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Messages - government.agent
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Pixel Art / Re: Im new ... hello!
« on: October 06, 2006, 10:38:02 am »
Your indian name is: Squatting Call Center Manager


Pixel Art / Re: Go! Tingle! Go!
« on: October 06, 2006, 07:18:50 am »
Haha so cute! Wow. Much cuteness there. In your avatar and in your example. I hope you don't mind me jumping into your thread to ask a quick question?

I noticed you have a little box of colors above their heads. Why? Do you always do that? I've seen that on a number of other pics in the forums as well.



Pixel Art / Re: New to pixeling--first attempts.
« on: October 06, 2006, 07:13:39 am »
Crumbbread - thanks, I'll use it as general rule of thumb to add a bit of blue for shadows and see how that turns out. I don't suppose there's a magic hue for highlights also? But that would be too easy...

CrazyAsianGamer - Thanks, that's a nicely cropped bit of info. Details and relevant size--gotcha.

You guys are really helpful, I guess I wasn't expecting much of a response until my work looks more up to par. You're giving me a warm fuzzy feeling. Wait, maybe that's the bourbon.

This fluffy little sunrise in another thread:

for some reason made me want to do a sunset to try out my antialiasing/dithering skills on. So here it is. C&C welcome and encouraged :P



Pixel Art / Update
« on: October 06, 2006, 02:16:59 am »
Okay, I've taken what I could gleam from your example (helm) and applied it.


After freshman anti-aliasing

So let me know how that looks now. I have a few questions as well.

1. How do you find the value between the two pixels you're trying to AA? I couldn't figure out a method, so I cheated. I made a new 6x6 document in photoshop and dropped the two, sometimes three pixels I was trying to AA and applied a Gaussian Blur. That produced a number of shades to choose from which I color-picked and used in the original piece of art. It smacks of cheesy cheating to me, so is there a better way? Or do you just eye-ball it? Heh.

2. Again, NOT used to working with color--I'm used to drawing black lines and dots. So my question is what some techniques I can use to create depth? In illustration, all I have to do is draw the perspective and shade appropriately. Color is trickier and I can't wrap my artist's brain around it. I don't seem to have this problem with flesh tones/facial features, but artificial forms like this octo-head are giving me trouble. I'd like to give the illusion of one or two tentacles projecting forward and one or two falling backward. Ideas?

Times like these I wish the wiki were up... Yeah, pixel art can get a little... in-depth.

Just be sure to moderate your time so you're creating as much or more great art, instead of just reading about it.  ;)

Look forward to seeing more.

Thanks. Ya, I'm not much of a "reader" anyway, I like to learn by example for the most part. I'm visual (shrug). Post something of yours, Pig?


Pixel Art / The MGS
« on: October 05, 2006, 04:05:33 pm »
No worries, this is what we do here.

The main pixel art techniques you need to familiarize yourself with are:

*Palette conservation

I thought I understood dithering and palette conservation already, and I thought I knew about anti-aliasing. But after checking google it appears there's a lot more to it! Apparently it can get very very technical which I wasn't expecting. (back to reading)

The metal Gear - esque image is fantastic. I quite like your style.

Thanks, nice of you to say so. I linked my avatar to the one with the codec screen animation--it's short, but it took a lot of frames just to do that little bit. Argh!


Pixel Art / Re: New to pixeling--first attempts.
« on: October 05, 2006, 11:07:09 am »
Wow that looks great. I'm new to using color for the most part--black and white illustration is my comfort zone. I'm going to study this "anit-aliasing" and try to see how you did that. Thanks for taking the time to edit and show me an example, sir!



Pixel Art / New to pixeling--first attempts.
« on: October 05, 2006, 10:03:37 am »
I'm an ink illustrator, and have been against CAD-type art for a long time, but a friend showed me the light. To make a long story short, I got my feet wet using the EGA palette. I have to say that working with a mouse is hard work, but doing each pixel is enjoyable and I might add... puts me into a trance similar to the state I"m in when inking.

So, I've mustered the courage to post some gifs for you to cuss, discuss, enjoy, or hate.

General Discussion / Re: The gathering of the Fad Avatars
« on: October 05, 2006, 08:48:25 am »
No more dithering for me. Thanks for the advice. Somehow there's a new freedom in minimalism I wasn't expecting.


General Discussion / Re: The gathering of the Fad Avatars
« on: October 04, 2006, 10:14:48 am »
Updated my avatar.

I added a likeness using the magical 16 color palette that all of those old DOS games used. Also reduced the colors on the main portrait from 184 to 16! This animation is still weighing in at 226k, even after color reduction and using transparencies anywhere I can. I'm learning this process so any suggestions on how to squeeze out some more bytes would be helpful.

At your service,


General Discussion / Re: The gathering of the Fad Avatars
« on: October 04, 2006, 07:16:06 am »
Yes I was reffering to you. I was very impressed by how when color came on in the avatar animation, you handled the eye coloring and to degrees the lips and subtle chin variations of lightness, without wasting shades. Though the piece retains a somewhat rugged edge, not completely pixel-art-smooth which is very very rare that I find charming instead of thinking 'FIX FIX COMPLETE MAKE IT RIGHT'. So um, I guess I really like your avatar.

Kind words sir. I like yours as well. Your odd choice of colors and the economical way in which you've put them to use is artful and eye-catching. Using the animation to shift your dithering around on the backdrop is neat. Excellent attention to shadows. Again, your color economy is quite good. Hope to see more of your work as I delve into old posts. Any good ones come to mind that you can link me to?

what I was impresed about was besides everything, the metal gear Cameo, you really moved me with it <3

I moved you? You have moved me, my dear, with your kind praise. Thanks for noticing my MGS cameo. The layout isn't exact because of the space limitations, but I feel I've captured the essence of the "codec" screen.

As for you, I find your avatar to be--sumptious. Perhaps even delicious. Why? You've employed a naturalistic style to what is normally symmetrical. Most of the avatars have complete symmetry (except for hair) between the left and right eh sections of the face. But I see a slight turning of the head in your piece, and small differences in size and shape. It strikes me as something you labored over as a true artist would - capturing the essence of life without trying to straighten nature into manmade preconceptions. Does that make any sense?

I'd love to see more of your work as well. Any links to posts or galleries? I have nothing up as this was the third piece of CG I've ever done. Heh.


Let's see. To Elk! Elk, my friend, I saw in one of your posts that you don't think you can make your portrait or some such nonsense. Will you at least try? You can obviously make a face. Now just make yours. Get a mirror and stare at yourself for a while. Then slowly build up the pixels in your graphics program. Do your best, take your time, and share it with us. I'm sure some of these fine people can give you tips or give you a nudge in the right direction if you're having trouble. Just remember, once begun is half done!

At your service,


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