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Messages - Cage
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1
Pixel Art / Submuncher - underwater action/puzzle game
« on: May 22, 2016, 03:56:52 pm »
Hello everyone!

I'm creating pixel art graphics for Submuncher, an underwater action-puzzle game. Actually I'm taking a break from working on it for the time being, but I've ran into some problems and I thought some advice and general comments would be very helpful once I get back on it. No fun going back to the project to be stuck on some tedious parts. :)

While I'm happy with the overall pixels placed, I've got two main, more general art, concerns:


This is one of the boss creatures I was working on, and while I'm satisfied with the side view, the top/up-down view blows, I'm having trouble with the form and it looks bad despite me already doing few passes on this. The game is completely grid based, so the sprite itself should take as much of the 48x48 space as possible - that somewhat contributes to the problem, since I don't know how to make it work for the top view without making the sprite look like flattened roadkill or something :(

Second problem would be the colors of the tileset and the general color scheme. I'm really keen on making this feel underwater, so I'm straying towards a blue-ish tinted, a bit muted color scheme. I'm super happy about how some tiles look, but some seem somewhat dull and lifeless. I don't want to limit the whole game to blueish/cold hues but I don't have any good conscious idea for a good mix. While it's hard to see in the preview, I think it works a lot better when limiting the color choice during the level creation (Green rock + green vines for example). Here are the tiles:


The overall theme for the tiles is supposed to be underwater environments plus some derelict ocean-floor labs and research/military bases. Each set will have extra tiles that can be placed on top to break up the pattern a little.

And here's a level and a menu shot for some more different stuff and context:

(Ignore the artifacts, there's a wave distortion effect in-game)



Comments and help much appreciated!

2
Devlogs & Projects / Re: Monstro Battle Tactics - Indie pixelart game
« on: November 30, 2015, 01:27:58 pm »
I hope you don't mind me bumping an old thread, but I'm super excited and I have to post it:

Our Greenlight campaign was a success, and after an intense polishing phase, our game is coming to Steam on December 3!

If you're into puzzle and tactic games accompanied by in-game pixel art graphics, make sure to check it out.

You can watch the last trailer of the game on YouTube:
https://www.youtube.com/watch?v=UW3SuSwvKog

You can find Monstro: Battle Tactics on Steam here:
http://store.steampowered.com/app/369310

Thanks!

3
2D & 3D / Re: Official OT-Creativity Thread 2
« on: March 11, 2014, 10:07:08 am »
working on some game art stuff lately, started this tonight, going to collab with a friend, just looking for a pleasant fusion between pixels and modern lighting.
 high

I like this very much! It reminds me of GBA FF1/2 or snes Tales of Phantasia and Star Ocean houses, except nicely moved into 3d space. :)

I did something that's totally new to me, since I was asked by friend of my dad's to do a drawing that will serve as a base for an icon - you know, traditional sacred imagery very prominent in the middle ages slavic and greek cultures. Since usually I'm doing something totally different, I was afraid it's not going to match the style, but my customer was happy with the result ;) Here it is:



John the baptist as the angel of the desert. This is based on the icon you can see to the left, but it turned out a little different ;)

4
Devlogs & Projects / Monstro Battle Tactics - Indie pixelart game
« on: February 09, 2014, 10:14:46 am »
Hey, I didn't talk about our game here yet! :)






Monstro: Battle Tactics is a novel combination of Tactic RPGs gameplay with a puzzle game. There's no randomness in the game mechanics, so your success (or failure) depends only on your wits! Command armies in the battles staging humans against terrible monsters - or the other way around, since there's a monster campaign too, and a hard mode for both of them.

Made in action script, with my friend (who took programing and level making duties), a hired musician and me as the artist - pixelart for the unit sprites and in-game graphics, some minor painted stuff and story illustrations made with pen and ink and water color.

Check out the game here: (screenshots and trailer available there)
http://monstro.retrocade.net/

I'd like to hear your opinion, and if you like the game, it would be great if you would vote for us on Steam Greenlight :)
http://steamcommunity.com/sharedfiles/filedetails/?id=210238533

5
2D & 3D / Re: Official OT-Creativity Thread 2
« on: June 20, 2013, 09:42:44 pm »
Doing a little C64 Demo styled animation.

IN ADOBE AFTER EFFECTS.

While it seems to be totally counter-intuitive, it works pretty okay so far. :P

I'll post the results once I'm done!

6
General Discussion / Re: pixel art job?
« on: May 07, 2013, 11:49:44 am »
Have this image in my head of all the best pixellers working under one roof together, bouncing ideas of each other, learning new things from each other, bringing out a constant stream of high quality, fun, very playable 2D games with great pixel art doing great business on all the major formats, having fun doing it and keeping proper pixel art in games alive forever...  Is a happy image.  Would be nice if it became a reality someday :)

Don't worry! Once I'm done with my time machine, I can take all of you guys back to the late 80's for a few years stay - so we can work on game art in the Amiga/PC-Dos era ;)

7
2D & 3D / Re: Official OT-Creativity Thread 2
« on: May 06, 2013, 12:15:39 am »
Some generic black india ink, white acrylic ink (I'll try white gouache next time) and a 00 Winsor & Newton University Series brush (Synthetic hair IIRC)

8
2D & 3D / Re: Official OT-Creativity Thread 2
« on: May 05, 2013, 09:19:14 pm »
I might post here more often, I'm slowly starting to make works which aren't "DUH obvious practice piecie" :D


photo based, b+w inks on gray paper. I'm still kinda used to vector art with perfect lines and perfect whites and blacks - not too happy with the white ink being semi-transparent but the end result works okay, I guess

9
General Discussion / Re: Happy Birthday to Helm!
« on: May 05, 2013, 09:16:19 pm »
I'm always late for birthdays!

Happy birthday, lots of motivation, accomplishments and satisfaction! You're a very inspiring Dude and one of the people who got me excited about pixel art, and made me want to look beyond pixel art too, thanks!

10
General Discussion / Selling T-Shirt designs?
« on: May 05, 2013, 09:10:20 pm »
Hey Guys.

Kinda looking for sources of extra income, thought I might ask here:

Have anyone here had any experience with selling your own illustrated t-shirts, or other merchandise? If so, did you produce them and sold/shipped by yourself, or used the online services which produce the merchandise and ship it for you? If so, was it an local service or an international one?

Just curious, it's not something to make a living out of, unless you're doing merchandise for a game/book/comic with a cult following :) Especially, I'm wondering about the "you provide the artwork, we produce the merchandise and ship it, you get the cash" services - it kinda seems too good to be true sometimes, and when something sounds "too goo to be true" it's usually a rip-off. Or it might be a bad deal - the service gets little exposure, or the actual % for the artist is low.

But if it works, it's a nice way to promote your art and get some spending money by the way, I guess? Any thoughts and experience?

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