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Messages - Lazy Brain Games
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Pixel Art / Re: [WIP] Platformer Sprites
« on: December 27, 2012, 05:38:32 pm »
Great start! I did an edit to highlight the importance of a more definite light source.

I couldn't help but give her some little eyeballs lol. The left leg feels a bit odd up close, but makes more sense when the viewer backs up. The overall resolution that this piece is displayed at will effect the readability to some degree.

Hope this was helpful!

-Johnny B.

Pixel Art / Re: NES soldier walk cycle
« on: October 08, 2012, 06:33:55 am »
Oh wow! Your edit really made it much better. Extremely helpful info, thanks so much!

I updated it with the better timing, and took a stab at a sub animation with the shoulders. The shoulders go up when he impacts the ground, which I think might be right, but I haven't put in the time to make sure yet. I'm going to keep working on some sub animations and see where it leads me :)

Having a sub animation didn't even occur to me, but yeah, way more interesting to look at :) This guy's shaping up quite nicely!

Thanks again!


Pixel Art / NES soldier walk cycle
« on: October 08, 2012, 02:48:25 am »
Hi all! I've been working on a walk cycle for this foot soldier, I feel like I'm pretty close to what I need. My goal is to get one good walk cycle so I can apply it to more content in the game I'm working on :) I like this walk cycle, but I feel like it could be slightly better.

Walk cycles aren't my strong suit, so I'm trying to work my way through this to try an get a little bit better at them :)

Thanks to all who reply!

-Johnny B.

Pixel Art / Re: [WIP] "Triple Gauntlet"
« on: September 29, 2012, 08:53:26 pm »
Thanks for checking it out Probo!

I'm working within NES limitations, so changing the character art isn't exactly in the cards, and sense he stands out anyway, I'm leaning on the player suspending their disbelief in this setting. Overall it really worked out that the whole thing is only 3 colors, it seems that less is more in this situation. I'll post an edit once its cleaned up :D


Pixel Art / Re: Lazy Brain logo/t-shirt
« on: September 27, 2012, 04:00:50 am »
The logo had nowhere to go but up lol. I sent the lime green design out to the silk screeners, overall I'm pretty happy with how it turned out.

Thanks for the pointers everyone!


Job offers / Re: Seeking PIXEL ARTIST for indie film
« on: September 26, 2012, 07:33:46 pm »
Hiya captinkitty!

I'm not sure if this would be a fit, but I have a number of retro styled games that are already produced. This might help you reduce cost since it would just be a matter of going back and capturing video of these games. Currently there's 13 unique titles, so there ought to be enough to fill up an arcade.

Here's one sample of a video that was produced by a fan:

Feel free to drop me a line at

Have a good one!

Pixel Art / Re: Lazy Brain logo/t-shirt
« on: September 24, 2012, 07:12:17 pm »
Thanks for the feedback guys! So I worked on the front a bit to make it look more brain-like. As for the back, I worked on darkening it a bit, but the style sort of limited that effort.

It dawned on me that I forgot to put in the classic Calvin & Hobbes star and swirl for the TV. Interestingly, I was going to have the cord for the controller go all the way to the box/entertainment center, but it somehow looks better as is.

I pretty much settled on 2 colors, the white and pink (which is my favorite too) and the lime green and white.

Here it is adapted for a light shirt

Let me know if these edits read okay. As for having it read as pixelated/blocky, it isn't much of a proirity, if someone wants to pull in to take a closer look it'll just serve as a neat surprise ;)

While its uncertain how many dudes are going to rock a pink logo, I figure I'll put it out there and see what happens.

Thanks again!

-Johnny B.

Pixel Art / Lazy Brain logo/t-shirt
« on: September 24, 2012, 12:09:17 am »
I'm planning on making some shirts with the Lazy Brain logo on them, but the logo itself definitely needed an overhaul before it could be ready for prime time lol. So, I reworked the actual drawing so that its at least somewhat presentable.

Here's the logo currently:

I pretty much redid the logo entirely, and designed it to be 2 tone for shirts. This is where I need the most help, does this kind of stylized look make sense? I have no real experience in this arena so any pointers are greatly appreciated!

And of course I've been playing with different color schemes to try and figure out what a young-ish male is actually going to be interested in wearing (presuming they want to wear a shirt with such a logo on it in the first place lol).

And here's one mockup just for kicks ;)

So, let me know if the pixel-art itself holds up, and any other input you might have about it as a shirt in general if you have the time ;)



Pixel Art / [WIP] "Triple Gauntlet"
« on: September 23, 2012, 04:20:28 am »
Normally I wouldn't post something that's so early in its design, but it took quite some time just to get to this point! So, before I get into any tuning and detailing, I just wanted to see if anyone could find any big structural issues with the "triple gauntlet"

Here's the full thing,

Here how it appears in-game, after each section is complete, the image moves down to the next section.

Anyway, let me know what you think! :D


Pixel Art / Re: NES portrait help
« on: September 14, 2012, 12:19:40 am »
Thanks for checking it out! Here's an updated version; Dom definitely needed some work lol. I think I'm a lot closer, although the outer cheekbone area is still a bit troubling.

I think I'm almost there though, let me know if there's any areas that still don't read right :)


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