Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Decroded
Pages: 1 ... 126 127 [128]

Pixel Art Feature Chest / Re: My game WIP
« on: January 31, 2011, 03:27:29 pm »
Updated my dungeon door so thought I would post the progress for some feedback.



And here is as animated GIF, actually my first ever animated GIF ^,^

The speed is about the same as in game.
I could add more frames but I don't want it to take long to go between rooms anyway so probably won't add more...

Pixel Art Feature Chest / Re: My game WIP
« on: January 31, 2011, 02:07:51 am »
Looks fairly good except for the text like you said. I'm curious as to why there are cross hairs. I like dungeon crawlers and the world needs more 2D ones. Good luck to ya.

Thanks for the positive feedback :-)
I know text is quick an nasty :-o

There is a xhair because you move with WASD and aim/attack with mouse.
Also you can look around with the mouse to move the view (limited).
I'm not really happy with that xhair but haven't had much luck making it look any better...

I'm so indecisive about where I should go with it (so many possibilities!!) so for now I keep coding stuff that I can use which ever way it goes.
My first game programming experience anyway so its all a great learning experience.
I really love games like Metroid and Shadow Complex (download frmo from xbox live!!!), but I want to give a bit more of an RPG element.
I've been thinking about a quasi-leveling system where you gain XP as you go along that you can spend any time (sort of like God of War) to level up all the different abilities instead of having to wait until you achieve the next level to spend points.
I suppose game design not really the topic for these forums but I still welcome any feedback in that area :-)

This has turned into a bit of a scapbook for my WIP of a Game Maker platform engine.

As this is my first real attempt at both game programming (have other programming experience) and pixel art (just used to sketch when I was much younger), I am very much looking for c+c on the graphics as well as any suggestions and cool ideas for the game design and concept.
Latest playable demo is here if anyone is interested but its just a bunch of random test rooms at this point -



Pixel Art / Re: first pixelanimation
« on: January 27, 2011, 01:49:34 pm »
this is our first animation. we would appreciate constructive criticism.

the two from thanslo

Lol looks funny as.
Yeah the body should move too and if its running then maybe its wings could flap too.
It could be being chased by a dog or something if you're feeling adventurous...

Pixel Art / Re: [WIP] Octopus
« on: January 27, 2011, 01:39:31 pm »
I dunno, I kinda grew fond of the brown. But I agree it does need a bit more blue, cold goodness.

That looks really cool :-)
Giving it a murky feel is a good idea, capturing that volumetric lighting feel.

Pixel Art / Re: Small rock platform
« on: November 10, 2010, 08:51:13 am »
Here's a couple of colour edits I did for fun to try to learn about pallettes.

So that is like a little floating platform.
Still alot of colours I know but I just can't let go yet lol.

I'm also trying to build a 16x16 tileset of rock platforms that I can use in game.
I had trouble resolving the bottom of the "wall" where there would need to be tiles to join to a lower rock path, or to close off if nothing joining underneath.
It got late and I went wierd on it so I need to try again.
Any input, fixes, even rough stuff I can detail is appreciated :-)
Once I make it look good and tile, will be plugged into my working game engine to replace the crappy tileset I have now.
And the plan is to obviously modify the base tiles heaps to add detail like roots, grass, waterfalls etc.

Another update. Not overly happy with how it is coming along but its better than it was lol.
Any info about how to make it look better is welcome, especially with shapes and shading...

Pixel Art / Re: Big robot
« on: November 10, 2010, 08:01:17 am »
I think it looks wicked but if you want critique I guess the car's perspective is off a little.
In my noobish opinion, I think maybe it is ok if the humans don't have the same outline if they are considered insignificant?

Pixel Art / Re: Platfomer boss: Dragon [c+c needed]
« on: November 10, 2010, 07:38:27 am »
seconding the squares comment.  also, the head and neck look pretty phallic, might want to break up that illusion a bit  :)
Lol the pectoral muscles don't help much with the phalic appearance either.
Looks great so far though I look forward to seeing it progress :-)

Pixel Art / Re: Frog monster boss halp
« on: October 18, 2010, 05:01:56 am »
He looks really cool! The warts are a great addition  :)
Maybe just try to give the warts some 3D?
It would be funny if he animated with a big sack blow out from his throat lol

Pixel Art / Small rock platform
« on: October 18, 2010, 04:52:26 am »
Hey guys I'm new here and inexperienced with pixel art.
I've been trying to work out how to draw rocks to use in my action-rpg platform game and this is what I came up with last night.
No special features, just plain old repetative rocks but its the first time it hasn't turned out totally crap so I thought I would post it  :)

I'm just using the image editor in Game Maker 8 Pro without any preparation sketches.
Any feedback or handy info for a noob is welcome.

Also I'm generally really hopeless with colours so if any of you pros have some helpful info, tutorials etc on building palettes that would be great   ;D
I have trouble with how to get nice colours where for example green grass might have more blue in the shadowy bits and more yellow in the highlight for example, is there a technique to this sort of thing or do people just do it by eye?
Another example is how to make a stone block look like it has multiple light sources of different colours.
And if there is cool techniques to add clear, shiny water (rather than hardcore blue) trickling over rocks.
Anything along those lines is helpful   :D

Pages: 1 ... 126 127 [128]