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Pixel Art / Re: my little world, new animations ... [please C&C]
« on: July 28, 2008, 06:41:03 pm »
Sorry for such a late reply. No edit this time either I am afraid.
You can create the game environment however you please but I do think that the colours you have now need some reworking at this stage. The foreground is probably in more fault then the background as it doesn't currently have as wide a range of highlights and shadows as it should, in the recent edit when you add the darker blue shadows to the trees, the readibility level of the scene improves. You pretty much need to apply this kind of effect on the entire forground (including characters). The higher the range is in the foreground, the more range you can put into the background. This will make ndchristie's suggestion of making things look more organic and natural a lot easier.
The most important reason we make the background more washed out isn't because it is more realistic, it is usually more of a readibility thing then anything else. Other such ways include increased/decreased luminosity and increased/decreased detail. You can also use +/- hue. However if you are hoping for a wide variety of colours as oppose to a pong game you are going to want a combination of these things.
I think the walking animation looks nice, you should research a little "sub-pixeling". Particularly sub-pixel techniques concerned with animation. That way you can get some of the motions such as that of the eyes to look smoother.
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@zeid: kinda surprised that you actually did an edit with "fg darker than bg" here and another with "bg darker than bg" there...Well I never said that a light background was wrong or a darker one was wrong. It is all completely dependent on the mood you are trying to set, with the trees and colouring you provided I assumed you wanted a lighter background. Typically when someone wants to create a happy upbeat forest they choose a brighter sunny background where as the jungle scene I made the edit for has canopies blocking out much of the light and creating a completely different atmosphere and environment.
You can create the game environment however you please but I do think that the colours you have now need some reworking at this stage. The foreground is probably in more fault then the background as it doesn't currently have as wide a range of highlights and shadows as it should, in the recent edit when you add the darker blue shadows to the trees, the readibility level of the scene improves. You pretty much need to apply this kind of effect on the entire forground (including characters). The higher the range is in the foreground, the more range you can put into the background. This will make ndchristie's suggestion of making things look more organic and natural a lot easier.
The most important reason we make the background more washed out isn't because it is more realistic, it is usually more of a readibility thing then anything else. Other such ways include increased/decreased luminosity and increased/decreased detail. You can also use +/- hue. However if you are hoping for a wide variety of colours as oppose to a pong game you are going to want a combination of these things.
I think the walking animation looks nice, you should research a little "sub-pixeling". Particularly sub-pixel techniques concerned with animation. That way you can get some of the motions such as that of the eyes to look smoother.