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Messages - niceidiot
Pages: [1] 2 3

1
Challenges & Activities / Re: Mockup Frenzy #1
« on: August 22, 2007, 02:24:38 am »
Might I suggest that you are DONKEY KONG, the flame or the barrel, that would be a good twist, and require only a single button.  Man this is a sweet activity, if I wasn't taking care of my dying grandma I would be all over it.

-N.I.

2
Pixel Art / Re: Sub-pixel by hand? Silly little experiment.
« on: July 05, 2007, 06:02:48 pm »
Meh, Not an instance of sharpening, but an instance of using the inherent quality of the display device, in this case a CRT TV to create something that is much different from the development display.  As the discussion devolved into creating graphic that are created for and look better on a TV, here is one instance, that is all.

And I am off-base.

3
Pixel Art / Re: Sub-pixel by hand? Silly little experiment.
« on: July 05, 2007, 04:54:55 pm »
I am sorry to bump such an OLD thread, but I think I know of an instance that is being referred to here, unless I am TOTALLY off base.

It has to do with the CGA palette when outputting to a non RGBI monitor.  Wikipedia explains it better than I do, but do to some crazy dot crawl the designers were able to make colors based on a form of pixel bleeding.

Take a peek. http://en.wikipedia.org/wiki/Color_Graphics_Adapter

This would seem to be an instance of development specifically for TV output, since having a real monitor would not allow the same effect at all.  Check the Ultima ][ and Kings Quest examples specifically.

4
Pixel Art / Re: Help!
« on: April 02, 2007, 04:30:12 pm »
I think the Promotion manual barely addresses the Auto-Tile complete feature.  Luckily I posted what I could figure out from Helm's video here:

http://www.wayofthepixel.net/pixelation/index.php?topic=2144.msg34413#msg34413


5
General Discussion / Re: Vector Art Program Question
« on: January 06, 2007, 02:05:49 am »
I personally use Flash for this type of task.  It even has a nice vector pixel tool for drawing.  What exactly are you looking to do?  I can maybe give you a walk-through of how I would do it.

6
Why don't we make a wikibook? Everyone would be able to participate. http://en.wikibooks.org/wiki/Main_Page

Somebody started an isometric specific pixel-art book there:

http://en.wikibooks.org/wiki/Isometric_pixel_art/Contents

7
So Helm, the mock-up made me dump Photoshop and grab Promotion for the auto-tile completions stuff.  And I read the manual and could not find much about that mode.  So I took matters into my own hands, slowed down your video and wrote a page for my personal manual.  I hope nobody minds if I share it, as this is the promotion feature that excited me most.  Please forgive spelling and grammar errors or outright lies.  Also, sorry for no visuals, but Helm's video should provide you with a reference for what is happening, since this is in part a transcript of what he did.

Using Cosmigo Promotion's Auto-Tile Completion Feature

In Promotion's auto-tile completion mode any grid tile that is identical to another when in this mode will be edited simultaneously. This is much like the tile-painting mode but vastly more powerful. If used properly, this will effectively give you a map drawn with a set of tiles instead of one giant image. Finally, using the Tile Map Export plug-in, you can then take this a step further for one-and-done game map development.


*****Some useful shortcuts to know for this*****

Fill brush with single color:
Shift-D

Show/Hide zoom grid:
Alt-G

Turn on/off Auto Tile Complete:
Ctrl-A


*****How to*****

Part 1. Set-up and display your Zoom Grid

Options>>Zoom Grid>>Adjust Zoom Grid...

The bottom two radio buttons should be checked, use the settings for the tile size that you would like best.  Keep in mind your project frame has to be a multiple of the zoom grid size, so make sure you can fit an whole number of tiles in your image.

Select Options>>Zoom Grid>>Show Zoom Grid OR Alt-G


Part 2. Mock in your tiles
Using the Get (animated) brush marquee (The tool that looks like a dotted-line box with scissors. Make a selection that is the full size of one tile.  You will notice it automatically switches you to the Paint Dotted Tool.  You are going to use this full-size brush to mock-in your tile areas.  Select a palette color and press Shift-D to change your brush to that color. 

Now mock in the areas that you want to use the same tile.  Remember, the areas must stay within the constraints of the zoom grid boxes, and must be identical.  When you are done, you may switch colors, Shift-D to apply the color to this brush, and draw what will indicate other tiles. 

When you have roughed in all of your tile areas you can proceed to actually use Auto-Tile Completion.

Part 3.
Press Ctrl-A to turn on auto-tile-completion.  Edit your tiles.  You will notice that tiles that are identical are being edited at the same time.  At anytime you can turn off auto-tile-completion and add more areas, or change individual tiles so that they are no longer the same, doing this will take them out of the tile-group they are currently in when you reenter auto-tile-completion mode.

Part 4.
Export using the free Tile Map Export plug-in.

NOTE: When I was using it I was having trouble using any tool other than the basic brush tool. but working at tile scale it did not seem like an issue.


I hope that helps!



8
Pixel Art / Re: New to Pixeling
« on: September 15, 2006, 09:13:02 pm »
I use Photoshop, because it is what I have, and cost me $$$.  Why is Photoshop stupid?  It is because it is overkill?  I would like to know the features I am missing using photoshop. 

I can get the ball rolling, Photoshop has no elegant palette handling.  What else!  I must own the ultimate pixel-pushing software! 

:)

9
Why do I feel like we are getting Punk'd everytime Tomster posts?  It all seems like a lot of baiting.  He has hijacked this entire message board. For Pete's Sake!

Anyhow, Tomster, if that is your real name  ;) I think you might be well serverd to visit the line art exchange and examine some of the work done there.  Perhaps try coloring a piece using some of the shading techniques that AdamAtomic linked you to in another thread.   

Next, you should carefully read the critiques and examine the edits on your other threads.  Then honestly try to fix something of those previosly posted pieces.

PLEASE PLEASE PLEASE!  Finish the work in those threads before you gunk up the forum with more incomplete, never to be finished crap.

Xs and Os

NiceIdiot

10
Pixel Art / Re: Ryu
« on: September 14, 2006, 03:32:19 pm »
I am not passing any value judgement on it.  I am only saying that I truely, and this is no joke, love it. 


In my opinion it cannot be made better.

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