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Messages - knivel
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11
Pixel Art Feature Chest / Re: [WIP] Werewolf game sprites
« on: May 30, 2011, 06:45:33 pm »
Thanks for the feedback, guys! The floppy feet really stick out to me now that you guys have mentioned it, although I think it's less noticeable in game with the character moving around. I'll keep it in mind, and maybe I'll attempt a fix later when I'm polishing things.

Meanwhile, I've forged ahead with the world map tiles. Here's a screenshot of the town:


Please ignore the doors which obviously don't match the palette. They're remnants of my placeholder art.

I'll be adding detail objects such as windows, chimneys, street lights, fences, etc. next.

12
Pixel Art Feature Chest / Re: [WIP] Werewolf game sprites
« on: May 28, 2011, 10:36:59 pm »
@ErekT: Thanks for the feedback! I messed around with making the arms wave, and I couldn't get it to look satisfactory. At this point I've decided to trudge ahead.

The werewolf is a firm believer in gender-equality when it comes to his victims. Here's the female townsperson:



The character sprites are taking up a lot of time, so we'll see if I have time to go back and do a child version. I'll be starting on background tiles next.

13
Pixel Art Feature Chest / Re: [WIP] Werewolf game sprites
« on: May 26, 2011, 05:07:42 am »
Thanks for the feedback guys, and sorry for the delay since the last update! I decided to move onto the townspeople, so here's the first one with his walk, run and death animations:



Edit: Hrm, I'm not sure where those white pixels around his head in the forward-facing walk are about. I'll fix that in the next update.

14
Pixel Art Feature Chest / Re: [WIP] Werewolf game sprites
« on: May 21, 2011, 06:44:17 pm »
Thanks guys! Especially tehwexxl0rz with your really helpful edit.

I've added a couple more frames into the cycle so I could get some of that nice bouncy secondary animation:



I'm pretty happy with the animation at this point, so I'll probably start moving onto the townspeople and then the background tiles.

15
Pixel Art Feature Chest / Re: [WIP] Werewolf game sprites
« on: May 19, 2011, 03:32:36 pm »
Here's the walk cycle for both forms in all 4 directions:



The wolf form will actually has a higher frame rate and moves faster on screen, but it was simpler to throw both sprites together in a single .gif.

16
Pixel Art Feature Chest / Re: [WIP] Werewolf game sprites
« on: May 18, 2011, 05:13:42 am »
Thanks, Mathias. Here's my latest version of the wolf form:



Here's my first take on the walk cycle:



17
Pixel Art Feature Chest / GR#061 - Werewolf - Low Res Game Art
« on: May 17, 2011, 03:47:02 pm »
Hey folks,

I was hoping to get some feedback on my player sprite for the werewolf game I'm working on. Below are the rotations of his human form and wolf form:



I'm using Arne's palette, and I've zoomed the sprites to 2x for this post, which is how they'll render in the game. Any critiques are very appreciated!

Latest Update:

The game is out! Where I Go At Night






18
Pixel Art / Re: Three Blind Mice game project [WIP]
« on: December 26, 2010, 03:35:59 am »
Thanks for the edit and critique, Jeremy! I've adopted some of your changes and I think I've arrived at a version I'm happy with:


I've opted to keep the yellow eyes, but I've toned them down some and I feel like they read better now. Also, the lack of tails was intentional in keeping with the nursery rhyme ("cut off their tails with a carving knife.") Your AA edit on the mouse hole was especially helpful.

Thanks again, everyone!

19
Pixel Art / Re: Three Blind Mice game project [WIP]
« on: December 25, 2010, 04:23:07 am »
Here's the title screen I've thrown together for the game:


Again, any feedback is appreciated. Thanks guys!

20
Pixel Art / Re: Three Blind Mice game project [WIP]
« on: December 22, 2010, 06:28:30 pm »
Good points Lukkas, Thanks! Here's another take where I've upped the contrast and gone more bluish with the darkest areas:


I'm not really concerned with how the cat reads against the holes because he flies across the screen pretty quickly anyway. I appreciate the feedback guys!

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