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Messages - flamesterart
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unless you want to make a basic image off of the computer of what you wish to pixel, you dont need to draw. if you need help with drawing though, i am someone you should contact, because i do quite a bit of drawing, though i am only fourteen and still need a bit of experience i may be able to help you out, depending on what you need. and once you learn how to make pixelled images, animation isnt that hard. all you need to do is make the images for the animation, so that you have several frames for that animation, then if you use something like windows movie maker ( not suggested, does not work well for animation, though can be used to do so, if not posting on internet ) put the frames in order, make the time that they are on the screen about a second, and you have an animation, though it would need to be sped up. somone else may be able to better explain this than i have. if you need any help drawing though, pm me and i will see what i can do for you.

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Challenges & Activities / Re: Possible activity discussion.
« on: August 02, 2010, 12:41:38 am »
i got the idea for the whole thing on newgrounds, from a flash movie, here is a link, http://www.newgrounds.com/portal/viewer.php?id=223362&key=DgLiYoXzltOzdxbStiM2YwNzIxM2Y5Qjg1NzIrMl9xOWI3MDE7Qjk0QlYxOzJWMDJiNzIyZjUrVnFf on the page that shows up, just click the blue letters to go to the page where the movie is located. and if the mods or whoever is on control of the competitions will let me do it i will start coming up with the overall rules and other stuff, and then later i will send them to whoever is in charge of the competitions, and once they get approved i will start the competition and start watching the entries come in.

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Pixel Art / Re: Demake dump
« on: July 29, 2010, 07:59:36 pm »
OMG little big planet!!!!!!

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Challenges & Activities / Re: Possible activity discussion.
« on: July 29, 2010, 05:26:33 pm »
the challenge would be that you have to make a band stage or something there alike that is based on your favorite video game(s) and submit it, and then we can have some sort of public votes to see whos is best.

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Challenges & Activities / Re: Possible activity discussion.
« on: July 29, 2010, 05:23:57 pm »
i just had an idea, though i would not be ablle to participate, most likely, depending on your thoughts, if it gets up, how about something like i made, except based on YOUR favorite video game(s) a band stage or something similar, heres an example, the one i have been working on for the past couple of weeks.

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Pixel Art / Super Mario Band
« on: July 29, 2010, 04:09:30 pm »
this is my current pixel art project, the super mario band. it is not just the band members, but also the stage, i have already made the stage and one of the band members, shown below, if you have any tips on how i can improve the stage or know where i can get 8-bit instruments like guitars, post it here. first up, the band stage, for nearly two weeks of solid work and sveral overheatings of my three year old laptop came this: if you have an idea on how i can improve upon it, post below, now, the first band member, luigi, and his drumset, yes i made luigi the drummer. here he is: if you think you can make an animated version of him if you had some more frames, i can give you the images to make one, just send me a pm. thank you for visiting my thread, and i hope you like my pixelated art.

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I am FLamesterart ( just call me flamester) i am an ok pixel artist, though i am better with a pencil and paper, and another person recommended i come her eand show some things i have made, and about the removal of signatures, mine is too big, and i think it would be cool if instead of removing oversized sigs, you just replace them with a link. never mind about showing what ive made, the only reason i got here is because someone on another site sent me here to show it. and they only did it to screw with mejavascript:void(0); so ignore this post, ignore the thread i made for it, as i see it has already been closed. turthfully, i dont really care if you just ignore me altogether. flamester out. javascript:void(0);

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