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Messages - StaticSails
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1
2D & 3D / Re: [Digital Painting] - Game Poster/Cover art
« on: August 22, 2012, 03:02:21 am »
I think you need a photo references. Pull up a few and work from that. I think working from that painting is hurting you.

2
2D & 3D / Re: [Digital Painting] - Game Poster/Cover art
« on: August 20, 2012, 06:49:32 pm »
My brushstrokes barely exist, I mostly use a soft brush or a kind of soft brush. Don't worry about your texture until you've got your form and composition figured out. Keep playing with those thumbnails. Study what is happening in the posters and work you like. Why is it good?

I think you might want to abandon this painting you're emulating. It's creating conflicts with composition. If he's looking down, he's looking at nothing.
This guy is looking to the right implying that there's something else out there. Not a great composition, but it's a little better.

If you're gonna have a portal behind him you'll need it to read as a portal. Either show where it leads or at least hint that it leads somewhere. Right now it reads as an aura or something, so you might want move it from being directly behind him. Right now it's a black halo, not a portal.

3
2D & 3D / Re: [Digital Painting] - Game Poster/Cover art
« on: August 17, 2012, 04:16:07 pm »
I think having the sword tilt away is probably hurting the composition it doesn't lead your eye to the hero. Keep in mind that the huge contrast in value and color will turn it into a focal point.

Grimsane makes some good points, mostly about the face. It's too baby faced right now. I think his solution is a little too extreme, something in between should work. Don't be afraid to move away from your reference.
I liked the idea of the hilt. Behind him could work, but infront of him you can practice drawing hands! Win win.

I tossed some rim lighting in because I wanted some of the forms on the left side to pop out a little and not just blend into other colors.

The background should probably soften as things go into the distance. This is just how focus works. Arne's art tutorial taught me this. Reference it, it has a lot of important info.

Played with the hair a little, I thought it was a little too noisy and pushed some colors into it. The pure black/grey/white looked off in an image that had so much hazy color floating around. Same with the other greyscale parts.

Bright halo instead of a dark halo? Your call.

4
Pixel Art / Re: [WIP]Nivek's Unfinished Sketches
« on: July 10, 2012, 07:27:50 am »

Anime or not, check face proportions. Reuse colors. Increase contrast.

A shade of yellow can be used as a highlight shade for a brown. Look into Anti-Aliasing. It'll make the transitions less harsh.

5
Pixel Art Feature Chest / Re: EGA Adventure Platformer Mockup
« on: January 30, 2012, 04:54:20 am »
This is coming along beautifully. No real criticisms, just encouragement. Keep it up.

6
Pixel Art / Re: GB-style, 2-color tiny pixels
« on: January 21, 2012, 04:34:44 pm »
If I remember correctly, Game Boy supported 4 colors.

7


Saw this and thought of this thread.


Look at all the ugly automated noise! I prefer this bathroom.

8
Pixel Art / Re: RENEGADE
« on: November 11, 2011, 05:19:04 pm »
I'd play this game. That's some really cool previews you have there! My only problem is the "Insert Coin" screen. It looks a bit empty. Normally in those sort of screens, the whole cast would feature in the background or something like that so I think that the screen can be improved.
Or if you don't want to make any new assets you could just have that pan over a random level. I think Contra did that if you waited a while to press start.

9
Pixel Art / Re: Very small game character
« on: June 23, 2011, 01:18:20 pm »
I like the "exaggerated" one better. It looks better and more natural to not have your legs together when shooting.
Agreed, also when shooting you put your weight on your back foot. Knee bends are missing in most of these I think.

10
General Discussion / Re: Official Off-Topic Thread
« on: June 19, 2011, 12:25:28 am »
My friend is a very talented composer. He just wrote a piano album and has done some work for DS and XBLA games.
He's considering quitting music. Show him THE love.

Visit his soundcloud and maybe contact him to compose music for a very very very promising game you're probably making.
http://soundcloud.com/zack-parrish/

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