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Messages - theorb77
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Pixel Art / Re: Japan
« on: March 18, 2011, 03:52:57 pm »
Give it some SMB clouds in the background, that'd be sweet.

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Pixel Art / Re: Help with perspective and general critique
« on: December 31, 2010, 04:58:18 pm »
It's called 3/4 perspective.  See here:

http://en.wikipedia.org/wiki/2.5D#Parallel_projection

I'm not at all in to animation, so I can only say from a lay person's point of view that the body does not look foreshortened enough.  It looks like a straight on side view.  That being said, I feel like the walk animation is convincing and well-shaded.

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Pixel Art / Re: Ice Giant, take two
« on: December 20, 2010, 06:51:32 pm »
My concerns are the same as usual, whether I'm successfully avoiding banding, if my palette choice sucks, if I'm pulling off the hue shifting.  For me pixeling has been about learning color theory more than anything else along with learning about "pools" of pixel colors and generally avoiding dithering.

So I'm genuinely interested in some thoughts.

Here's some minor edits, along with that leather shoulder pad:


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Pixel Art / Re: Ice Giant, take two
« on: December 11, 2010, 07:17:51 pm »


I edited the hammer shading a little but now it doesn't go with the rest of picture, looks different..
Wanted to post it anyway. xD

I think what's happening in yours is that the second light source lighting the top of the shadow that you added should probably also at least moderately light up that dark shadow on his leg and arm.  It being as light as it is (the snow he's standing on is a straight up RGBx255), you can't realistically expect a black, black shadow like that.  I'll have to try to rework it to include some more light hitting that side.  The original drawing never took a background in to account:



Yeah, it was drawn on a post-it at work with a ball-point.  I recently got my scanner working on my Linux box, so I figured I'd scan this in, which is the genesis of this thing.  I read Arne say somewhere on this board that that was how he started his pixel work (at least, I think I read that, might have been someone else), so I gave it a try.

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I don't know why no one else has commented, I think these are awesome.  Good work!

For me, taste-wise, the animation could go a little slower or maybe have more frames.  Playing a game there has to be a satisfying "Oh I just beat your ass down with my button mashing" feeling to the attack, and these feel like pressing the weak attack button in Street Fighter II.  Style-wise for some it may work, but a bigger, beefier attack would be nice.  Still, I like the animation a lot.

The art's very nice, as well.  My critique is similar to the animation.  I feel like you're holding back a bit; it comes off a little flat (some shadow behind those pillars, even if they're intended to be inset) and a little thin (the wood elements, particularly, would benefit from some added visual weight).  I see a Dracula X / Rondo of Blood type vibe here, nonetheless, and I'm very enthusiastic about it.  If you use none of what I've said I think it's very strong as it is.

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Pixel Art / Re: Plane
« on: December 11, 2010, 12:58:18 am »
I know the plane is probably historically accurate or something, but beefing up those tail fins would up the macho factor a bit, I think.

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Pixel Art / Re: Ice Giant, take two
« on: December 10, 2010, 04:20:46 pm »
The wound isn't really noticeable. Make the blood either darker, or a different color (red would be perfect if you want it to stick out like a sore thumb, green would also be doable).



I also beat up his hammer for good measure.  Stupid hammer!

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Pixel Art / Re: Ice Giant, take two
« on: December 09, 2010, 09:05:20 pm »
but why is the stance supposed to look like that? i think it works if he's wounded, in which case adding a severe wound might help make since of it.

So, like this?



He's meant to look kind of out of breath and off balance, so I hope that comes across.

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Pixel Art / Ice Giant, take two
« on: December 09, 2010, 05:16:36 pm »
In the spirit of me going back and making another attempt at stuff I've done before, here's a new take on the Ice Giant I did.  If any of you looked at the first version, it was a hyper-dithered mess.



Comments / Crits / Suggestions / etc.

PS: There are about a ton of references that were used.  And yes, the stance is supposed to be all weird like that.

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Pixel Art / Re: [WIP] RPG Stuff
« on: December 08, 2010, 08:21:36 pm »
Your little guy has a shadow, but the tree has no shadow.  It ends up looking like a bushy part of the ground.  Needs a shadow, IMO.

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