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Messages - yaomon17
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Challenges & Activities / Re: The Daily Sketch
« on: March 14, 2018, 05:56:33 pm »

saw a kneeling big man on twitter

i want to practice kneeling big man too

Pixel Art / Re: [Newbie] Advice for Run Cycle
« on: March 07, 2018, 06:31:20 am »
I agree with what has been said thus far.

Pixel Art / Re: Making a mundane fish look evil (and well drawn)
« on: March 02, 2018, 06:52:50 pm »

Make the eye a single red evil pixel surrounded by darkness. It will make it evil.

General Discussion / Re: Official Off-Topic Thread 2017
« on: March 02, 2018, 03:12:59 am »
2 months on the official off topic thread of 2018    :'(

Challenges & Activities / Re: The Daily Sketch
« on: February 11, 2018, 06:52:06 am »

Pixel Art / Re: Face shading
« on: February 09, 2018, 07:36:13 am »

I don't think the forehead needs much. People's foreheads don't really have any major defining bumps/dips/features so leaving them plain should be ok.


Real quick edit focusing just on the fur part (not pretty but it will do for what I'm trying to explain). For representing fur, usually drawing the "lines" is not the best way to go, focus more on how light casts shadows on your fur texture. I suggest you read this featured topic that will explain this better than I can.

Also, if I were you I'd avoid working on a perfectly symmetrical object, perfect symmetry looks unnatural and doesn't fit to live creatures, makes them look like dolls.

Edit: hadn't seen yaomon's edit, which is far better than mine ; I hope my small contribution can still be a bit useful  :(

I wouldn't say my edit is better. Your approach of big tuffs and clusters is probably far more practical and easier to achieve better looking fur. My edit does add a lot of noise and extraneous work since I was thinking in the vein of how to depict shorter fur :\

Good insights all around.


It might be easier to form the body without a symmetrical piece. Defining texture/fur with lines is generally not a great idea. Here is some part of an edit. Hope it helps a tad better than me trying to explain

Pixel Art / Re: Mermaid help please
« on: January 10, 2018, 01:26:14 am »
More change in between frames, slightly faster.

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