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Messages - Yami
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Pixel Art / Re: [WIP] Backgrounds for a Platformer
« on: November 19, 2010, 04:24:57 pm »
I found out this week that my game is going to have a level editor so I decided to start making tiles.

From left to right, here's what each tile set is suppose to be for.
1 - The Swamp
2 - Castle Town
3 - Sea
4 - Sea
5 - Jungle
6 - Jungle
7 - Dragon's Belly
8 - Mountain

I kind of liked how the Sea and Jungle have two tile sets to work with. So I might try the same format on all of the places. For example, since Castle Town is built on water, I think it would be cool if I made tiles for a sewer level. Speaking of places, I probably should list every place I want to make a tile set for.

Swamp, Castle Town, Sea, Jungle, Dragon's Belly, Mountain, Dragon's Back, Sky

Pixel Art / Re: [WIP] Feedback needed on these portraits
« on: July 06, 2010, 06:54:39 am »
I like the palette as usual. Here's some changes I made.

Since the eyes were completely black it almost made them look like they were possessed. So on the top one I just lightened up the eyes and lips. Then I made a couple changes to the eyebrow and the shadowing of the chin. For the second guy, I lightened up the eyes and eyebrow. Then did some minor changes to the lips and chin.  :)

Pixel Art Feature Chest / Re: really green forest mockup
« on: July 06, 2010, 06:28:42 am »
I wish I could make a simplistic background like the 4th picture for my game. I have a thread where I'm trying to find a style to match mine.

How much more do you plan on rendering by the way?

Pixel Art / Re: [WIP] Backgrounds for a Platformer
« on: July 05, 2010, 11:22:38 am »
Thanks... Those are not the background though since they are in the foreground. I'm talking about anything that's behind that is where I'm stumped. I'm not sure if I need to be more specific, but I really need help with how to go about finding a style that matches with what I've shown so far.

Pixel Art / Re: [WIP] Ninja Jam platform game mockup
« on: July 03, 2010, 03:35:34 pm »
I have nothing to say about the graphics other than I like them. haha Plus everyone else obviously knows what they're talking about so I will leave that part up to them. So I would like to give a small critique on how the game played in hopes to offer you a solution so that the flow of the game is less choppy. I played one of the demos you put up and found myself wanting to speed through the level, because you made the character so fast. Only problem is I can't do this for very long without dieing or running into something. The main reason for this is because the camera does not lead far ahead of the character. An easy solution is to have the camera centered when you are stopped and when you run it begin to lead ahead so the player can see what's coming up next. Now that's assuming you keep the controls the way they are. If you do the camera suggestion then there wouldn't be a flaw within the mechanics. However, if you don't then I suggest you tighten the controls and slow the speed and deceleration down, but I do like the high pace so that's why I hope you fix the camera issue so I can just run through the level in a blaze of glory.  :P

Pixel Art / [WIP] Backgrounds for a Platformer
« on: July 03, 2010, 01:11:16 pm »
First I would like to say that I am new to this site and thanks to anyone who gives me any suggestions.

I want this topic to be about what kind of style my backgrounds should be for my game. However, I mostly only have examples of the characters that I've made. So I am aware that this could easily get side tracked and be more about them, but I rather it not unless you have something to say that needs to be said about them. With that said, the style that I have chosen for the game includes high saturation with bold outlines to give the game a cartoon look that I have grown to love. The main reason why I am making this thread is because I do not feel confident with the backgrounds that I have made so far and designing characters are more or less my passion.

So here's the format I'm looking for...
I would like to use 3 layers of backgrounds.
layer 1 being the foreground
layer 2 behind layer 1 moving at a slower rate
layer 3 at the very back in a fixed position covering the entire screen which is 320x240
Also I really want to make a level editor so the background would preferably be in tile sets. I don't know much about that either so any recommendations on the best standard size would be much appreciated.

So far the only idea that do I have is perhaps having the foreground with the bold outlines like the characters and layers 2 and 3 without them. Layer two could perhaps follow the same idea as layer 1, but simplified and layer3 could be extra simple. The reason I say simple is because...
-I'm not that great at backgrounds and I almost rather they set the tone and atmosphere than anything else.
-The backgrounds shouldn't take away from the foreground since they are in the BACK.

Now that you have read that. Here is some pixel art of characters that I have made so you can get a general idea of the look I am going for so you can maybe then give me advice on where to take the backgrounds.

This is the main character. His name is Blazer and he's an alligator. :P

Different versions of Blazer using an item.

Other characters in the game. Some being good guys and others being bad.

Finally, and this is by no means what I want to use, but to give an idea of what places I want I have decided to show this. The areas shown are Mountain, Sea, Jungle, Swamp and Swamp City(Castle town), and inside of a Cave. I might make more places, but these are the ones I want to make for sure.

I also have a bunch of ideas drawn out in sketches so let me know if you would like to see those as well. Again, thanks for taking the time if you did read this and I'm hoping that we can come up with a solution to my dilemma.  :)

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