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Messages - MoD
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31
Pixel Art / Re: Kitten Champion [WIP]
« on: February 03, 2007, 04:06:48 am »
The ear seems to stick out a lot due to the high contrast with the black there. Maybe put in one of the greys in your palette to give it a smoother transition and make it draw less attention to itself. Hopefully I'm not just saying something that's due to the WIPness of the piece, but I thought to say something about it since the rest of the head is very detailed and cleaned up.

Very interesting concept, I was hoping for an actual kitty in a championesque role when I opened the topic, though.

32
General Discussion / Re: Force Majeure - Indie shmup demo
« on: February 01, 2007, 11:18:51 pm »
There's a bug in the control setup. Attempts to change the start button change the fire2 one instead.

The graphics are beautiful (some of the enemies I thought were very Zero Wing-esque) and the gameplay is fun, but I need to echo pkmay's comment that she ship is too slow. There's nothing more likely to make a player stop playing the game than deaths he couldn't have prevented. If the ship's not fast enough to dodge all but one in a few hundred barrages of bullets with perfect skill it's just too slow.

EDIT: Oh, the other ship (pilot on the left) is a lot better about speed. You might want to tell the player the different stats for each ship before they choose, though, so they don't get stuck with a combination they aren't good at. Also, I'd like the customizable controls to be global so I don't have to switch control sets between gameplay and the menu. Great job with this all around; the player is really immersed in i with the faster ship (slower one just annoyed me); when I got to the boss and saw the word 'Warning!' I was thinking, "Oh... sh*t."

33
Archived Activities / Re: I spy with my pixel Eye.. (Feb 1 - Feb 8)
« on: February 01, 2007, 10:49:48 pm »
A penguin?

Hope it's not too rushed. I was trying to keep it to 4 colors but for aa's sake I bumped it up a notch.

34
Pixel Art / Re: [WIP] Grafics for a platformer-rpg
« on: February 01, 2007, 10:14:23 pm »
The tree looks like one of the cardboard paper towel rolls. Your first version wasn't far from the mark, though, from what I can tell. Just move the highlight to a position farther down on the cylinder and make sure the shadow follows the contours of the tree-spiral and isn't just at a 45-degree angle.

The leaves on the left and middle look like viable options, while those on the right look like their size is too fixed to convey them as being a surface wrapped around the leaf-blob's contours. The left leaves look a bit odd in the lower bit, though, they lose all conveyance of shape there and break down into dot-dithering, whereas in the layer above you have beautiful portrayal of the light hitting leaves and the leaves casting shadows. Once you fix the left one, which of the two (it or the middle) you pick is mostly a stylistic decision, I think, and thus up to you.


35
Pixel Art / Re: Okay, so I feel kinda odd...
« on: February 01, 2007, 09:57:08 pm »
I think the big ornament at the bottom is excessive. Unless it has a name or something (you know how those RPGs are) that gives it a need to be like that, I say go with something lighter, smaller, less distracting, and more practical.

The sword could use more interesting and convincing colors. I'm not sure what type of material you were going for with the brown, but if it was wood, stop there and change it. I'd feel a lot safer having a metal handle and handguard than a wooden one, and the color you look like you'd be using for it isn't very natural. Try decreasing the saturation and looking at the material you decide on in real life. The metal bit could have been at least rudimentarily shaded with flat blocks of color to indicate tilt and some high contrast for a metallic look. Also, in general using pure grey is a bad idea. Give it some tint to contribute to interest and mood in the piece.

While you're working on a sword, look for references for different types of sword. These will help you out a lot with your linework and form and should give you some ideas for details and shading as well.

36
Pixel Art / Re: Block sprite for game
« on: January 29, 2007, 09:34:57 pm »
It looks much nicer, good portrayal of the expression!

I think that even if you're doing something in a cartoonish style, you should be wary of the locations of joints and body parts. You can have a massive body and wide legs and feet, but you should still be able to tell where his elbows and knees are. I also said he was very sketchy; the lines are rather jagged and need fixing in several areas, notably the back, his sandals/feet, and his arm.

He also has some lightsource issues: you have shadows on the upper parts of his arm and the top of his head, but his shirt is showing a lightsource somewhere above him.

37
General Discussion / Re: MS Paint Poll
« on: January 28, 2007, 11:34:25 pm »
I can't seem to break away from paint for pixelling, but recently I've been using mtPaint to tweak my palettes, and I love the amount of control and ease over my colors I have now. I've tried photoshop, graphics gale, and a few other programs but I always end up moving back to the old MSP. I would like to try promotion sometime, though, from what I've seen, it'd do everything I need for sure.

38
Pixel Art / Re: Block sprite for game
« on: January 28, 2007, 10:17:14 pm »
The blocks look nice, but the red and yellow ones strike me as very similar--change the eyes and eyebrows on one of them maybe?

The sumo guy is very sketchy and lacks even basic anatomy. Try showing that his body parts are connected and the basic structure of his skeleton.

39
I hate to say it, ens, but your photoshop has failed you in the smallest way. Look at the 1px bit on the leftmost point of the sphere. That should be fixed with the adding of an atmosphere though.

I don't like the gradients you used on the leftmost meteor's trail. It's way too long and should become skinnier away from the falling object. The air distortion around it needs some work too, a bit mor orangish tint and larger fireball at the front. The impacting one looks very nice, though, hope to see something real nice come of that.

40
Monitors? I thought it was obvious that I was going to be plotting quadratics on a grid of that size.

<_<
>_>

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