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Messages - Androk
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Pixel Art / Re: [Help][Wip] Shading/Dithering ... (GUY)
« on: August 31, 2007, 03:54:23 pm »
Quote from: Feron
I'd take this advice, as a baby I often times tried running before I could walk. I have a nice scar on the back off my neck to prove it's bad to attempt running.
I could climb before I could stand!

That being said, I know it's hard to believe but most of the time people on these forums do have your best interest in mind. When majority of them agree that you need to learn basic skeletal structures, muscle volume etc, chances are that's something you REALLY have to learn. On the bright side such learning can be easily accomplished by looking in the mirror, and seeing how different shapes are highlighted under different light, or by studying references etc. Google is your friend in this. You can also look at an abundunce of tutorials whichyou can find in tools and links thread on general forums, or by once again googling it.

Pixel Art / [WIP] Avalon Image Dump
« on: August 30, 2007, 07:45:26 pm »
Figured might as well post a singular thread and just throw all of the images in here, as I progress. Anyway, I'm currently working on character design, mostly animation and what not. Right now trying o get the side view finalized and started working on the walking animation. Here is the progress on both so far:


PS: Sorry for double posting this, as there is already a thread about this on second page, but if mods could just delete it I'd appreciate it =D Honestly I should have started with a broader title to begin with. Oh also I did end up removing the back hand on the side view =)

Anyway any critique and commentary is always welcome.

[Edit] Updated with the walking animations so far.

Pixel Art / Re: [WIP] Help with Character!
« on: January 09, 2007, 09:04:37 pm »
Oh, it's an RPG character, male, chibbi style, but only because of the oversized head :(

Pixel Art / Re: [WIP] Help with Character!
« on: January 09, 2007, 03:33:31 pm »
Fixed up eyes and belly.

Still any C&C would be much appriciated!

Pixel Art / [WIP] Help with Character!
« on: January 08, 2007, 06:30:58 pm »
I am stuck, and all I know is the character does not look right!

Pixel Art / Re: [WIP] Gameboy-style
« on: December 14, 2006, 05:03:29 pm »

First off, love your work!

Secondly, I think dithering/solid shading is totally a preference thing. As I personally liked dithering version more.

Thirdly, and I am probably wrong on this, but the change in lighting in solid one (You moved it lower it seems), made her breasts appear LONGER (Not even larger, just longer), but it is physically impossible because her arm is right there! Just bugs the hell out of me x.x

Anyway, regardless this is some good work.

Pixel Art / Re: Vedsten + Jawsh + Gustav + Fejer + Nick Lee
« on: October 28, 2006, 01:45:16 pm »
Nick's stuff is pretty badass. Nick_09 is pretty cool just to see how the level is done, you cans ee that on of the buildings was cut off and anotehr image is there, and it's just neat to see a template like that for the game level. Probably looks awesoem on GBA hehe.

To TakaM, yeah, seems similar, cept he did leaves that are a bit more rapid, sort of giving it it's own look. Plus, Chaos Engine has more unshaded areas! But honestly I like both so meh

One thing that DID bug me is in 06 that waterfall... it doesn't make sense. You have the steps going in 2 levels INTo teh screen and then waterfall just kind of trancends all that and falls down across them almost vertically. Just bugged teh hell out of me!

Pixel Art / Stuffed (WIPs)
« on: October 27, 2006, 07:23:03 pm »
This is the thread I'll use to dump alot of GFXs I'm making for a Graal Online server Stuffed. The idea is pretty simple: A bunch of stuffed animals and possibly other dolls come to life after people leave the room and kill each other. Idea is to create a 2D Deathmatch sort of dealie with many modes, weapons, and so on.
To Graalians: Yes I am aware this has been thrown around Graal Forums, but idea has never been claimed, it always just went under "Hey wouldn't it be cool".

Anyway, I'm trying to create a very cartoonish look to the whole place (read cell shaded?), my main problem though is I suck at palettes so picking out colors is very tough to me =( Moreover my pixeling experience is very small, so I am in many terms a newbie.

Anyway, here is the first thing, character design. I'm thinking oversized heads and absence of limbs (hands don't have arms, feet don't have legs). Reason for this is ease of animation.


(Note, blue palette has been blatantly taken out of cave's avatar, just wanted to see what it'd look like styled and draw with those colors =(, don't hate me!)

All and any criticism is welcome! I am pretty sure I screwed up shading, and highlights and stuff, I'm trying to work that out now x.x

Pixel Art / Re: hella bored
« on: October 22, 2006, 03:54:13 pm »
The mockup is stunning and so fresh! Not sure though where you got the style from, if you can refer me to some more pieces in similar style that'd be wicked (I really like it).

Anyway GJ as usual Adarias, your tile and sprite work is inspiring to say the least.

But I would love o see some buildings and hills done in this style, just tos ee what you come up with =P My guess is you'd go with something japanese looking right?

Pixel Art / Re: [WIP] Knight Warrior
« on: October 21, 2006, 03:10:27 pm »
Rwoar the anatomy is VERY wrong x.x Sadly I can't really say how to fix it, but here are the things I noticed:
Arms are too short.
Leg that's on the rock needs more of a bend otherwise it looks too short.
The body is square, should ahve more shape to it =(
The stance seems to be a bit unnatural.
Figure has no weight to it. No center of gravity.
Forearms have horrible muscle defenition.
Loincloth is positioned improperly.
Draw the hand! Don't avoid it! Get some practice!

Sadly I suck at anatomy as well so I don't know how to fix it. Just wait until one of the good artists here actually shows you how x.x Until then best thing I can advise is, just look for tutorials on anatomy and stuff. It should help you fix joints and muscle defenitions in some places, as well as draw the hands.

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