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Messages - Androk
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21
Pixel Art / Re: [Widepixel Nudity] Nightflight
« on: October 18, 2006, 10:59:58 pm »
Wow, there is like 1 or 2 before yours that are somewhat better. Alot of thsoe are TRACED from photos, or don't comply with restrictions of c64, pretty sure first one doesn't.

Anyway, great job creating original art with proper restrictions, pretty sure you got gipped =(

22
Pixel Art / Re: [Widepixel Nudity] Nightflight
« on: October 18, 2006, 09:00:32 pm »
Can you guys link the contest? Would love tos ee other enteries x.x

23
Pixel Art / Re: Daemon dump
« on: October 18, 2006, 08:05:45 pm »
The blue guy has a penis! Sorry, just used to flatness there. I don't care how wrong that sounds. Years of watching Barmey and anatomically incorrect cartoons paid off!

That being said, you pretty much critiqued yourself. You could fix the trident by adding more shine to it, and just making it more metallic. The first demon has a few wierd spots on the wings that bug me personally, but it's nothing worth paying attention to. Oh the head on teh second guys looks awkward just because it's big, but I guess that's stylistic thing, and his left, our right, foot, toes have wierd shading (Fix it by shading it same as first toe, or abs?)

So yeah you took all the good ones =(

24
Pixel Art / Re: RPG Tiles Cont.
« on: October 18, 2006, 01:26:03 pm »
Having 2 different grass styles is your major downfall. That's why it looks wierd. One is very busy while another is not busy at all. You can try and bring the two togetehr or just stick to one.

How to bring 2 together? Just redo your blank grass and add some small things to it. Usually things as simmple as just blobs or 2-3 strands of grass one ach will make look significantly better. Second, tone down your busy grass (I am used to this being refreed toa s swamp tiles), once again try to pergaps make the strands appear longer then on your usual grass, that in itself will make for toning down. Final step is the transition, yours sucks, alot. You can perhaps try and "gradient" the business of the grass, but that's tough to acomplish in 1 tile, so you might have to do 2. Or you can stick to 1 buy the transition might seem a bit rapid.

Also you'll need colors OTHER than green to make the whole tileet appear more vibrant and "break up the grid even further" granted there is no grid on your picture but w/e. Try adding yellow/red/white flowers, clumps of dirt etc.

That beign said, love the tree and bushes XD

25
Pixel Art / Re: Cute li'l guy... Help animate him?
« on: October 16, 2006, 11:37:10 pm »
Yarr! You are makign the same mistake that so many people before you have x.x And here it is:

You did teh one on the RIGHT, you want the one one the LEFT. (PS: Image is not made by me, sadly I long since lost the name of the original aurthur, but it came from Graal Online Boards!)

That being said, I myself am still struggling with proper way to make that perspective, but hopefully these images will help you regardless:

AND


Not the best possible guidelines but they are the best I can provide =)

26
Pixel Art / Re: Cute li'l guy... Help animate him?
« on: October 16, 2006, 10:59:04 pm »
Is this in top down perspective?

27
Pixel Art / Re: Dithering practice
« on: October 14, 2006, 02:29:40 pm »
... Go to Pixel Art look at the top...

28
Pixel Art / Re: Terrain tiles
« on: October 14, 2006, 02:36:39 am »
Yeah tone the grass down a bit =) Today in class I was working on some grass tiles and ran into same problem haha. Honestly you don't need high contrast/flashy rich colors on any ground tiles as it distracts from what's ON them!

TakaM's colors should give you a solid guideline. Also look over Adarias screenshots, and see how the dark grass usually looks worse then lighter one.

But aside from that looking good! Only problem to shape is if you stare at it you can see diagonal lines, which are formed by too much dark green in some areas, but lightening the colors will remove that as well hopefully!

[Edit] Figured might as well throw in the tiles here, maybe it'll help.

One made in class:


One made a few seconds ago (Pallete inspired by/kinda copied from TakaM and Adarias), a play on the original.


29
Pixel Art / Re: I'm back!
« on: October 09, 2006, 04:27:08 am »
I like your avatar, especially the ditehring on it. The bomberman mockup looks all right, but nothing special. Pretty clean and enat style to it.

Anyway in the future I'm sure I'll see alot of works similar to your avatar, and those are the ones I'm looking foward to =)

30
Pixel Art / Re: New Here!
« on: October 08, 2006, 04:38:12 am »
Hey, honestly... too much pink -.-' (On the website). Hope you art isn't as neon.

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