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Messages - Andy Tran
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Pixel Art / Logo Practice
« on: August 26, 2007, 05:56:12 pm »
 This is something I did yesterday to keep me busy while eating dinner on the computer. I decided to make a pixel version of a logo from a community I joined.



Pixel Art / Re: Need help with vegetation
« on: August 24, 2007, 01:33:45 am »
It looks nice so far. One last thing to spice it up is consider adding contrast to it. I would darken that darkest shade close to black or black itself. Here's an edit I did to help you out. You don't have to take my word for it, it's just some tips. Notice you add some blues in the darkest shadow to make the shading more interesting.


Pixel Art / Re: Silencer
« on: August 18, 2007, 05:21:11 am »
Thanks guys. Your edit is really good bengoshia, it helped me a bit. It's ok if the legs look off balance. I like your shading, I'll take that into consideration. Here's mine after the edit.


Pixel Art / Silencer
« on: August 17, 2007, 10:06:15 pm »
 I was kinda remembering the days I played this game called Crusader No Regret. This main character of the game always was my favorite of all game characters. I did this SD Version of him.


Pixel Art / Re: Four races
« on: July 29, 2007, 08:55:50 am »
Great style man. Here's my advice to shading Cel shaded sprites. Notice you can put another shade as an AA. I did an edit to give an example. That's how I would shade cel shaded sprites. I know this sounds wierd, look at the example. Hope this helps.


Pixel Art / Re: Game Idea - Bboying (Breakdancing)
« on: July 29, 2007, 08:38:51 am »
Whatup guys. I did some bit of update. Added a new character and added some more power moves. New bg. Here's the update.


 Hehe I turned Wiggles into a powerhead in this battle.


 Bboy Red does his footwork after the toprock.


 Bboy Red finishes off with a Head Hollow, but only got him a bit better than Wiggles. Time ran out and Wiggle won.


Pixel Art / Re: Trouble with boring
« on: July 26, 2007, 12:55:08 am »
Looks really nice. Those flat rocks need some contrast at least. It kinda made me thought those are paper rocks or a buncha spots lying on the ground. Those are what I got for now.

Pixel Art / Re: Game Idea - Bboying (Breakdancing)
« on: July 25, 2007, 11:29:59 pm »

 Update on the character selection screen:

 -Added Mr. Wiggles
 -Thickened the white outlines
 -Slight fix on Mark's face.

Pixel Art / Re: Game Idea - Bboying (Breakdancing)
« on: July 25, 2007, 05:03:10 pm »
Thanks guys. Yeah that logo is pretty much like a sketch. I was too lazy to make it stand out. It's like a sketch. For the word cypher, it means an open circle formed by the dancers to have their battles.

Pixel Art / Game Idea - Bboying (Breakdancing)
« on: July 25, 2007, 07:28:29 am »
 Bboying (Breakdancing) never dies. This is just a game based on the dance style. It's not really a real game, just a idea. I must stress on the terminology, it's BBOYING. Not breakdancing. Breakdancing is a media term made up by a reporter, not the real guys who created the dance itself.





 Game Title: Super Cypher Showdown
 Genre: Fighting/Dancing
 System: GBA
 Gameplay: A Turn based game to test your skills in dancing.  Each dancer takes turn to show off their move "sets". The winner depends on the judge of the game. Players choose up to 8 dancers. Each dancer with their own moves of breaking and "style".


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