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Messages - daramon
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71
Pixel Art / Re: Grass tileset help
« on: June 03, 2019, 11:03:52 am »
I like the shapes of your grass leaves!

I'm pretty new to this myself, but I'd say you probably want to increase the dynamic range of the palette. Get some brighter greens in there, and some darker greens. Same for the stone.

With some darker greens you can start to place shadows under the leaves. This will make them pop out and look more 3D. With a brighter green you can add some points of highlight to emphasize the angle of the light source and give the leaves more substance.

I have a couple of questions:

 - What angle are we looking at this from? Directly above? At a 45 degree angle to the ground in the traditional RPG style?

 - Where's the light coming from?

Also, do you want to talk about the stone tile?

72
Pixel Art / A first go at a character: animated spaceman.
« on: June 03, 2019, 09:53:18 am »
So I'm very new to pixel art. I've looked at a course or two on Udemy and I've been fiddling around with background tiles for a while (the usual: grass, rocks, that kind of thing).

I felt like I was making some headway, so thought I'd have a go at some character animation.

This is my first attempt at a spaceman. He's small as I want the pixels to look chunky in the final game. This cycle contains run, jump and idle. The animation frames were inspired by the walk and jump cycles in a Preston Blair book on cartoon animation (you can find the cycle images all over Google as well.)



This is an earlier iteration without shading, and just the run cycle.



So questions:

 - It all looks very simplistic, and the shading seems uneven between the head and the body. How can I better shade the character to be more space-suit-like? (I'd like to keep a slight orange tint to the player, as the majority of the environment will have an orange hue.)

 - The game concept involves the suit sometimes being empty, controlled remotely by an AI (in game of course. In reality the player is always in control.) In this case, a "breathing" style idle animation doesn't really make sense. What else could I use for an idle animation to add interest? Breathing seems to be so ubiquitous.

 - I'm not overly happy with the "Jet Set Willy" style side-on idle. What kind of poses are there that aren't the "overly dramatic 45 degree to the camera posed" look?

73
Hi! I've recently taken up game development as a hobby. My day job is programming and I've been a bedroom music producer for years, so (apart from storytelling, level design, etc.) the other core skill I need to make this happen is art.

Pixel art is so nostalgic for me, it takes me straight back to my childhood days of Spectrums, Amigas and the like. It's also a lot more accessible than hand-drawn or 3D art. I already feel like I'm making progress, which is a great motivator.

I'm looking forward to sharing and learning...

Oh yes, as I'm not immortal (or indeed visually talented) I'll be looking for help with my projects from accomplished pixel artists like yourselves. :)

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