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1261
Pixel Art Feature Chest / Re: My game WIP
« on: February 11, 2011, 12:41:21 pm »
Another rough attempt at replacing the horrible cave tileset.
Trying something different colour-wise.
Crits and suggestions welcome, especially any tips on how to improve the form of rocks in the background tiles for example.




1262
Pixel Art Feature Chest / Re: My game WIP
« on: February 08, 2011, 08:38:55 am »
Ew, that latest mockup is so low-contrast. Darken up that bg. The door's detail level and general caliber blows away the tiles. Looks like different artists did them.
Haha yeah it was done REALLY quickly so I could jump in and learn game maker. I'm learning everything atm still struggling with the pixel art.
I'm working on replacing this tile set (amongst other things) but my skills r so bad that its taking me ages and I'm not happy do far...
Game maker coming along nicely though I don't know how many of u artists r coders too or what systems u use but would be interested to find out...

1263
Pixel Art Feature Chest / Re: My game WIP
« on: February 07, 2011, 02:25:00 am »
I think you need more variation in the foreground tiles, because as of now, there's only a few that I see. This is where decay really comes into place, out of the janitor's reach. Maybe have some tunnels dug by escaping prisoners/hungry dragons, attempted tunnels running into something impermeable, and simple smashed bricks. They have a lot of weight on them. And lastly, I'd add some stains, especially near the surface. For one, I don't see any toilets...
Lol! Good suggestions I'll try that next time I get back to that tileset.
Still screwing around trying to do some decent rock textures at the moment to redo the cave tiles.
1.) 2.)

Still a long way to go...

edit:
1)

1264
Pixel Art / Re: Thug (Streets of Rage/ Final Fight Type Game)
« on: February 02, 2011, 01:32:18 pm »
Nice start :-)

Not that I have any experience with animation but you def need to lean him forward a bit for the first punch by at least just sliding the torso over and lean his weight a little onto his front leg making his rear leg stretched out a touch.
Maybe play around with bringing the head down a touch at the same time and then look at changing the angle of it to face more towards the camera and tilted to the side for effect.

With the second punch, he should really lean into it with all his weight on front leg and back leg stretched out.
His head should be faced a bit away from the camera there and again angled a bit.

Maybe check out some reference for how boxers or kickboxers do it and just do the key frames in their extremities before worrying too much about all the frames in between, then add those later once you are happy rather than going frame by frame.
Alot of classic games get away with just a couple of frames for fast punches anyway so you can just go back and add as many as you think you need...

1265
Pixel Art Feature Chest / Re: My game WIP
« on: February 01, 2011, 02:36:17 pm »
I'm kind of using this place like a scrapbook   ::)
I know this is bad, bad graphics lol.
Its actually the first tile set I made just to have something to start programming the game (my first game too - solo project so far).
Posting here for reference as I will be working on replacing this tileset soon with something that isn't so freakin hideous - hopefully!!  ;D



P.S. Oh and I know there shouldn't be grass in a cave lol

1266
Pixel Art / Re: Too Poor To Survive art
« on: February 01, 2011, 02:26:35 pm »
I like your style nice work.
Game made me lol too :-)

1267
Pixel Art Feature Chest / Re: My game WIP
« on: February 01, 2011, 02:21:12 pm »
Quick colour edit and basic shadows added.
Any comments about new colours?
I was playing around with the HSV in Photoshop and was trying to go for colder colours in the darker with warmer in the light but I'm really new to colours so any tips are appreciated (like general rules for HSV??).


UPDATE: kept playing around and added some extra tiles to sex up the background a bit though needs a few more variation tiles.
Some bricks near ladder are actually cracked but it is barely visible  :-\
I'm pretty happy with how the columns came out though  ;D



Also some various swords that might be seen while progessing through the game...


Tried to fix shadow on dungeon door (small change):

UPDATE:
Updated door texure instead of random pixeling and added detail.



1268
Pixel Art Feature Chest / Re: My game WIP
« on: February 01, 2011, 12:19:33 am »
IThanks appreciate the comments agree with everything. Really helps me with direction to improve. Already aware of sone points just wish I had more time ie. Quit my job lol!
Probably won't waste time with main character right now as my friend going to help me with sketches for animations as well as design some orcs and skeletons and stuff and his drawing skills r kick ass so I cant wait to colour and pixelize.
Main character redesign will probably be a pretty bland costume initially (but less condom-headed) and then do a stack of modifications for all the diff weapons and apparel.

1269
Pixel Art Feature Chest / Re: My game WIP
« on: January 31, 2011, 09:26:16 pm »
Looking good!  The second version of the door is a nice improvement.  Would love to see an animated version of the player when you have it.

Will post when I get a chance although its pretty shockingly bad haha.
I cheaped out in a lot of ways like his torso doesn't move when he walks etc.

1270
Pixel Art Feature Chest / Re: My game WIP
« on: January 31, 2011, 09:24:24 pm »
Great door! The animation is smooth. I don't see any needs for more frames.

However I think the shadow could be improved. The part that is near the hinges should stay in the light. The shadow should appear gradually from the handle first and on to the hinges. This should give it more depth.

Thanks yeah you're right, that shadow never sat quite right with me either so basically I think the angle needs to increase of just staying in arch shape.
I'll fix that when I get time.

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