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Messages - skw
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381
General Discussion / Re: Demoscene Poll
« on: November 17, 2006, 10:24:34 am »
Demoscene and the Cyberpunk, two things that always inspired and scared me at once.

Back in the "old days" (not so old actually, it was 1999/2002), I used to be around the local scene; was watching, reading and sending shit to friends. Like a silent watcher or something, not even a swapper.

Never attempted on my own, unfortunately. I was a kid after all.

(I didn`t choose the I know it and I try to use demoscene stylings in my work option, because it`s something I`m still aiming for but haven`t done yet.)

pedantic edit

382
General Discussion / Re: Beginner Palettes - Workshop
« on: November 09, 2006, 10:31:50 pm »
What you`re asking for is the basic knowledge of color theory. There`s a quote "from the Internet",

Quote
Don`t let the word `theory` intimidate you. An understanding of the basics of color theory and the color wheel is essential for every artist and can increase the possibilities for your work. Colors are, after all, one of the basic tools of painting.

as I wouldn`t say it better.

So, what`s the color wheel? in which ways colors can be put together? what`s the difference between a hue and a shade? what do these all abstract terms like `saturation` or `contrast` mean? how do they work? and so on. If you`re for explaining `what`, `how` and `why`, it`s okay. Otherwise this topic will fill up with hundreds of identical works, boring and pointless.

The traditional art has much to do with pixels, as the pixels still belong to `the visual arts`, it`s obvious. Go for it! It`s a good way to make your practice more interesting as well.

@Dogmeat: That was a digression, I don`t think I know everything.

383
General Discussion / Re: Beginner Palettes - Workshop
« on: November 08, 2006, 12:29:03 pm »
Hello!

Maybe I`m just a n00b, but isn`t that topic enough? There`s the Palette Workshop Challenge thread as well, where you have both examples of various palettes and their usage. Even a person who doesn`t know a thing about color schemes will get lots of practical information and advice from them. I`d also bet there were a couple of others, rotted long ago. Make people search.

I think it`s a matter as individual as the style you practise. What`s more, no one is obliged to start a piece from setting an exact palette, as it can be done later on.

If you really care, you`ll find a way to get to know everything you want. That`s my 2 cents.

384
General Discussion / Re: Pixelation Demographics
« on: November 07, 2006, 11:24:32 pm »
Male, 19 tommorow.

385
Pixel Art / Re: "Secrets of the Acropolis", a GameBoy mock-up
« on: November 04, 2006, 02:18:31 pm »
Thanks for the explanation. I can`t! I see what you have on mind, but that would probably ruin all the work! :-\

Now I can say that making a GB hoax isn`t that simple as I thought; of course, if you want to stick to the original. Again, I`ll try not to forget it next time!

386
Pixel Art / Re: "Secrets of the Acropolis", a GameBoy mock-up
« on: November 04, 2006, 09:03:08 am »
Thanks! ;)

Sorry, but where did you find that 4th color, robotriot? If you mean the outline, I wouldn`t count it in, as everything in the picture has its own. If, in turn, transparency = outline, it has 3 colors + transparency.

Honestly, I`ve been trying my whole life to make a game, even a simple one; unfortunately I`m just a lazy person. ;)

That PixelBoy-thing rocks! It has no such limitations and a palette of 5 colors!

387
Pixel Art / Re: "Secrets of the Acropolis", a GameBoy mock-up
« on: November 03, 2006, 07:26:32 pm »
Okay, LOTS of thanks for the C&C! That`s really helpful!

I`ve tried to simplify the satyr sprite, as you suggested; now it has only 3 colors. I hope he didn`t lost his personality. ;)


< BEFORE (2.766) & AFTER (2.80) >

Well, how is it now? Isn`t that a little too dark?

  • @ Ryumaru:
    You meant the character`s outline by saying "an overlay sprite", didn`t you? I was taking reference from "Warioland II", where the main character was outlined while in shadow. I`m also almost sure there were a few other games with such things.

    Elsewhere, sorry for the misunderstanding.

  • @ dyuaru:
    It might be because of the amount of colors used by the cloud, since it`s the same as of the whole background piece. Three.

  • @ Conceit:
    Good reading on that Baccaman. I didn`t realize such strict limitations of the DMG, to be honest. In that case, it`d be rather impossible to run my game on a real console. I`ll think of it next time.

    Thanks also for the PixelBoy link; haven`t heard of it before.

  • @ KilledBySuicide:
    Yep, you`re right; after all it`s only a 4-color palette.

    As for the water surface, I wanted something more detailed than just a few lines here and there, like in e.g. "Donkey Kong Land 2" (see the screenshot below). Unfortunately, as known already, it`d be too much for a simple system like the GameBoy, if speaking of hardware restrictions.



    ^ However, it`s probably the most detailed GB game I`ve ever played. ;)

Keep on posting!

388
Pixel Art / "Secrets of the Acropolis", a GameBoy mock-up
« on: November 01, 2006, 02:48:26 pm »
Hi!

Though I`ve seen lots of hoaxes based upon the GameBoy restrictions lately on Pixelation, I decided to put here my own, which is, in fact, my first completed "serious" piece. I was working on it since June, but actually, it were a few days of MS Paint work stretched in time.

Four different "LCD shades" palette taken from the "NO$GMB" GameBoy emulator.



(These oval thingies meant to be olives.)


"SECRETS OF THE ACROPOLIS" for GameBoy Classic
(a game screen mock-up, v. 2.766*)
THE SHORT STORY:

"Once upon a time, long, long ago, when there were no such things like the television or a pixel, the city of Athens stood firm under the reign of Olympic gods.

And once upon that time, there was a quarrel in heavens. Somebody stole the never-ending goblet of ambrosia, which for eons had belonged to Dionysus, the god of wine! Everyone was accusing each other, shouting and shrieking louder than you can imagine! And at last, Zeus, the god of all gods, went really furious! "Enough! Enough, my dears! You are acting worse than children" - he yelled over them, while throwing thunders down the shaking earth.

And after the noise calmed down and poor Dionysus gathered his wits, it has been decided, that one of the younger satyrs, [name], will be send out of the Olympus to look over the whole thing. There was only one trail left by the thief and it led to the dark realm of Hades, ruled by the wicked lord of the dead, where only souls can reside.

Once there was a gossip about a passage under the Acropolis hill…"



Maybe it`s too much as for a single small piece, but it was fun to write a story like that. Someday I will return to the theme, for sure - there are "Legends--" and "Ruins of the Acropolis" mock-ups for different systems planned in the near future. :)

Okay, enough talking. What do you guys think of it? Please C&C. Thanks!

---
* There were plenty of changes during that long period, since I haven`t started from a sketch and was working on it by heart.

389
General Discussion / Re: The gathering of the Fad Avatars
« on: October 27, 2006, 09:03:48 am »
:D That looks great. Wonderfully done.

Thanks, I`ve tried to do my best! ;)

390
General Discussion / Re: The gathering of the Fad Avatars
« on: October 24, 2006, 10:52:49 pm »


Skurwy`s on board. Hello!

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