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Messages - Stava
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11
Pixel Art / Re: Iso Base Sprite + Color Help
« on: December 17, 2013, 04:17:18 am »
the guide lines you made aren't exactly isometric, they have slightly different angle..
here's a edit I did on the base, I also put actual isometric guide lines. :- )


as for coloring, maybe give it more contrast
here's a quick edit on that


sorry I turned her into a dude XD

12
Pixel Art Feature Chest / Re: Avatar Sprite
« on: December 16, 2013, 04:20:59 pm »
Quick edit:    ;D

That works on the white bg, but I'm using a dark grey bg color (the pixeljoint default theme)

edit: some small updates

13
Pixel Art Feature Chest / Re: Avatar Sprite
« on: December 16, 2013, 02:07:29 pm »
lmao, strong muscle baby.

some points:
stance is pretty awkward, not sure what you were you trying to go for.
AA is pretty bad, what is the background colour it is intended to be used on?
pretty hard to explain in words what's wrong with the anatomy, since it's such a small picture (and body frame), but here's a quick edit, maybe it'll help a bit. You should look for some references if you can't remember where every muscle originates from and inserts, or simply study anatomy in general; it'll help you a bunch.

also, y no leg muscles?

haha
it's meant to be a silly sprite, not really perfect anatomy/ perfect muscles.. and not supposed to be hulk, but a skinny defined guy.
on the pose he is supposed to be flying, flexing muscles like left one (our view) would be forearm going up, and the right one (our view) would be forearm going down (also flexing though)
here's a sketch incase I didn't explain that well
I had the other arm going downwards so the abs would show.. on your edit the abs are hidden

some small edit, still don't know what to do with his left arm.. .. (and this is the background color)

Edit: as for legs.. since I planned out the sprite I wanted them to have feet facing each other, it's kind of 'stylistic' touch :lol:
thanks for your critique :- )

14
Pixel Art Feature Chest / GR#151 - Avatar Sprite
« on: December 16, 2013, 02:24:47 am »
Hello !

Here's a sprite I made, planned to use on Pixeljoint as avatar... I rushed uploading a not finished version to test something about the avatar system on there..


Today I decided to polish it a little... here's the progress, I think it still has some issues, like the anatomy of the left arm/shading of it..
Any ideas what could be improved ? The size has to be 64x64
new:

Thanks in advance :- )

15
Pixel Art Feature Chest / Re: Room interior; RPG-view (help on shading)
« on: December 10, 2013, 02:08:49 pm »
Nice work  :)

I made a edit on the curtains to make them blend in more, and made the windows same size

16
Pixel Art Feature Chest / Re: Sir Gregory & Creya (Dieselpunk?)
« on: December 01, 2013, 10:39:13 pm »
That's looking much better :y: but I still think that the left fender (if that's what it's called) above the wheel shouldn't be wider than the right one since the right one is closer and the left one is farther away

17
Pixel Art Feature Chest / Re: Sir Gregory & Creya (Dieselpunk?)
« on: December 01, 2013, 07:10:34 pm »
I understand the triangle form, but the thing is that the front is narrowing on one side in a different angle than on the other, while they start with same width, at the end the left side is at least 80% thinner than the right, so the very end of the car is looking almost side-view since you even removed the metal part showing on the left side.

18
Pixel Art Feature Chest / Re: Sir Gregory & Creya (Dieselpunk?)
« on: December 01, 2013, 05:33:20 pm »
sorry my edit had nothing to do with the design of the car, just the proportions, and perspective I think

my english is kinda bad so I can't really bother explaining what I wanted to change, maybe this picture explains what my intentions were..



and sorry for destroying it  :(

19
Pixel Art Feature Chest / Re: Sir Gregory & Creya (Dieselpunk?)
« on: December 01, 2013, 02:22:09 pm »
There were some things bugging me about the car, I made a edit since I don't think I'd be good at explaining it..

20
Pixel Art Feature Chest / Re: Little Knight Scene
« on: November 26, 2013, 04:45:49 am »
@Tim
Oh nice !
I really like how you improved the piece..
Absolutely love the improvements on dragon, and grass, it definitely looks more like something you can walk on haha

but I'm wondering, how could I make some improvements without changing the angle of light source ? my light source was meant to come from bottom of the picture, which is why I made the grass/tree lighter at the bottom and darker at the top..

I would have actually probably made the piece more alike your edit, if I was working on it as a game mockup, since I know walls in iso games on one side should be darker than the other.. But since I was working on it as a picture and not game graphics, I really never thought of it.   :'(

Great job, thanks a lot  ;D

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