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Messages - Sherman Gill
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41
Pixel Art / Pixel skills rusting - Lorne's thread!
« on: December 29, 2009, 07:52:47 am »
Need to art more, pixel skills are rusty, here is where I will post things. Criticism is apreeckiated.

(sorry 2x)
(be careful about staring at the top one! can hurt your eyes after a while.)

Supposed to be making game and things that follow will probably be for that.

42
Archived Activities / Re: Secret Santa 2009! GIFTS GET!
« on: December 26, 2009, 06:02:33 am »
Much love for yal'll :-*!
Thanks B.O.B.! :D Awesome gift. The cactus is my favorite part :)

Sorry, Rosse, that I couldn't make your gift more epic :( I started on it a bit later than I would have liked, which made epic landscapes or animations a tad more difficult.

43
Archived Activities / Re: Secret Santa 09 - PMs SENT!!!!!!!!!
« on: December 24, 2009, 06:23:10 am »
Suckas! Sent! :angel:

44
2D & 3D / Re: Bitten by the sidescroller bug...
« on: December 22, 2009, 08:20:27 pm »
In the small animation it's impossible to see that the near rotor overlaps the robot. If you make that more visible I think that will solve your clarity issues? :)

45
Pixel Art / Re: I hate girls.
« on: December 18, 2009, 05:49:33 am »

based on EE's edit :D
Mostly on the torso and waist. As EE said, you need either thinner hips or a wider waist.
On the chest, you've got a pretty common problem, trying to define the tits with an outline at the bottom :P They've got form to 'em, form that you're ignoring. I completely got rid of the outline and used shadows to define them instead. even if you're using an outline, the outline should be where the greatest contrast is, meaning the middle of the breast and not the bottom.

46
Pixel Art / Re: [WIP]Headbanger
« on: December 05, 2009, 05:39:56 am »
Hi!
An edit:
->
Bullet-points of my thought process behind this'a! :crazy:
 +I'd say the biggest issue with your piece is using black outlines to convey information. It's really harsh harmful to the picture! Using either lighter outlines or good use of planes (surfaces of light)
 +His hair. The highlights on his hair are actually quite good :D Hair is one of the hardest things to get looking right, so be proud  :P! There are issues with it though: the way it's shaped makes it look like he got his hair all salon'd up. Straighten it up and remove some volume and he'll be more metal! (his hair is still pretty big in my edit, heh)
 +I changed the skintones a little bit. Only thing that really mattered that I changed was upping the saturation of the base tone.
 +You're banding a lot of your shading, most visible on both of his shoulders. It's difficult to explain so just see this post by Helm: link
 +I made him an amputee because I didn't know what to do with the arm :-\
 +Anatomy~!
  ++ His face: I made it more realistic. I don't know what to really say? lowered his mouth, made his ears a bit more separate from his face, cut out the black lines, made his eyes more implied and his brow more visible.
  ++ Torso: highlights on his chest are the main culprit behind gender confusion (assuming he's a man) so I flattened it out :P Also, the waist going inward is another feminine thing, men are made out of manly flat shapes! You should look at a reference image for, well, just about anything anatomical, just a quick glance will show you some issues: the 'sixpack' is more spread out and less defined, the chest is higher up, ribs aren't visible on people with six packs generally, so I think you should decide whether you want him underweight or fit. Also, his torso is definitely the weakest part of my edit. Y'know why? because I didn't use a reference :huh:
  ++ His shoulders are slanted, another feminine trait :P if you straighten them out and broaden his shoulders, he looks more manly.



Hm, I'm probably forgetting something.

47
General Discussion / Re: Eyecraft is a mod!
« on: December 05, 2009, 12:45:31 am »
Didn't this happen a cup'a days ago? I noticed he had THE SWORD when I returned  ???

48
Pixel Art / Re: A small light for you guys in the darkest time of the year!
« on: December 02, 2009, 05:30:38 pm »
@manupix: I think they're owls

I'm really digging the sky, and I like the separate elements but as Manupix said, they don't work together. I think you need some way of directly connecting the two so the viewer's eye is drawn through the image :hehe: I'm having trouble describing here, I'll make an edit when I get home later.

49
General Discussion / Re: Official Off-Topic Thread
« on: December 02, 2009, 03:51:56 am »
Newvatar! Mayhaps one day I will attempt another context-changing avatar that sucks less.

50
Pixel Art / Re: Crazy Sunshine - 8 Color Music Challenge
« on: December 01, 2009, 09:06:40 am »
I like the exaggerated foreshortening, personally :P
You are however trying to spread shit out. One of the key things in foreshortening, so far as I've learned, is that it's important to get out of the habit trying to make everything visible. The near object obscures the stuff that's connected to it but behind it.
Here's a mediocre edit to show you what I mean+some random other changes.

In spite of my edit, I recommend that if you add a lighter color not to add specular highlights to the skin ;) I did it mostly since it's easier than full-shading. Oiled up naked chicks are over-used in art today.

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