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Pixel Art / Re: [C+C] Robo tactics tileset + sprites
« on: July 30, 2011, 07:23:39 am »
Yeah the ability to play in turns would be sweet.
Note that you need a "blank" tech tile as well, you've got a lot of detail but nothing to block out areas with. Something to strive for with each tile is versatility, it should be able to tile with itself without clashing horribly and have as many useful edges as possible, so you don't need as many "bridge" tiles. Sure, some specific detail tiles are a great idea, and in this high-tech day and age where tilemaps can be of a pretty well arbitrary size you really can go nuts, but save yourself some hassle and ensure you've got a good covering of the generic as well, hahah.
Those colours look good, I might do an edit in a bit but they seem fairly solid.
The wreck looks like you need to do construction beforehand. Box out what you're trying to create first.
Note that you need a "blank" tech tile as well, you've got a lot of detail but nothing to block out areas with. Something to strive for with each tile is versatility, it should be able to tile with itself without clashing horribly and have as many useful edges as possible, so you don't need as many "bridge" tiles. Sure, some specific detail tiles are a great idea, and in this high-tech day and age where tilemaps can be of a pretty well arbitrary size you really can go nuts, but save yourself some hassle and ensure you've got a good covering of the generic as well, hahah.
Those colours look good, I might do an edit in a bit but they seem fairly solid.
The wreck looks like you need to do construction beforehand. Box out what you're trying to create first.