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Messages - DawnBringer
Pages: 1 [2] 3 4 ... 6

11
If your only metric for graphics is "visual pleasantness" then what does pixelart or anything else have to do with it?

12
Pixel Art / Re: Bathroom Wall
« on: December 23, 2015, 08:07:33 pm »
The scale is too small, it reads almost as noise.

13
General Discussion / Re: What is best 256 color palette?
« on: September 04, 2015, 06:05:36 pm »
Define "Best".

14
Pixel Art / Re: Shmup background animation.
« on: April 06, 2015, 11:00:23 pm »
If you could also make the rocks separate (move to the sides) as the player gets closer to the ground...that could enhance the depth effect.

15
General Discussion / Re: 3D motion effect with 2D images
« on: April 02, 2015, 05:37:22 pm »
Is there something besides the parallax layers you are looking for?

16
Pixel Art / Re: Tile help
« on: March 28, 2015, 02:59:54 am »
I think the trees are better off darker than the grass, also the sand is quite pink.

17
Pixel Art / Re: [CC] [OC] Zappa, Mercury, Lynne, and Lennon
« on: March 15, 2015, 05:56:21 pm »
Scale2x is simple and neat in situations like his. Applied twice here. Artefacts and bubbly lines is easy to clean up. Should be better data if you're gonna trace. If going with clean pixels and need higher res...just run scale2x again.


18
General Discussion / Re: Color balancing your pixel art
« on: February 28, 2015, 02:46:15 pm »
Quote
Please, please, immediately stop keeping to imply that it is not clear what you are talking about.

So you actually think that I took precious time, not to clarify an issue where I perceived you to be a bit off, but just to belittle you!?

Ok, I won't bother you with any more insights and let you get back to your rectangles...

19
General Discussion / Re: Color balancing your pixel art
« on: February 28, 2015, 03:15:18 am »
Maybe this will make it clear; this is what my Grafx2 colorbalancing script will produce when adding 255 red in three different modes: basic add, loose brightness preservation and strict brightness preservation.


20
General Discussion / Re: Lets talk about the dress
« on: February 27, 2015, 10:04:01 pm »
Note that the clothes in the background are black (darker RGB than the dress) and in apparantly more light than the dress. The soft shadows on dress indicates it is not lit by any strong light (but maybe very yellow). Anyways, the picture (RGB-values) shows a goldish-brown and whitish-blue dress regardless of what produced the result. And there doesn't seem to be anything substantial in the image to offset that color-perception.
But yeah, I would like to know how anyone can perceive this as black & blue.  Maybe it has something to do with monitor brightness/contrast? Viewed a bit darker or with higher contrast it may appear more blue/black. And then you have a potential problem with common people playing quick and loose with color-terminology. Let's find a few blue-blackers and test them! :D

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