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Messages - Androk
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1
Pixel Art / Re: Pixel Bunny [WIP]
« on: October 08, 2007, 06:22:41 am »
To op, I'd suggest higher saturation of colors, to cause the character to pop out more, but it's honestly a style call. Colors can def be reduced, I went from 13 down to around 8-9, without losing quality, and this will make animating alot easier as you have less colors to worry about =D.

Yeah tiny arms will cause most problems as You can work with small legs, but it won't limit you too much.

Try and avoid the whole outline thing, there is actually a really good tutorial somewhere around here about how you can remove em and make the character appear alot better.

Anyway here is my poor attempt at an illustration. Sadly I started messing around with colors and fudged that up x.x


But I'm pretty much a beginner my self so yeah, take everything I said with a grain of salt :)

[Edit] ahh the bunnies tummies and teeth are MIA x.x
[Edit-2] All right fixed it =D

2
General Discussion / Is ProMotion the only one...
« on: October 03, 2007, 11:53:57 pm »
Is ProMotion the only program that can do active tile editing, so as you edit one tile all the tiles of similar type get edited, or does graphics gale or some other program have a similar tool?

3
Pixel Art / Re: Hammerfall
« on: October 03, 2007, 06:43:18 pm »
May be just me but I think there is an inconsistent light source, the handle is dark at the bottom, but the hammer head is light on the same side o.0 IMO make that bottom part of the hammer the darkest.

4
Pixel Art / Re: Smiker's Back
« on: October 03, 2007, 03:38:30 pm »
The tower does not maintain the same perspective :( You have the bottom in a sort of roundish fashion, yet al the other parts including top seem to be straight. Ideally it should either be everything is round (3/4ths view point) or everything is straight (straight on viewpoint).

5
Pixel Art / Re: [WIP] Dove
« on: October 01, 2007, 10:55:27 pm »
I think your process is fine as is to be honest. Only thing is you don't seem to reevaluate form after you are done cleaning it up, you may want to look into it, although its def. not needed for this particular piece.

I'm pretty sure everyone works by the same model, first sketch with a pencil then either scan and outline or just play sketch n computer, add colors, clean it p, add detail, reevaluate colors, reevaluate detail, reevaluate colors and so on and so forth until the piece looks good.

That being said, here is an aweosme website I found in someones sig while browing Pixelation today. The guys is pretty good, and has awesome step by step animations.
http://www.retinaleclipse.com/pixelart.html

Try and find more step by step animations like that, or just go to any of the featured threads. Those are the ones where people make most progress on their drawings.

Oh and finally, try to find more techniques to use. I see you already make good use of dithering and I think creative dithering (? not sure if you do this one), try sub-pixel animation and other crazy things, I'm honestly not any good yet but that's what I'm planning to do next to improve, well when I say "next" I mean after I learn how to find proper colors, how to do textures, etc /sigh.

6
Pixel Art / Re: [WIP] Avalon Image Dump
« on: September 29, 2007, 09:11:29 pm »
Sorry Frost but I'm not entirely sure what you did o.0 I think you saved the files wrong because pictures seems to have lost some saturation and alot of colors (Human one anyway). As for feet, I was trying to go for a more 3/4th view, and I think the edit makes it look more like side view.

Anyways, I did some more looking around, and I think I figured out how to make the fur o.0 What I did was decrease the amount of "highlights" and make them more elongated to appear as lighter hair. I also added the fur outside of the original lines and I rather like the messy effect that it gives.

First edit with fur outside of original lines.

Messing around with fur inside the lines, trying to make it less ordered etc.

7
Pixel Art / Re: [WIP] Avalon Image Dump
« on: September 27, 2007, 05:05:38 pm »
Weee, long time no update because I'm pretty lazy. Anyway, just finished this. It's supposed to be like an imp thing, with a pig snout, heavy eyebrows and furry all over.



And I think I did the fur wrong but can't find any decent small reference for fur. (Pixel reference o.0)

[Edit] Woo Update!

8
Pixel Art / Re: [WIP] Avalon Image Dump
« on: September 06, 2007, 02:11:58 pm »
miscdude: Thanks =D, and yeah I know gotta do upward walk, but I've been concentrating some more on grass tiles, just kinda wanna get it down now that character is almost done. Anyway, figured I'd post my progress on that so far o.0

Still can't seem to get it right :( For the second one I started with one of Adarias's palettes thinking maybe that was the problem, but nope. Oh palette was changed after I thought the shape was right (Just FYI)(I think I changed the palette, it was the 5th hour of the lecture, not sure if I saved the result though o.0 Anyway sorry if it still has your palette).
And finally, I'll attempt upward walking tomorrow or on the weekend, so you will get a chance to rip into it haha.

Sherman Gill: Oh wow! The difference is crazy o.0 Soo I followed your advice, and this is what came out:
> > >

So first I just switched hues, increment of around 6 for every tone, this ended up with a lobster like character, then I started adjusting brightness and saturation, but the character ended up with strong red outlines, so the final edit was to address that, and the finished version is there. I'm pretty satisfied. I didn't want a very strong outline, so I might have to change it up a bit, we'll see. Anyway if you see anything wrong I'd love to hear what you think =D

[Edit] A quick Edit, I was struggling with grass for quiet some time, but I think I have it now more or less, anyway without further adeu:


Tried to use baccaman's nifty tips on giving it volume from http://www.wayofthepixel.net/pixelation/index.php?topic=2800.msg34633#msg34633

Anyway it seems like I'm have a palette problem which I hope to address soon, and also I'll need to add more different tiles to break up the grid.

BOOM color edits:

Leaning towards first one TBH. Not sure blue/green is that good of a combination

9
Pixel Art / Re: [WIP] Avalon Image Dump
« on: September 03, 2007, 03:58:38 am »
K trying to address some of the issues, I redid the colors on the character a bit and was really satisfied with the result, I might have to do some hue shifts to make the character pop some more. Also edited the sidewalk to be the full 4 frame, with a passing frame.

Yeah I know a work a bit slow haha, I'll try and fix front view next =D

[Edit] Quick edit of the frontal leg passing frame, also I messed up the feet while fixing the frame x.x
[Edit2] k, fixed the feet, pretty satisfied with it, might end up adding 2 more in between frames though.


[Edit3] Started fixing up the front walk:

Any suggestions?

[Edit4] Fixed the snap on the leg (decreased it) because the 1 pixel downward movement does not justify that big of a snap :(
[Edit5] Added body rotation to the frontwalk.
[Edit6] Fixed the arm. Har I think it's pretty good now o.0
[Edit7] Wow walking cycles are tricky. I think this should do the trick though =D To explain what I did: On thepassing frame I used to have it so that the leg that's passing is in front of the leg that's going away, this is what gave it the feel of nothing being off the ground, if you switch the frames so that the leg that's going back is in the FRONT, while the leg that's coming up is in the back, it gives it a feel that the back leg is being lifted up. Rwoar!

10
Pixel Art / Re: [WIP] Avalon Image Dump
« on: September 01, 2007, 12:25:25 am »
Well I'm now attempting Grass tiles. Now I'm still not sure if this is the concept I'm going with but ideally I'd want yellow (faded) grass with red leafs on trees, to create a warm environment. Granted the more I think about it the worse it sounds, but anyway, this is my attempt at a grass so far, just wondering if it reads at all :(



[Edit] Ehh maybe green grass is better x.x

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