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Messages - zeid
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41
Pixel Art / Re: my little world, new animations ... [please C&C]
« on: July 28, 2008, 06:41:03 pm »
Sorry for such a late reply. No edit this time either I am afraid.
Quote
@zeid: kinda surprised that you actually did an edit with "fg darker than bg" here and another with "bg darker than bg" there...
Well I never said that a light background was wrong or a darker one was wrong. It is all completely dependent on the mood you are trying to set, with the trees and colouring you provided I assumed you wanted a lighter background. Typically when someone wants to create a happy upbeat forest they choose a brighter sunny background where as the jungle scene I made the edit for has canopies blocking out much of the light and creating a completely different atmosphere and environment.

You can create the game environment however you please but I do think that the colours you have now need some reworking at this stage. The foreground is probably in more fault then the background as it doesn't currently have as wide a range of highlights and shadows as it should, in the recent edit when you add the darker blue shadows to the trees, the readibility level of the scene improves. You pretty much need to apply this kind of effect on the entire forground (including characters). The higher the range is in the foreground, the more range you can put into the background. This will make ndchristie's suggestion of making things look more organic and natural a lot easier.

The most important reason we make the background more washed out isn't because it is more realistic, it is usually more of a readibility thing then anything else. Other such ways include increased/decreased luminosity and increased/decreased detail. You can also use +/- hue. However if you are hoping for a wide variety of colours as oppose to a pong game you are going to want a combination of these things.

I think the walking animation looks nice, you should research a little "sub-pixeling". Particularly sub-pixel techniques concerned with animation. That way you can get some of the motions such as that of the eyes to look smoother.

42
Pixel Art / Re: my little world ... [please C&C]
« on: July 22, 2008, 02:37:46 pm »
The colour changes in the edit given are definitely for the better, though a quick tweak to stop it from getting/remaining to washed out is a good idea. This is a rather minor point to bring up and a rather sketchy example:
--->

43
Pixel Art / Re: Three WIPs
« on: July 09, 2008, 09:19:41 am »
Before you tackle Indigo's point I would say plan out a new pose altogether, I know its been said but I think it is very important you do it now before going any further. The pose definitely doesn't fit. It looks more like his asking for money or he will stab you with his invisible knife than ready to bust out a fighting move. I immediately thought of a few minor changes by looking at the image you have at the moment that would give a more realistic pose, however it doesn't suit the character you have at all.

 :P

44
Pixel Art / Re: Digital Dump
« on: July 09, 2008, 04:53:04 am »
I think the head seems a bit small also, I thought it might be a perspective thing at first but the rest of the upper body doesn't support this. adjust that, then get onto rendering and fixing up the jaggies. This piece could look really good after that.

45

first of all the front of the turtle looks very flat due to the straight line down his chest, break it up a little. Some dark gritty shadows will also help to create mood as seen under the arm in my edit. The elbows pull outwards to much. In general the piece looks really good... But i would say the colours definitely need some revamping use some shifts in hue to better portray how light actually acts in any environment.
Those are some of my most important points, now for the less important ones.
I also brought out the character a lit with a final highlight this pulls it from the background more allowing you to distinguish characters a lot more easily but it might not be necessary (I tend to go overboard with specular effects). the eyes seemed a little busy to me you could remove the pupil and go with the new cartoon look. There are a lot of areas where you should be more careful with the lighting, the headband can look more interesting and obvious with the highlight extending more.

I hope this is a little helpful. Good work so far hope to see more.

46
Pixel Art / Re: Ape Animation
« on: June 27, 2008, 06:06:00 am »
A little more then close...

looks like a pretty obvious edit to me.

47
Pixel Art / Re: Zombie Butler
« on: June 26, 2008, 03:27:58 pm »
Just re-iterating what is being said. I also thought I would bring up the point about the balance feeling off in your current version. Heres a volume edit for your benefit, a little scrappy with the legs and the details are unnecessary but it should be useful.

48
Pixel Art / Re: Three WIPs
« on: June 22, 2008, 07:32:27 am »
I think that you have either misinterpreted or invented some of the highlights on the piece. For instance the forehead highlight is misplaced as are the highlights on the nose and cheek. For the most the facial structure is fairly accurate, however I would broaden the cheek somewhat and now that I look at it the crown needs a little reshaping (not seen in my edit). Clean up the hair a little it may help when defining forms as it has the potential to be somewhat misleading. I attempted to emulate the eye lid highlights more, however I think it turned out a bit off (he looks high), but I hope you get the idea. My main point is at this stage (after correcting the highlights) you can just start refining details. I hope my sloppy edit helps a bit at getting the image more similar to the reference.

49
Pixel Art / Re: Tiny (for me) Pixel Person ~ C+C wanted
« on: June 12, 2008, 02:29:15 am »

This edit only really covers colours and only briefly.
you definately need more contrast, you might also need to adjust your monitor if you cant tell. Your shading is fairly decent, and the forms are fairly good, your main problem seems to be the palette. Careful when using the same colour in two different colour ramps, in yours it looks a little like the girl has holes all over her.
There are some other points I want to bring up, but I will leave it there for now so not to bombard you with to much stuff.

50
Pixel Art / Re: My first attempt.
« on: June 12, 2008, 12:58:37 am »
clean up the sprites a bit... Because of the scale you are working on this is very important; to do this you need to get a better palette, more 'sections' to the sprites to make them appear more interesting and also remove the black lines.
I think both palettes you have are lacking, the green palette is a better choice as it is a more generic zombie colour and helps identify the monster a lot more easily. (again important on a small scale)
Heres what I got from fiddling around with your sprite.

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