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Messages - pistachio
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Pixel Art / Re: Tips on Pixeling Liquid for Drinks?
« on: June 24, 2019, 10:36:09 am »
Drinks are basically liquid = reflective material. May be refractive or not, I will just cover reflections...

Especially at low rez, keep it simple. If this means faking the reflections or stripping it down to one shape like I do here (for the steam), do that.
You can also use a recognizable symbol, something along those lines. You have some coffee spilling out of the tank, hopefully you see that as a feature of liquid and there's recognition.
This also applied to the tank = more reflection.
Also changed the shape to keep it looking less like it's falling over, made the E easier to read.

Pixel Art / Re: [WIP] Fantasy Pixel Illustration
« on: June 24, 2019, 10:18:21 am »
Gonna take a lot of cleanup :huh: Hope I'm right thinking it will be cel-shaded or it'll become a pain in the neck.
The arms silhouette also has some issues. But that's just what I see off the bat. Tweaking the lighting might help here.
Keep on if you can.

Challenges & Activities / Re: The Daily Sketch
« on: June 22, 2019, 10:11:07 am »
catching up

Challenges & Activities / Re: The Daily Sketch
« on: June 15, 2019, 09:03:12 am »

Challenges & Activities / Re: The Daily Sketch
« on: June 14, 2019, 09:50:52 am »

Challenges & Activities / Re: The Daily Sketch
« on: June 13, 2019, 10:09:42 am »
the load

Challenges & Activities / Re: The Daily Sketch
« on: June 10, 2019, 09:19:36 am »

Welcome all and welcome devs ;)

It's slow and is probably not picking up anytime soon, but what critique is left is pretty useful. Hope you find it useful too.

2D & 3D / Re: Experiment: using AI to turn pixel art into paintings
« on: June 05, 2019, 09:48:25 am »
Yeah, AI is all the rage in mod packs dealing with new textures, things like that. It's only another tool, props to them. I'm just wondering what the result would be if you pushed that further, some kind of screen-space refinement or fun filter. dunno.

I never looked that deep into NNs (FOOL!) and it shows below, but
The picture I'm getting is it's recursive, kind of finds a pattern and locks onto that and applies that to the whole image, parts of the image if it's hierarchical (which the latest ones more or less are).
It sees round or square details or paths, that's what it uses to butcher the whole image, or that section. And it has limits in detecting the "context" of the hierarchy, which I'm guessing lead to the convolution artifacts.
If you have trillion dollar datasets, it's informed by that, gets godly results, and your company affirms world domination.

So blundering in, using Gil's steps, I tried some dither-heavy pieces that were pretty out there, basically to see if it comes up with trippy shit. Alas just stuff I need hanging on my wall now.

This will probably cause eyeburn, or did for at least one guy. Let me know if I should spoiler this.

Originals: [1] [2] [3]

Can't make heads or tails of a straight piece tho. here and original. But waifu handled it pretty well. Probably to do with its use case.

All hail AI...I mean NNs.

Challenges & Activities / Re: The Daily Sketch
« on: May 30, 2019, 10:18:16 am »
godammit Prizm

Great studies BTW. :y:

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