Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - ZoSo
Pages: 1 [2] 3 4 ... 21

11
Pixel Art / Re: ..:: Megalith Online ::.. , <<== Crits needed badly.
« on: August 25, 2008, 09:05:11 pm »
I could use some help on the Female sprites.. im having a really hard time making them look female.

The hands need to be on the same position, so does the head.


12
They're made so paperdoll items can be added easily.
Here are some of the item icons too :)

( Just a small portion of 200 )


13
Yeah i know its been a while.

But here's an update on the sprites.
Been quite busy on the game, just now decided to redo the shading a bit.. is it better?

14
2D & 3D / Re: Official OT-Creativity Thread 2
« on: May 03, 2008, 06:11:03 pm »
Basically a game im working on, the graphics are 100% made by me only :O.
So i guess i can post this here, right?


15
Pixel Art / Re: ..:: Megalith Online ::.. , <<== Crits needed badly.
« on: March 28, 2008, 01:40:51 am »
That makes another problem, it changes the perspective even more into a side-scroller xD.
Allthrough i love that guys face xD.. he's so funny.

Anyway.. i really looked at your previous edit, and i pretty much tried not to copy to much, but it ended up quite alike.. since i found pretty many of your pixels nessisary or else i got like.. wierd arms and stuff.



I also added 2 new races :).

16
Pixel Art / Re: ..:: Megalith Online ::.. , <<== Crits needed badly.
« on: March 28, 2008, 12:28:06 am »
First of all, I think you need to use more of your darker shades to add volume. They look pretty flat right now.



Secondly, their shoulders are too high. It looks like their necks are missing, so try to add a bit more distance between the head and shoulders. The arm closest to us is a bit thick, and the legs are a bit far apart. I also think they could use less blocky heads. See if you think that works better. :)

Kinda ruins the style, i need to have a quite wide and large body for details and equippment.
But otherwise its great, i totally see what you mean.

sharprm, great edit.. Allthrough your edit is 1 pixel to big.. thats mainly why the feet look cut out, because its the least important part.. But otherwise i'll see what i can do to improve the body, even though the body isint the most important stuff, since they'll but running around in armors anyway.

17
Pixel Art / Re: ..:: Megalith Online ::.. , <<== Crits needed badly.
« on: March 27, 2008, 06:55:09 pm »
Hmm yeah..

Well i fixed a bit of the stuff you mentioned.

Here is the latest update.


18
Pixel Art / Re: ..:: Megalith Online ::.. , <<== Crits needed badly.
« on: March 26, 2008, 04:04:52 am »
I really like the update. The elf is a little odd looking for some reason I cant quite put my finger on, mostly in the facial area. Im interested in seeing what this Megalith Online is all about. Who's programming?

Well im kinda working a tiny bit on it.

And i have some friends who know alot more about programming helping out too..
The game uses a freeware VB6 Online RPG engine.. which is mostly good if customized.. which is what we're doing.. Its simple and fun to work with :)..
And ive done past games with the same engine, allthrough i used pre-made graphics on those games.

I have a little forum anyone who's interested can visit and ask questions and stuff..
orpgcreation.com/forums

anyway.. another update, on armors :).

19
Pixel Art / Re: ..:: Megalith Online ::.. , <<== Crits needed badly.
« on: March 26, 2008, 12:16:04 am »
Thanks xD.

Anyway here's a new update on the body..

Old > New



Edit..  An update.


20
Pixel Art / Re: Some of my Pixel Art.
« on: March 25, 2008, 11:48:05 pm »
Not pixel art for sure.. Brushes and probably photoshop tools has been used on the Cathedral.

:O.

Pages: 1 [2] 3 4 ... 21