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Messages - Phlakes
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Pixel Art Feature Chest / Re: Gold Mining Town
« on: July 26, 2013, 07:04:35 pm »
I think there needs to be something between the trees and mountains (depth-wise), maybe just extending the lighter trees across the entire background. Since you've pushed the mountains back so far (which is good) and the dark trees are so close it feels like there's a huge empty space between them. It might cause some problems with priority, though,

General Discussion / Re: Pixel art genres
« on: July 19, 2013, 07:31:04 pm »
I too don't understand this need to scientifically categorize art. Why.

It's probably the same psychology business as stereotyping.

Stereotypes can help make sense of the world. They are a form of categorization which helps to simplify and systematize information so the information is easier to be identified, recalled, predicted, and reacted to. Stereotypes are categories of objects or people. Between stereotypes, objects or people are as different from each other as possible. Within stereotypes, objects or people are as similar to each other as possible.

As to why people find it easier to understand categorized information, Gordon Allport has suggested possible answers in his 1954 publication: First, people can consult the category of something for ways to respond to that thing. Second, things are more specific when they are in a category than when they are not, because categorization accentuates properties that are shared by all members of a group. Third, people can readily describe things in a category, because, fourth and related, things in the same category have distinct characteristics. Finally, people can take for granted the characteristics of a particular category because the category itself may be an arbitrary grouping.

Moreover, stereotypes function as time- and energy-savers which allow people to act more efficiently. David Hamilton's 1981 publication gave rise to the view that stereotypes are people's biased perceptions of their social contexts. In this view, people use stereotypes as shortcuts to make sense of their social contexts, and this makes people's task of understanding their world less cognitively demanding.

General Discussion / Re: Flashback HD & The terrible truth of remakes
« on: July 16, 2013, 04:21:53 am »
I don't have anything too intelligent to add since I'm way on the hobbyist side of the artist spectrum, but criticizing things for not being done the "right" way is a very slippery slope. There are a lot of communities out there that take their rules/norms to a very hostile level, even if they have good intentions. Not that you (PypeBros et al) don't have a point. Both the Metroid thing and the video above have some serious issues, and could definitely be better if they were done differently, but they're still pretty great for what they are.

EDIT: Like, I don't mean to make too a big a deal of this but a lot of posts in this thread are worrying to someone who's left some good internet homes after they got too toxic.

Pixel Art Feature Chest / Re: [WIP]Help with Spriting,practice
« on: July 15, 2013, 06:10:44 pm »
If i see on 1000% i can see the little details and i don't think is bad, i like it.. but at normal view it sucks..

This is like Pixel Theory Rule #1 (and I don't mean that in a "you don't understand the basics" way)- when you're working at a small resolution you have to imply details rather than draw them outright. Looking at pixels zoomed out, everything runs together a bit, which you need to use to your advantage. Try to cut down on the single-pixel noise and focus on rendering the shapes more than giving them texture. You don't have a lot of space at that size so you should avoid wasting it on details, and then once you have a clear structure you can touch it up a bit.

Pixel Art / A guy shooting
« on: July 08, 2013, 06:27:48 pm »

I just started my first paid work after putting it off for years (now I really need the money), but inevitably ran into the obstacle of sucking at drawing people, a terrible condition I've lived with my whole life. So this is more about the figure than the animation. The pose is okay and most of the body isn't terrible, but the real problem is the head and trying to fit some kind of recognizable face shape in an area that small, rather than a fleshy blob with half a coconut on top of it.

It's supposed to be an RPG perspective although I'm definitely cheating in favor of a side view, but with relatively realistic proportions a more accurate 3/4 view looks pretty goofy (long arms and stumpy legs) so it's an acceptable sacrifice. Plus it looks fine in action.

Just want to say that this should be in the unpaid section.

Employment/Main - This identifies that the poster of the thread is offering payment for services related to pixel art, or game development involving pixel art. Therefore, Artists as well as Coders may be sought. Do not use this tag if you lack the funds to pay for services rendered. While it is understood that agreements without contract assume a promisary nature towards payment, the staff reserves the right to remove content and ban individuals which abuse any publically recognized agreement on this forum through this advertisement.  Moderators may move your thread or take further action if any of the following are true:
1 - You are not offering any payment,
2 - The payment offered is "eventual" - i.e. "Once our game sells you will get a cut."  This is unpaid!

Plus, that's a lot of work for no guaranteed pay. I'm sure if you offered something up front you'd have much better luck.

Pixel Art / Re: C+C How does this look - How can it be improved?
« on: June 17, 2013, 11:55:39 pm »
You need to go bolder with the lighting. The road is way too bright overall for a night scene and the streetlights are barely noticable.

Pixel Art / Re: New to Sprites - Need help!
« on: June 11, 2013, 05:34:25 pm »
I did have an update, hence why I bumped.

And it is from Zelda with modifications, as a placeholder. I should have mentioned that.

I think he's talking about the first one.

And yes, you probably should've mentioned that.

General Discussion / Re: How can I improve my pixeling speed?
« on: June 07, 2013, 02:45:35 am »
In addition to all those-

1. Practice
2. Practice
3. Practice

It's sort of a cliche but it's still always the best way to get better/faster at anything.

General Discussion / Re: Restoring the former glory of Pixelation!
« on: May 31, 2013, 06:18:28 pm »

I made an experiment quite a while ago where the subject was "Metroid Prime". I started with the Prequel "Super Metroid" which was my reference and I used the designs and the mood of Metroid Prime. The bad thing is that I weren't able to do more than a single sprite so far.

Relevant. Although it's been 99% dead for a couple years.

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