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Messages - Cilein
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Pixel Art / Re: Help with walking.
« on: December 07, 2010, 12:03:32 pm »
Get that head moving too, so many people manage a good walk cycle except for a static head. After you plant your weight your head bobs down (next frame), and as you walk your head tends to move left and right slightly, try and put some of that in and see how you get on. I was afraid you just wanted other people to do your animation for you though, thank you for shooting that idea down, good work so far. Maybe add a few more frames to smooth it up, but get the main movement down first of course.

Pixel Art / Re: Texturing help + critique needed
« on: December 07, 2010, 12:09:42 am »
New update, I animated the version I liked the best, still has some bits to fix like that too-dark line on the right but definitely more than I thought I could achieve with this.
I've learnt a lot about sub-pixelling and animation here so far, as well as translucent materials.

For the next update I make I might give the palette some tweaking too, C&C still wanted, thanks for the help so far :), now I need sleep though..

Pixel Art / Re: [WIP] first pixel art
« on: December 06, 2010, 09:43:02 am »
Good work so far, you could try playing around with the palette, the greens against the brick's color looks a bit odd, I really like color though so what's too pale for me doesn't mean bad. For the girls animation her head needs to move, side to side slightly and with a little bobbing as she goes, other than that it's quite smooth. Maybe make her hair a tad longer/with a flick at the end to help distinguish her as a girl, it's not extremely feminine atm. The odd plant in the middle looks like it defies gravity, a bit too gangly and straight edged to look organic and like it could support itself.

Yeah the bouncing is smooth too, really tidy animation besides the static head - great job there

Pixel Art / Re: Texturing help + critique needed
« on: December 05, 2010, 09:28:19 pm »
Damn, internet connection problems here, accidentally quoted the post I was trying to update, twice.. sorry.

Anyway I did a pre-test for the animation to have a go at sub-pixelling which I haven't done before;

Pixel Art / Re: Texturing help + critique needed
« on: December 05, 2010, 11:15:36 am »
Thanks guys, for the edit and ref also - v. helpful.

In this one I tried to better the lines, making the shape a little less glass like. 2 new colors for highlighting and I redid the static wibbly-ness.

I think I might need to be more extreme on my chubby corners, they look more like bad pixelling atm.

Pixel Art / Texturing help + critique needed
« on: December 04, 2010, 10:17:12 pm »
Hey there, I'm looking to make a jelly texture for part of a piece I'm working on. I'm going to animate it to wibble-wobble once I have a good idea of the texture/lighting I'll be using.

1. 2. 3. 4. 5. 6.

This is where I am now, does the 'jelly' texture come across? Ideas for how could I improve it? Right now it is only color that really gives any info about the material..

My abilities with making color ramps/palettes are terrible so suggestions on that welcome also.

[Edit]: Updates all shown on this post as well as through comments to help anyone get up to speed :)

Pixel Art / Re: New Logo [very much WIP]
« on: December 04, 2010, 10:09:10 pm »
The balloon looks stretched horizontally, not very natural looking, thin it or increase the height should do the trick. I think we should be seeing more back, the shoulder/back area is difficult to read. Coming along very nicely, like the 'crayon'-esque color scheme

Pixel Art / Re: Goomba-nimation
« on: December 01, 2010, 05:45:35 pm »
It could do with some left/right swing, keeping the eyes focussed ahead. Looks like an angled shuffle forwards than a complete walk cycle, as the closer foot never goes as far ahead as the further back one, and neither goes behind his main mass, needed to push him forward in walking. The feet not going as far forward as eachother would be right if he were angled so he was getting closer to the screen as he walked but the rest of the image is side on. Looking better with your last improvements too but my mentioned ideas could tidy it before you launch into the shading

Pixel Art / Re: Platfomer boss: Dragon [c+c needed]
« on: November 11, 2010, 08:58:07 pm »
Definite massive improvements especially in latest update. No longer phallus-like and I much prefer the texture/patters on his skin. The face is much better and meaner now, the original was quite innocent looking. Perhaps the muscle tone on his back leg could be accentuated more to balance the definition on the front?

Pixel Art / Re: A baby Yeti
« on: November 07, 2010, 09:12:10 pm »
Here we go, a total palette revamp - 11 colors, more colorful now, annnnd the full animation cycle! That took ages! I was too far through to revamp the texture of his fur, but I like it as it is. This little dude has gotten so many revamps and redraws - really glad to have perservered though! I think I will leave it as is now, I need to move on, at least for a while. Thank you for the comments and critique guys :)

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