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Messages - Draco9898
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Pixel Art / Re: Nomad
« on: December 16, 2008, 09:20:48 pm »
I thought lines looked strange because they had little to no perspective, despite I like the idea of a creepy blue guy in a trench (maybe it's a rain coat?)
I wanted to see if I could shade it any better and make the line art better at 5 in the morning-- so I did.  :hehe:

I was thinking about coats like that and they arn't exactly reflective like say- a giant piece of square metal, so I wanted to keep the tones pretty dark

like christie said, the size doesn't matter, you could blow this thing up by 5x, 6x and still keep the same lighting and material ideas.
-the coat isn't going to catch light like a suit of armor or plastic or rubber
-the shoes are going to be somewhat shiny where the feet come out from under the coat and catch light and are probably made of something smooth
-we want some light to hit his face on the sunny side, but still dark and...mysterious

I'm assuming he's wearing a trench coat of some kind, sorry this looks like a womans version, but it doesn't matter
Trench-coat (leather)
Diving suit (rubber)
Knight armor(iron?)

2D & 3D / Re: Little Dwarf
« on: December 16, 2008, 12:29:26 pm »
You have me sold if you made a 2.5d platformer or 3d platformer with 2d gameplay out of this :)

Pixel Art / Re: Platform character (updated)
« on: December 16, 2008, 12:19:09 pm »
I still think it could be improved, why does she always have to have her head somewhat face camera?

Pixel Art / Re: Platform character (updated)
« on: December 16, 2008, 12:13:32 pm »
The swimming animation looks strange, I wouldn't think someone would just be staring straight down as if rotated 90 degrees right, but I could be wrong.

Pixel Art / Re: faery
« on: December 16, 2008, 12:08:34 pm »
I liked the before picture alot more, if anything.

This is not pixel art, it is digital/photoshop art

Pixel Art / Re: Nomad
« on: December 16, 2008, 09:38:09 am »
I think the shading is ok, but i gave it a shot and this is what I got.

Pixel Art / Re: Nomad
« on: December 15, 2008, 09:40:58 am »
Feels pillow shaded to me, can you try to improve the lighting/shadowing?

Pixel Art / Re: Nubimach - Crits?
« on: December 07, 2008, 05:09:48 pm »
give him a more dynamic pose, but you're trick is you have to make it look like he's supporting his own weight and won't fall over.

Ok, please forgive me if my anatomy sucks or it doesn't help- hit me with a large broom. Bad! I don't normally do human figures.

Remember, your only a nub if don't try you're your best.

Portfolios / Re: Trevor "Draco" Dunbar's Portfolio
« on: December 07, 2008, 04:20:32 am »
oh sorry. It was already on the top when I posted anyway though. :/ Won't do it again though

Challenges & Activities / Re: Possible activity discussion.
« on: November 29, 2008, 06:17:30 pm »
How about a game character design challange

you need to design a character using any style you want, but he has to be X by Y pixels large and use Z colors. Also he must be drawn in such a way where it fits the genre of the game your pixeling for.

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