art
« on: January 22, 2011, 09:26:38 am »
Hi all! I'm new to the site, so I thought I'd post up some of the pixel art done for the 5 existing Lazy Brain games. I sort of just cherry picked the better images, there aren't too many backgrounds of interest :P These images span 5 different games, although I used the same 16 colors and the same resolution (256x240) for all of the Lazy Brain games. Each game is done in a matter of days, so making sprites that are quick and servicable has been the main priority. Let me know what you think and enjoy!

-Johnny B.







78
General Discussion / Recomendations for a good tileset imaging program?
« on: January 22, 2011, 07:16:12 am »
Hi all! This is my first post on pixelation, this is an awesome site! I'm no stranger to pixel art, although I will admit I've never done any tilesets at such a low resolution as I'm doing now. I use photoshop for everything, but photoshop isn't really set up for tiling. In the past I just used the tileset section of GM to handle my tiling needs. Now I'm running into a problem with the resolution, it's too small, and I have no way of making it bigger! So, I thought I'd ask for some recommendations for a tileset program that can output image files. A zoom feature and simplicity of use are a proirity, but I'll take what I can get :P

Regards,

-Johnny B.

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