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Messages - skw
Pages: 1 [2] 3 4 ... 39

11
General Discussion / Re: Official Off-Topic Thread 2014
« on: March 29, 2013, 01:24:02 pm »
Quote from: Ai
The general look made me wonder if you'd started the artwork in a vector program. Might be worth considering if you do anything else in similar style.
No, I made everything in ProMotion. Here's some step I saved in the middle:
.
Yeah, I think this would look nice if done in vectors :)

Quote from: Ai
Hah, "witch house" is a genre of music? Neat.
Well, it probably isn't but you have so many sub-genres in this type of music (i.e. "waves:" "chillwave," "darkwave" etc.) that it surely deserves an exclusive term.

http://www.youtube.com/watch?v=_7XJHiLSKKk

12
Pixel Art / My Newest Piece & Some Unfinished Artworks (3)
« on: March 26, 2013, 02:54:42 pm »
Welcome back! Here's my newest piece and some old artworks I found rotting on my HDD...still waiting for final touches (euphemistically speaking). May you have any comments, please share your thoughts! :)

Cross Triangle Cross: http://www.pixeljoint.com/pixelart/76933.htm.


Unfinished X. Trying Something New II.


Big Iron (Unfinished),


Miss Endorphin (Unfinished).

13
General Discussion / Re: Official Off-Topic Thread 2014
« on: March 26, 2013, 01:49:05 pm »
Thank you !

14
General Discussion / Re: Official Off-Topic Thread 2014
« on: March 26, 2013, 12:42:57 am »
Not really off-topic but I don't want to start a new thread in the Pixel Art board...just wanted to show you my new pixel-art piece, CC if you like: http://www.pixeljoint.com/pixelart/76933.htm :) Cheers!


15
General Discussion / Re: Palette cycling is back !
« on: July 29, 2010, 10:54:06 am »
Amazing! I too am interested in how the whole thing was made, and what were the tools used.

I would definitely buy an LCD painting with these!

16
Pixel Art / Re: The Oregon Trail doodle, a "pixel Alchemy".
« on: May 02, 2010, 08:04:56 pm »
Olothontor, thanks! Gil, that's right -- this was done in ProMotion.

Saimo, thanks mate. I always just skim through that page and try not to wonder what a hassle it would be to search for all the compilers. :) I'm still a kind of layman in those spheres; still -- maybe it's the high time I should reconsider using some interlaced modes (this could even go as a sequence -- a minute's work for an average coder, I guess).

17
Pixel Art / Re: The Oregon Trail doodle, a "pixel Alchemy".
« on: April 30, 2010, 02:22:52 pm »
Thank you! I'm really glad you like it! :)

Helm, honestly I don't know if it makes sense to proof them for c64 specs, I wonder if there's any possible hi-res mode that would not "squarize" the piece too much. It would probably take some extreme programming. But I'll think of that. As for the feeling it evokes for you, I'm really happy to hear that, it's very close to what I was aiming at; also think of old 19th c. photographs as they look now, desaturated, overexposed etc..
I think I'll balance them a little bit more, and clean up some parts of it. I have a few new ideas too, thanks for the encouragement! ;)

Ultimaodin, I like your idea, never considered it before. Basically, the first image was meant to show a guy walking through the plains, no water (I wanted to portray some hunting scene, i.e. I would give him a rifle aimed somewhere at the trees, maybe I'll return to this idea), whereas in the second picture there is the guy meditating in the lakeside. Hmm, the shrine. . . never thought of that as well, but I guess it's very nice everyone has its own idea of the picture :) I'll reconsider the composition, thanks for pointing it out.

The updated piece will be posted soon.

18
Pixel Art / The Oregon Trail doodle, a "pixel Alchemy".
« on: April 28, 2010, 12:08:46 am »
Well, I don't really know if that's a good idea to put this thing into this section, or to show it off it at all, but I'll give it a chance.

Recently, I've been playing with the Alchemy project, and basically decided to employ some of its principles in a pixeling software. You can't really make shapes by shouting at the computer, or turning off the canvas in ProMotion (possible in Alchemy!), but what I could do is to sketch, and to sketch madly until some decent thing comes out. I remember at one point I've been making a similar thing, it's still on the forums, and then most of you said it's just too random to be considered a proper work of pixel art. What I did today's evening is this:



There's a story behind it, but I'll leave it for your own consideration. I could polish this thing until I drop dead, but I'm afraid that it would lose some of its features during the process. That it is practically not finished leaves vast space for your imagination, but isn't the brain diverted from the story by its harsh execution? There goes the hook. What would you do with such a picture, then? Waste it, try to make something out of it, or simply call it done and stop bothering? Or maybe just let it rot, and never show to anyone? :)

Waiting for your opinion and possible suggestions,
-- Johnny

19
Pixel Art / Re: [fun] Cromlech (SKW)
« on: February 14, 2010, 10:06:22 pm »
That's funny, I see a C, R and O on the left, but the rest gets lost for me . .  because I was looking for the wrong letters all along. Never heard of cromlech, but dolmens yes.

Hehe, after your first message, I was also trying to read it in this way, and to my surprise it's almost possible -- I got lost at ECH, though -- you can see an M, but it looks like a greek Pi. :)

MadHatter, thanks! :) There's also a rotated F under the K -- but I've noticed it just before texturing ;)

20
Pixel Art / Re: [fun] Cromlech (SKW)
« on: February 14, 2010, 01:15:19 am »
thank you, everyone!

Quote from: 7321551
What was the miniature ver. in the top-right for? To check composition/readability?
something like that, I had a real-time miniature in the software all along, but also wanted to check how it would look with the fat outline as watched from a distance -- and just forgot to erase that, i guess. :)

Quote from: blumunkee
Well executed, although I think it looses something with the global AA. I like some sharp lines in big pieces like this, like in the second to last image.
thank you! yeah, I could leave some 45 degree lines untouched, but in the end I wanted to smooth out all the curves -- pretty much rushing the whole aa. in fact, when I'm thinking of such mild aa (which makes the picture almost vector-like), I always recall that big slain giant (there was also some chick on top of him) piece of yours! :)

@.TakaM, :D

@Mathias, no, it reads 'skw', short for 'skurwy'; cromlech as in this sense, pertains to the material, the blocks themselves.

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