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Messages - MoD
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41
Challenges & Activities / Re: Bloody Murder!!! Challenge
« on: January 24, 2007, 10:21:47 pm »
The punch should be excessively fast/powerful and knock his head right OFF. Then his body should filp backwards head over heels gushing blood before collapsing into a heap on the ground.

42
General Discussion / Re: Video game is not art - Hideo Kojima
« on: January 23, 2007, 09:11:46 pm »
I don't know if this topic is still on-topic enough to require knowledge of the article.

That's a no.

43
General Discussion / Re: Official Pixelation Off-Topic Thread
« on: January 22, 2007, 09:26:32 pm »
My school is depressing. Algebra 2 has been a complete repeat of algebra 1, the only two new things I've learned are matrices and that it's a good class to do science work in. English I enjoy, but nobody gives me critiques that wouldn't be at home on a dolling forum. I ask for suggestions for character names or plot twists, I get ramblings and praise. My spanish teacher is insane and tells us about life in mexico where they killed chickens for company and never slacked on homework, and she claims she's a neurosurgeon. I don't know if she really is or not. My science teacher treats us like kindergarteners and has us do "labs" with goldfish crackers and colored pencils. The population of my art class is in in-school suspension or aiming to get into the rehabilitation program because it's easier to pass classes, and everyone is insane about their Ipods and game consoles. Gym is a fun class, mainly because I'm smaller than most peeps and they underestimate me. Also because America is getting fatter and fatter on average.

44
Archived Activities / Re: Pixelator: Challenge 1
« on: January 22, 2007, 04:51:40 am »
I'd wish Freon (:p) luck but I think I need all I can get.

45
@Indigo: I've also done a competition a lot like that. It was called "First Lego League" and we used the mindstorms 1.0 and a freaked-out graphical programming language to do several tasks on a playing field with lego objects, but without any human intervention; we had to program everything procedurally with hard numbers. We didn't fare very well against the competition because of our dysfunctional team and because we didn't have any rotation sensors and nobody was inventive enough to improvise substitutes.

Your model instantly reminded me of a mars rover, probably because of the legs and flat top somewhat reminsescent of a solar panel. About the chains, pulleys, and gears, I'm still suggesting you go with gears, but that you mentioned chains made me wish I was born at a different time. By the time I got into the Technic sets they didn't use the chains much at all. :'(

I like the idea of a openable hood for easy rebuilding, but looking in there I wonder what kind of speed you'll be getting. Instead of using a worm to 24-tooth crown I'd use a worm to a 16? tooth bevel gear or stick a different type of gear out further with some sort of brace. But I'm not familiar with the kind of mothors they had back then so they might have different speed/torque than the ones I'm used to.

46
That's great! I have only one suggestion and question: Instead of using pulleys for the drive train, put in some gears. LEGO pulleys don't transfer force very well and from what I see in the pics they aren't needed for transmission of force over a variable distance. If there's not space on the inner part of the "legs" you could always have the gears on the outside, though that might add a need for some more red beams on the other side. The matter of transferring force might not be an issue now, but if you ever invest in a LEGO motor or two to power it they'd benefit from the change.

And the question: Why do you have the wheels all oriented exactly the same on the virtual version (I think it's different on the real one, the pics make it hard to tell)? I'd think you would have them reflected over the left-right axis, but all of the 6-circled sides are facing the viewer in both pictures. Is that a limitation of the building app?

47
General Discussion / Re: Video game is not art - Hideo Kojima
« on: January 20, 2007, 03:53:17 am »
Here's a question I'd like to hear the opinion on:

Are fractals (picturally represented) art?
What about function graphs?
Human-created art that follows a specific formula without variation?

48
General Discussion / Re: Video game is not art - Hideo Kojima
« on: January 20, 2007, 03:04:09 am »
My opinion on the chess one is no. Chess is a game of perfect information; it's processing power and time that affects the outcome of the game and the benefit of each move, not someone's emotions and feelings (usually the basis of art). If you're playing chess and trying to get something to happen, such as the opponent to move his knight to E5, it might be art, but that depends on if you're playing against a perfect opponent or not. If you're playing against a perfect opponent such as a computer (not a current one but one that has enough processing power to BE perfect) then you can always tell what move they'll make. Also, as in any game of perfect information, the first player wins if they don't make any mistakes. So it would be pointless to play against a perfect opponent if you're playing as black.

Reference/resource: www.gameai.com (also has hilarious "You know your game is in trouble when..." and "You might be a game developer if..." sections)

If you do the thing about the kings and ending, I would say it is art, as that's a form of storytelling.

49
Archived Activities / Re: Pixelator: Signup
« on: January 19, 2007, 09:59:20 pm »
Small portrait:

I probably won't do a largish one, my knowledge of anatomy/muscle structure is too limited.

50
Bump it up a notch or 3. Anything below 1280x1024 is for ninnies.

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