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1251
Pixel Art Feature Chest / Re: My game WIP
« on: March 05, 2011, 12:58:17 pm »
His feet stay at the same place too long at the end of his steps, this would have the effect of it looking as though he's gliding forwards on that foot when you get him to move forward across the screen.
Make sure the ground travels under him at a set pace, and that his feet follow this.
Except for that it's looking mighty nice. The leg movement is tons better than before. Good progress!
Thanks for feedback.
I'm so noob I wouldn't have known but I think I can see now and hopefully fixed.
Touched up each frame a little, tried to even foot movement and added some ground to move along.
What do you think now?



Maybe can do with a little more tweaking before I start on the torso...

1252
Pixel Art Feature Chest / Re: My game WIP
« on: March 04, 2011, 03:24:09 pm »
Hey i really like these last sprites but chicken seems to be a bit oversized...
About the warrior's standing, is he supposed to be attacking regularly or just occasionally? cause you might think of prince of persia as reference if you fight occasionally. Other references i can think now are Diablo games, always ready to attack but different perspective than yours :huh:. Shadow of the colossus, but that depends on the amount of fighting you will have.
Thanks for comments.
Yeah chicken is a little too chunky hey I'll shrink it down thanks.
Interesting you ask about frequency of fighting - I've been struggling with that myself and haven't been able to decide yet to be honest.
For now I've started a new walk cycle becuase  the old one was drawn with no reference so the new one just uses http://www.idleworm.com/how/anm/02w/walk1.shtml for reference.
I haven't had a chance to detail yet or start on torso which will have to at least twist as he walks.
What do you think so far?
old: - new:

Do you think the movement is too much how he strides forward on the passing and high-point frames?
I'm trying to add something besides just bob up and down but I don't know if it looks ok and its pretty late here O.o

1253
Pixel Art Feature Chest / Re: My game WIP
« on: March 01, 2011, 10:14:07 am »
Hi, i like your work so far but i was thinking that the colors for the castle tileset seems to be too warm for such place, why don't you play with colder colors a bit?
Also, sorry but i don't like the warrior's pose, i think that kind of pose fits better to the "big-brute" ones. Why don't you try something more agile?
Thanks I'll take those comments on and do what I can.

Tried playing around with the character's stance (ws supposed to look agile lol) but just made it worse - any edits are welcome if someone can help out to make him look less unco.
Or even if someone can recommend a good reference site for male poses (preferably not nude lol)?

New health potion (old one up top), added a gemstone, obligitory RPG chicken (not yet animated) and an NPC (mainly just so I could build the dialog engine):



1254
Pixel Art Feature Chest / Re: My game WIP
« on: February 26, 2011, 04:24:27 pm »

My standard issue RPG chest - I'm pixeling in Game Maker's sprite editor on a TV so colours probably look wierd.

Also starting some tiles to replace the awful tileset for foresty-type levels.


And this is a background tile to go with it for enclosed areas.


Just unhappy that everything is so small in comparison with my main character and finding it kind of hard to do 32x32 tiles of rocks and stuff - considering going starting a fresh low-res project at 16x16 pixels   :(
Any feedback is welcome as always.

1255
Pixel Art Feature Chest / Re: After a year I relieved myself.. ';..;'
« on: February 26, 2011, 04:12:55 pm »
I hope we can find a similar effect for the new skull then  ;D


Have you considered having hands as well as the skull?
I don't know if its a good idea but the shape of the pollution is almost like arms and torso if you wanted to try suggestion those shapes...
Just an idea.

1256
Pixel Art / Re: kick animation
« on: February 26, 2011, 04:07:15 pm »
I continued working on the punch:

In the second version I removed a frame to make it faster. Wich one do you like best?

Try also adjusting the speed of the frame you removed instead of just removing it.
I also think he drops his other hand too much for the force that appears to be coming from the punch.
IMO better if he keeps his guard up for most punches and only drops it for like the massive punch at the end of the combo or a charge-up punch for example.

1257
Pixel Art Feature Chest / Re: Ah/Chu
« on: February 26, 2011, 04:01:24 pm »
I appreciate your daring, nice edit. I'll take a closer look at it as well as evileye's before my next update.
Apologies for the delay in updating, I've been bogged down by painting and printmaking assignments. I'll return to this shortly.

@Lazybrain: Not for anything really. The concept is something I'm developing for my prints, this was made to explore the idea before I put it on a plate. And to pixel for pixelling's sake.

Print plates r cool! I haven't done that since high school ^,^
Now I underestand the border.
Are you studying art in college or something?

1258
Pixel Art Feature Chest / Re: Ah/Chu
« on: February 22, 2011, 01:59:11 pm »
Thanks for the edit, helped a lot I think:


still gotta make a frame for the blue guy, as well as a cleanup on the ground around them, fix the overly-symmetrical parts of the current frame, and finish pushing a few pixels around on blue guy's face
Not that I really dare crit your stuff lol but I did a tiny tiny edit just to screw up the face a bit more to try to match the intensity.

1259
Pixel Art / Re: [WiP] Man rowing boat, dumping toxic waste into the ocean
« on: February 22, 2011, 01:34:08 pm »
Hello esteemed members of Pixelation, the finest pixel-art forum on the internet. I've been lurking around here for a while now and I figure now would be a good time to join to publish both my art and to help others with critique.

The backstory of this picture is the following ;
I'm planning on drawing a man, rowing his boat in the middle of the ocean. He has a barrel of toxic waste with him that he plans to dump, effectively killing each and every fish in the location nearby. He will then laugh like a maniac, saying fuck the ocean. So far I've done the following ;


The man rowing the boat, I plan on adding waves and ripples in the water around the boat (something I forgot to draw when I drew it) and smoothing out the boat pushing forward.

I've also drawn the barrel that the man is pushing out of the boat, no animaton on the man himself though ;

The splash has been reworked and coloured, which is the picture below:



All of this is pretty much new territory for me so I'm sort of stumbling around, and I'd love some critique on this. I will keep updating this thread with progress on it all :)
Thank you for taking your time!
I think it looks pretty cool what you've done so far. I'm not going to crit but just some ideas to add splash at bow of boat when he rows and make the boat tilt when the barrel goes in...

1260
Pixel Art / Re: Cutesy Character [heavy WIP]
« on: February 11, 2011, 12:45:23 pm »
I think he's kind of a cutesy character at least...
I think it looks funny and cool and just needs some touches.
I can't really do an edit but I think try instead of jut bobbing up quickly, try making him bob down quickly like he is mostly in the air to give it a floaty feeling.
Also rotate the head and or torso a little.

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