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Messages - ironwallaby
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General Discussion / Re: AIIGHT
« on: September 20, 2006, 01:58:31 pm »
Very tasteful color selection, guys. Old school goodness, beautiful muted colors accentuate the art.  :y:

General Discussion / Re: Post your oldest piece of pixel art.
« on: September 20, 2006, 01:27:18 pm »
Wow, you guys keep all your old stuff? Mine's been gone for years with all the computers I've had  :(  The first stuff I ever did was little digimon-like characters -- 1 bit.

I remember the first thing I posted to Pixelation (like, a year or two later, August 2002) was a little animated woman with a shotgun of some kind for a sidescroller project I made.

The oldest thing I still have lying around is this guy, from February 2003. First real dithering and AA I ever did.

It was followed in about a month by this, which sorta sparked an art style I've been toying with in some form or other from then on: (only now, I'm using conte crayons and charcoals, which is why you don't see much pixel from me anymore  :mean:)

And yes, that fad was mine. I did the lineart for it. I remember, since it was one of my chibis and a lot of people got mad at me for screwing up the chest. But by the time I'd have gone back and fixed it, 40 people had already cloned the little sucker, so I didn't bother.

(btw, freaking LOVE the new emoticons.  ;D)

Pixel Art / Re: Dither And AA Practice
« on: April 04, 2006, 02:25:25 am »
Too much! Too much!

That's not AA, that's blurring. You've added too many pixels to the outside of the object -- anti-aliasing should almost never be thicker than a pixel wide. Also, you don't want to shade *each* pixel, only important ones, where there is much change -- for example, you don't need to AA a 45 degree angle.

Here's a tutorial I wrote a looong time ago.. hope it'll help you. :)

Pixel Art / Re: More anti-aliasing practice.
« on: March 29, 2006, 02:46:30 am »
The small curves (bottoms of the A's and N's, for example) are flawless. Excellent work.

The large curves (around the side of the P, or the top of N's or the bottom of U's), are pretty good; however, notice that at 1x they look like they come to a point, sharp! Try eliminating the solid dark AA-line you have there, and using a light shade a pixel in instead.

Pixel Art / Re: Has it been two years?
« on: March 24, 2006, 03:36:05 pm »
Out of curiosity, do you have any productivity/speedpixelling-related tips?

Or ought I just practice by giving myself a set time, forcing myself to make something in that time, and stopping once it's up?

Pixel Art / Re: Has it been two years?
« on: March 24, 2006, 02:18:27 pm »
An hour and a half O_o To me this looks like something one could do in about 15 minutes if the idea is already there.

I've always been a horribly slow pixeller; so I never did much because it would take so long. That's why I decided to work on that. :p

Pixel Art / Re: Begin in demoscene... FINISH UPDATE
« on: March 23, 2006, 10:10:19 pm »
I can't help but agree, nice work.  :)

Pixel Art / Has it been two years?
« on: March 23, 2006, 09:34:42 pm »
Here's a little piece to get myself back in the pixel groove, as it's been so freaking long since I pixelled anything.

I'm much faster than I used to be, interestingly... this little guy only took me an hour and a half, which puts my productivity at roughly 2 or 3 times what it used to be.

« on: March 23, 2006, 04:00:35 am »
We didn't do Out Of This World yet? holy crap, that's definitely up there.

I'm pretty sure that, like, 2 or 3 years ago we did Flashback and OOTW and it was one of the ones that started the whole commercial critique thing. I think I was the one who pushed Flashback, or maybe it was Helm. Anyway, I loved that game to death.

« on: March 22, 2006, 04:29:47 pm »
I put a vote in for some Bitmap Brothers stuff -- they were amazing and I've never taken the time to seriously study the way they construct things. However, that's just my vote -- if other people want something else, then great, it's been forever since I've done anything pixel.

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