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General Discussion / Re: Pixelation Demographics
« on: November 22, 2006, 01:58:37 pm »
Male, 30.
saimo
saimo
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Yeah, I know what you mean about the irises. I'll try to fix that.Looking forward to see the revised version...
And yeah, I personally think the background is too bland, so I plan on changing it soon.
Anyway, you did a great job with your avatar. No sense beating yourself up over little things. It looks really good to me.*blush*
Y'know, for someone who claims to be no pixeller, you sure are good!
you have two identical colors in the palette. one is used to draw a shadow, so you can toggle having a shadow on that tile row via raster effects (changing that palette entry)OK. So, I had got it right.
Well, I find that difficult to believe. The only thing tricky about a raster effect is getting it to run fast enough and timed right.Perhaps the raster timing is lees flexible on Amiga;Indeed, there are timings issues.
I remember games (Switchblade, Stryker and the crypts of Trogan) on the amstrad CPC, a mere 8bit machine running at 4mhz, that changed the entire palette once per scanliine.Indeed, on the Amiga, whether the Copper manages to change the whole palette depends on its size (more colors = more writes), its type (f.ex. a 24-bit palette requires more than the double of writes with respect to a 12-bit one) and the graphical needs (f.ex., if colors are freely used, the Copper should do the operation only during the horizontal blanking... which is definitely very short for this kind of operations).
Background palette stolen form someone Else's avatar.Cool background, indeed!
hehe, yeah, that's AstroBoy. I figured it would be kinda funny to see him zip by.And it is
Oh, and I replied to your PM.Seen & answered