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Messages - pistachio
Pages: [1] 2 3 ... 64

Challenges & Activities / Re: The Daily Sketch
« on: August 13, 2019, 10:35:35 am »

Challenges & Activities / Re: The Daily Sketch
« on: August 12, 2019, 08:42:51 am »

Challenges & Activities / Re: The Daily Sketch
« on: August 12, 2019, 08:15:02 am »

Challenges & Activities / Re: The Daily Sketch
« on: August 10, 2019, 08:49:26 am »

2D & 3D / Re: Wing Commander Pixel Art-y Unity Remake
« on: August 08, 2019, 02:08:27 am »
It has a pretty weak pulse but when I see a project going for this long on pixelation I'm reminded of what an awesome place it is/was.
Finally getting into wing commander now :crazy:
I want to know how much the underlying tech/indexing/whatever has been updated for this since the release of the old thread where parts of those methods were exposed, or if it's the same stuff, just a lot of asset and ramp tweaking.
Lookin sexy, nothing else to say, just keep it up.

Challenges & Activities / Re: The Daily Sketch
« on: August 08, 2019, 01:57:00 am »
Back in action

Pixel Art / Re: Juzou's Pond
« on: July 28, 2019, 07:15:46 pm »
I don't know how much you've stuck to ref but it looks like you're pushing yourself with the perspective of these poses now. Always cool to see that kind of progress.

Look at putting more variation in your ramps (look up hue-shifting), and either break up the outlines or AA them

The feet and hands kind of look like boxes, try sketching out more positions for the fingers and looking up anatomical reference

I don't know how you're gonna finish/AA the staircase :huh: Try breaking down the wood grain.

All I've got for now, keep on.

Challenges & Activities / Re: The Daily Sketch
« on: July 28, 2019, 07:05:00 pm »

Pixel Art / Re: Help me with Sekiro
« on: July 24, 2019, 08:41:36 pm »

Messed around with the face but it depends on the direction you want to take it.
The scarf gets a stronger silhouette, ditto Chris2Balls. Fabric or thin things like this tend to bend and show both sides so it also gets this.
Worth looking up some cloth ref as well. We wanna see them folds.

Pixel Art / Re: A first go at a character: animated spaceman.
« on: July 18, 2019, 09:15:26 am »
Thanks Pistachio! That's very kind. I wouldn't have been able to get anywhere near those results without your edits.

With "slow in" and "slow out" are you talking about what I'd call "easing" in web UI design?

Yeah, ease in and ease out was the lingo, and yeah, it is everywhere right now even way beyond web design. :huh:
BTW there's good stuff in The Animator's Survival Kit, not only easing but about arcs and timing. Look into those two on the side, it's gonna help your other animations.

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