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Messages - pkmays
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General Discussion / Re: Official Off-Topic Thread
« on: October 23, 2007, 08:57:46 pm »
I've always liked John Romita Jr. Has a nice Jack Kirby-esk blockiness to his anatomy, but it's a bit edgier and rough. Some of his published work also suffers from some of the same problems that Kirby's did, in that the art could either be enhanced or butchered based on who's inking it. I think Al Williamson was probably the one inker that really translated his drawing perfectly into ink.

Art Adams is good too. He's pretty much on the opposite spectrum from JRJR--he's got a really rounded, clean, highly polished style.

You might also dig Doug Mahnke, the horror/monster stuff he inks himself is topnotch.

Pixel Art / Re: Delta Force
« on: October 23, 2007, 08:30:13 pm »
I like these, but I'm really not digging the dark outlines. They are a bit too harsh, and I think it will look much better to remove any sort of outlining from the characters so they will integrate into the backgrounds instead of popping out. I made an edit to illustrate.

I also minimized outlining on the tree background. Having studied a few large fighter backgrounds, I noticed the artists really don't define edges in the backgrounds. Not sure exactly why, but it tends to look better just blocking in shapes of overlaping colors and avoid any heavy outlining. And again, little to no outlines for the character floats my boat much more than the original.

Anyway, make of this what you will. I still love whay you've got so far.

Pixel Art / Re: Generic Punk [WIP] - Newbie?
« on: October 23, 2007, 04:00:20 am »

Hmm, I like this guy too, lots of potential. Reminds me of a Gunstar Heroes character. Couldn't resist having a go at the guy either.


1. Colors: Used a 16 color palette (15 sprite colors + transparency). This is a good norm for 16 bit era character sprites.
2. Outlines: Darker ones used on the lower body, and on the edges facing away from the top light source. Less outlining inside the sprite, better to use shapes and contrast so it doesn't get too busy.
3. Eyes: Gave them a definite direction and pulled out the whites in the eyes. Your guy was kind of staring into the vast nothingness of existance. Gave him eyebrows too.
4. Pose: Reversed his right foot and rounded off the feet. That alone seemed to fix the issues with the awkwardness of the original pose.
5. Lots of other little tweaks. I should really have saved this in steps as I went along tweaking things. Sorry. If you've got any questions on how I did this or that just ask.

General Discussion / Re: Official Off-Topic Thread
« on: October 23, 2007, 02:27:48 am »
Um, this idea basically sounds like a fan art thread, only it's focused on other members as the source for inspiration. Sounds cool. I'd actually like to take a jab at some of Mr. B.O.O.B.'s fighter sprites.

I think it will work as long as we show some decorum and send a PM to the victim before we start refactoring their work.

Pixel Art / Re: Let's Learn Form!
« on: October 23, 2007, 02:05:01 am »
Hmm, first one had a much more dynamic and interesting pose. One of the nice things about pixel art is you can easily tweak the length of limbs and placement of the head and whatnot as you continue detailing and refining without tearing the whole thing apart.

Your second attempt is great. I think blocking out in solid shapes is a much better approach, especially if you start getting into animation. Anyway, I prefer nitpicking useless little details so I'll get back once you start refining.

Pixel Art / Re: [WIP] Nike Air Force One
« on: October 22, 2007, 11:49:45 pm »
There's not much that can be said at this point. Once you actually have something that resembles pixel art, it can be treated as such. Before you start detailing this clean up the treads on the bottom and the laces on the top and even them out. Those areas look sloppily done compared to the rest.

Pixel Art / Re: Gargoyle
« on: October 22, 2007, 10:28:07 pm »
I didn't mean a full body portrait, that's too epic an undertaking I think. I mean go back to the last image, or even the one with only one full wing, and add a background and really refine the thing. You could go all the way up to 32 colors to add some really smooth AA and color transitions if you wanted to.

Pixel Art / Re: [wip] fighting game mockup
« on: October 22, 2007, 10:24:21 pm »
The characters look pretty solid, although the two guys one the left, who I'm guessing are the Player 1 and Player 2 characters, look like wimps compared to the guys with knives.

And yes, the shrubs are way too noisy and random. Just take some time and you'll be able to do something by hand that looks good.

The dirt can probably work if you get rid of those bright dots. They are too harsh and distracting against the dark brown.

Pixel Art / Re: Ancient Robot [WIP, C&C wanted]
« on: October 22, 2007, 10:18:52 pm »
You usually want to avoid dithering a character sprite. Dithering is best applied on backgrounds, interfaces, and other static objects. Focus instead on getting some nice color ramps and building up the form that way.

Pixel Art / Re: Gargoyle
« on: October 22, 2007, 10:05:05 pm »
I really think you should turn this into a full blown illustration. Add a background and some more shades to smooth out the blending on the gargoyle.

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