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Messages - Lawrence
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Pixel Art / Re: [WIP] walknight
« on: September 23, 2009, 03:01:25 pm »
He seems to be missing a specular shine on the helmet. Nice work though.

General Discussion / Re: Have all the good jobs dried up?
« on: September 06, 2009, 04:57:07 pm »
A blog is actually fine if you plan on writing stuff about particular art pieces. If it's just a portfolio, then no, it isn't professional at all.

Loads of highly skilled artists in the industry use blogs, gallery-sites etc. as a portfolio. I don't know why you'd think it's unprofessional.

Pixel Art / Re: Post Apocalyptic ~Sandy-Door~
« on: August 19, 2009, 07:41:11 pm »
I'd increase the blue on the dunes' shadows (ie less saturated) because of the sky ambiance.

Pixel Art / Re: [WIP] Female half body ~ Mild Nudity ~ Anatomy help
« on: July 27, 2009, 12:47:21 am »
The arms should be longer. Look at your own ones for reference.

Pixel Art / Re: [WIP] Freeform piece - C64 palette [nudity]
« on: July 10, 2009, 04:45:37 pm »
I used to do a lot of pieces with this "globular evolution" method, it's quite fun. On top of what's already been said, I would like to see the lighting give more volume with more holistic shadows because the whole piece looks quite flat. Anyway nice work.

2D & 3D / Re: Lowpoly Soup
« on: October 23, 2008, 04:21:07 pm »
You should pop out the floating bits more, or just draw them into the main soup texture. The bowl's texture is taking up way more space than it needs, you could have it smaller and repeated over each edge ring.

Pixel Art / Re: [WIP] Partisan Tactics Battles : NPA CHAOS!!
« on: May 15, 2008, 06:09:46 am »
Maybe if you just scale it down without interpolation and clean it up a bit, it might fit better while still saving you time?
Rescaling with bilinear filter gives a crisper result compared to bicubic, you can try that as well. it's what i use when rescaling low-res textures for my 3d work.

I think the design of NPA character looks fine as it is, I wouldn't force clichéd anime or anything like that.

Pixel Art / Re: [WIP] Running samurai
« on: March 03, 2008, 05:00:35 pm »
Looks good, but I think there needs to be more inertia in the extremes; right now it looks jerky and unnatural like in anime cartoons. Think of how a pendulum's acceleration gradually slows as it nears its apex, that's how the joints should be too. You can probably do this by adding extra frames near the joints' apices.

2D & 3D / Re: Official OT-Creativity Thread 2
« on: March 01, 2008, 03:57:52 am »
Here's a little MIDI I made yesterday.

Pixel Art / Re: Metal Gear Solid 4 Sprite Help
« on: February 24, 2008, 06:35:02 pm »
If you you're going to resize it, use a nearest-neighbour filter and do it asap. You'll have to redo a lot of the work you've already done, so the sooner you work on the final size the better. Ideally you should work on the final size from the start.

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