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Messages - Geti
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General Discussion / Re: Need tablet pc: good, the bad and the ugly?
« on: October 16, 2011, 01:19:21 am »
I'm looking to get a HP Compaq TC4400 in the next week or 2, quite keen to be able to draw away from the desk, perhaps get some work done in the quieter hours at uni. Cheers for all the insight Argyle. I assume I'll be sticking with my intuos for when I'm wanting serious productivity, but all this talk of drawing on the couch and internet from wherever is very appealing.

2D & 3D / Re: Official OT-Creativity Thread 2
« on: October 08, 2011, 05:34:10 am »

A grungy portrait, intended to be some ageing rocker reflecting on life or something.

Essentially a painting study. The hair was good fun. Ear's a bit low and big. Could have done with a bit less bloom on the light stuff in retrospect.

Pixel Art / Re: Experimenting..
« on: September 19, 2011, 03:35:51 am »
The turquoise could be moss anyway. Consider throwing a colour in there and adding some lighter patches to it if you want to go that way.

General Discussion / Re: Pixelation Downtime. Important info!
« on: September 14, 2011, 01:14:00 pm »
I figured I'd save thread-space, unless I've missed another thread somewhere else?

General Discussion / Re: Pixelation Downtime. Important info!
« on: September 14, 2011, 09:19:51 am »
Good to see it back up. Any estimate on the non-default theme being back? I've got the boring SMF default here.

2D & 3D / Re: Official OT-Creativity Thread 2
« on: September 04, 2011, 01:10:12 pm »

Working on rendering a bit. Unhappy with the eyes and throat mostly (they look unfocussed and withered respectively), and perhaps the lips a little.
Self portrait.

2D & 3D / Re: Official OT-Creativity Thread 2
« on: August 27, 2011, 07:25:33 am »

Study Break

Pixel Art / Re: [C+C] Robo tactics tileset + sprites
« on: August 18, 2011, 01:43:52 pm »
fwiw the ship tweaks are looking niiiice :D

Liking the unit progression as well. Make some mockups, or dare I say it code something. I'd like to see how it'll look in action.

Gameplay wise you might be able to get away with streaming chunks of world and just generating on the fly. I guess the great thing about wastelands is they're uh, messy. Well suited for lazy procedural generation. Wandering about in a random world fighting some fools here and there would be fun. You just have to make sure the interface is easy to use quickly - sending 50 walk orders to get across one "map square" isn't very much fun if you've already cleared it. Your CLI might help address this as long as you have acceptable pathfinding and the option to interrupt orders. Be interesting to see an interface like that used in real-time, actually.

2D & 3D / Re: Official OT-Creativity Thread 2
« on: August 14, 2011, 10:58:27 am »
The only problem I have with your work is that you always seem to misplace shiny anime eyes on top of grizzled veterans quite a bit. The colors are very nice in this, however! Very warm and earthy.
Hahah, perhaps. Eyes are pretty shiny in my experience though, just perhaps a little less than I tend to portray them. Glad you like the colours, I was happy with them too :)

edit; oh yeah also

Lazy but pretty fun to put together.

2D & 3D / Re: Official OT-Creativity Thread 2
« on: August 13, 2011, 09:21:33 am »

New tablet :D just testing the waters last night, haven't done large pieces for a while.
Edit: just fyi, I'm well aware of the anatomy issues (flat face, borked right eye, etc). Criticism is welcome, but don't go too overboard as it's more of a doodle than Serious Business.

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