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Messages - Phlakes
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41
General Discussion / The Pixel Wiki
« on: January 27, 2013, 11:00:31 pm »
I was looking through the Ramblethread, and anyone who was in there four years probably doesn't but might remember the idea of a pixel art wiki for consolidating all the kinds of things we talk about in critique, which was decided against at the time for several reasons.

But it might be worth it.

As long as I've been around, which isn't as long as a lot of people, there's never been one reliable place to get information. Over the last couple of days/weeks I've seen maybe twenty people try to explain banding on separate occasions in separate places. There are a lot of great tutorials, but none of them have everything, and what they do have is all one perspective.

Basically I think it's about time this happened.

Ideally, it would have two things-

Technical things like the mechanics behind techniques, color theory, and more general knowledge stuff like old console restrictions,

and-

Subjective explanations of techniques and theories, preferably with multiple perspectives. Naturally, and this is what this forum is built on, the best way to learn is by getting a lot of varied and unique input.

So on the hypothetical dithering page you'd have-

Quote
Dithering

This is the definition of dithering and other things about it.

Sub Header

Person 1: Here are some things about dithering I've learned.

Person 2: This is how I use dithering to buffer shades.

Person 3: This is how I dither to add texture.

And so on.

This thread posted itself early so I'll edit in the rest of what was meant to be here.

(And that's done)

As far as running it, what could work-

-Having two different types of contributors, public editors who can do all the typical wiki things, and pre-approved VIPs who would be the source of the detailed explanation. As far as what it would take to be one of them, I couldn't say, but it would definitely try to avoid being too exclusive.

-Wikia gives each wiki a dedicated forum. Being able to discuss articles was one of the big concerns in the Ramblethread, so maybe having a forum thread dedicated to each page (which would be linked to in the page) could take care of that side. What I would even do is have particularly well-written discussion from the thread be put up on the page, and going along with that first point that might be a way for a user to become one of those VIPs.

EDIT: The pages also have their own Talk section that I somehow missed until now, so it can be split into discussion of the page itself in the Talk section and discussion of the content in the forum.

-With relatively strict control over editing and separating the two types of content, moderating should be a pretty easy job of just making sure no one screws with it. At least while it's not too populated.

And there would be the obligatory tutorial dump, less educational pages on certain games, etc.

42
Pixel Art / Re: New to pixel art/art and need help to understand banding
« on: January 22, 2013, 05:09:21 pm »
Hmm. I seem to remember some post, way back, talking about the small-scale banding that you get at the pixel level. There was an image explaining it, showing how putting equally wide pixel lines next to each other creates a jarring appearance (e.g. /// ). I see it on the left side of her red skirt.
Who did that image, was it Helm? Anyone knows?

Or do you mean this post?

I know Helm used that all the time.

43
Pixel Art / Re: New to pixel art/art and need help to understand banding
« on: January 22, 2013, 01:53:58 am »
Arne ninjad me while I was writing, so I'll condense it to just this. As an example, this is what my brain thinks this piece of hair looks like in 3D.



And he explains the rest.

44
Pixel Art / Re: [WIP] BunnyGuy - Hai there.
« on: January 19, 2013, 04:47:32 am »
For images, use [ img ] url.whatever [ /img ] without the spaces.

But the image still doesn't work so I'm guessing you took the wrong url after you uploaded it. It should be the one labeled Direct Link (and Imageshack makes you log in to copy that, I'd suggest Imgur for something a little better handled.

45
Pixel Art Feature Chest / Re: [WIP] Action/Adventure Sprites
« on: January 12, 2013, 06:25:02 am »
News to me. Although I guess it would look better on a background that isn't solid color.

46
Pixel Art Feature Chest / Re: [WIP] Action/Adventure Sprites
« on: January 12, 2013, 03:50:46 am »
The perspective looks a bit off, though. The head's great but the body looks much more like a front view.

And the lack of outline on the bottoms of the shoes makes it seem like it was cut off. I guess you could compensate either way, giving them a darker outline or having more not-outlined bits in general, just for consistency.

But other than that, what ^those two said. Including the hair thing.

47
Pixel Art / Re: Final Vestige (WIP metroidvania concepts)
« on: January 06, 2013, 06:59:42 am »
It's blurry for me.

Same here, so it's not a completely isolated thing.

48
Pixel Art / Re: Chasm: Character Animations
« on: January 04, 2013, 10:18:26 pm »
It looks like he's attacking the space at his feet. Bring the swoosh thing counter clockwise a few dozen degrees so it represents the direction of the attack a bit better (the other animation had this down pretty well).

Also, it's not terribly specific but the left arm seems a little awkward staying in that position.

49
Pixel Art / Another Tile Thread [Really WIP]
« on: December 29, 2012, 05:32:22 am »
Sorry. This is the first time in years I've been working as a dedicated artist on a project that isn't mine so I'm a little out of  practice in that respect, and this is the first time in even longer that I've needed standard RPG tiles.

So I made some.



The first thing I did, started with number one, tried some variations and then decided to play around with stylization rather than realism. I eventually decided to stick with that path.



Then I made some dirt, which ended up having some awful red/green contrast with the grass, and I seriously half assed the borders.



And then a dirt wall. This is actually version two with the first being even worse.

There are a few more I did, including some sand and more types of grass, but long story short, I decided this was all a good warm up and I should get started on the real tiles.


And now I'm here.



I decided that I might as well embrace the stylization rather than riding in the uncanny valley. This started out with me blocking in shapes to be refined -> realizing I kind of liked the angles from the square brush -> making it all rectangular -> realizing it was too simple and dithering a bit -> adding highlights for more detail and sharper angles.

This is all I have right now, but I'll update the thread as I go along.

50
Pixel Art Feature Chest / Re: Pixel car(s) (WIP)
« on: December 18, 2012, 01:02:32 am »
I'd suggest cutting back on the dithering, actually, or at least the way you're using it now. With random patterns like that it adds a very rough texture, which I'm guessing isn't how the car's supposed to look. You can still use it to buffer transitions, but it needs to stay smooth and deliberate.

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