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Messages - Draco9898
Pages: 1 2 3 [4] 5 6 ... 17

31
Pixel Art / Re: Overwarm - Run Clyde, Run!
« on: November 25, 2008, 01:28:50 am »
The first frame, why do you have it so his hand is showing thru the back? it would be obscured by his front side ( at his current angle-ledge)

You need to look at every frame and ask if it's helping it look like a run cycle or not. If a frame looks weird you need to adjust it and keep pasting it back into your animation until it looks right.

Here's another example, it looks perfect for you, because:
1. It's a kid
2. It's "cartoony"
3. It looks correct


Here is a trick- Try mirroring your animation so your guy is running left like the animation above...Does it look weird? then something has gone wrong

32
Pixel Art / Re: Overwarm - Run Clyde, Run!
« on: November 23, 2008, 03:46:38 pm »
The entire thing, well, it just looks weird.

 It looks as if he's stuttering in place, not even making contact with the ground

watch a person walk and compare it to your animation

Are you throwing your frames into the animation as you work or are you trying to do it all at once?


If you need less frames, take out recoil.

33
Pixel Art / Re: Run, Mr. toucan, run!
« on: November 22, 2008, 10:41:02 pm »


^
I don't like the pallete, I wanted it to be more game-like and dynamic. I dunno.
Still working on beak.



^
What do you think of outlines?

34
Pixel Art / Re: Early attempts at animation
« on: November 21, 2008, 07:30:39 pm »
What...is it? some kind-of purple crab?

35
Pixel Art / Re: Non-Pillowing
« on: November 21, 2008, 01:12:45 am »
how the h3ll do we keep everything pixel-perfectly sphereical...it's like almost impossible

36
Pixel Art / Re: Run, Mr. toucan, run!
« on: November 20, 2008, 10:50:01 pm »
Thanks. But as I said before: I haven't gotten to that part yet :) I havent gone back to work on it since the last animation.  :D

Your animation mock-up is insanely cute though, thanks, it's toucan-licious. It's actually much better than what I was trying to do on animation #2 in the first post. Reminds me of the painter boss doodles in castle crashers.

We should do a super-realistic version and a super cartoony version and then another version.

Tail movement, maybe?



I couldn't resist:

TOUCAN Beeeeeeam! Super duper rushed and rough idea

37
Pixel Art / Re: Run, Mr. toucan, run!
« on: November 20, 2008, 09:16:45 pm »
Hello, Trevor #2, still a work in progress, I havent gotten around to doing anything more than replacing the body and intended to do some more expressive movement on different body parts. Thanks for your CC.
If you'd like to edit go hog toucan ...wild ->


Reference

38
Pixel Art / Re: red haired human knight Avatar
« on: November 20, 2008, 09:14:07 pm »
hey thanks, I like your ideers there on the facial features. Get him away from onga-bunga caveman-ness.

39
Pixel Art / Re: [WIP] Arceus the Lord (updated)
« on: November 20, 2008, 04:48:26 pm »
The reflection on the bottom off the floor is making very little sense to my eyes

40
Pixel Art / Re: Run, Mr. toucan, run!
« on: November 20, 2008, 04:15:00 pm »
thank you conceit, I didn't like the head movement much, I liked that it added more movement to look at though



The beak should be almost as large as it's body...I know.

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