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Messages - MrNormS
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Pixel Art / Re: Lectro Mockup Madness (Beware the claw; Oct 17)
« on: October 18, 2007, 02:22:05 am »
Just tested your demo under wine on Linux.  Here's proof of it running, though it seemed sluggish.  Not sure if that's wine or your physics and I have no Windows box to test it on.  As for the your pixels, I'm mighty diggin' 'em, though the little jiggle on your claw at the end bothers me, just because metal doesn't do that.  Maybe that's just me.

General Discussion / Re: What's going on: (BUG REPORTING THREAD)
« on: April 26, 2007, 02:47:01 am »
Similar problems here.  Aforementioned fixes only seem to do anything until I restart FF.  When I hit the "Mark as Read" button I get this error "Session verification failed. Please try logging out and back in again, and then try again."  Not sure if that's a not implemented again yet problem, or what, but I thought I'd mention it.  Oh, and as mentioned before, the last post deal doesn't work, it just takes me to the first page of the thread.  Cheers.

Pixel Art / Re: [wip] Robot Sprite in progress
« on: April 21, 2007, 06:38:17 am »
I hate to use telepathy but I'm thinking the hand should be a claw of some description.  IT would look sweeeet.

Pixel Art / Re: [wip] Robot Sprite in progress
« on: April 19, 2007, 06:04:18 pm »
Either way, it reminds both of us of someone else.  The point is that it's been done and overdone IMO.

Pixel Art / Re: Ah complete and utter boredum, how I love thee.
« on: April 18, 2007, 11:16:42 pm »
It's not the background colour.  It's the fact that the aa needs some serious work.  You've gone completely overboard.  It reminds me of something that's been poorly photocopied.  You have a huge contrast between the main colours and the outline which isn't solid so it just looks like parts of the lines are just plain missing.  The straggler pixels outside the outline just decrease readability, they don't convey fuzziness (if that's what you were aiming for).  Oh, and bunnies usually have longer ears, this little guy looks more like a beaver, IMO.

Pixel Art / Re: [wip] Robot Sprite in progress
« on: April 18, 2007, 11:10:15 pm »

I just mean character design-wise... i.e. helmet + gun hand == samus from the metroid series, at least in my head

Pixel Art / Re: [wip] Robot Sprite in progress
« on: April 18, 2007, 04:50:36 am »
IMO you need to redesign the character; this Samus-esque reads as just that.  It needs to be unique, like any good main character.  Currently he looks awfully generic.  This may change with detail and such but, as... I think one of the guys who worked on MDK said, a good game character needs a memorable silhouette.  I never even played that game but when I think about memorable characters... I always think of that game... and I just lost the game. 

I think that for a good game involving steam powered robots you should look at giving him more realistic proportions.  Currently he looks too cartoony, especially considering how intense a steam-punk robot could look. 

Also, a little sel-out would amp up your readability, which in your previous game sprites hasn't been great.

Oh and I went unicycling today.

Pixel Art / Re: Face outline
« on: April 03, 2007, 12:39:17 am »
Anatomy is fundamental for any kind of art.  You need to go get a book on anatomy and spend some time with a pencil and sketchbook.  Pixel art is not easier than any other kind of art.  You cannot get by with a poor understanding of anatomy when drawing people ever.

Pixel Art / Re: [WIP] First Sprite
« on: March 12, 2007, 07:23:51 am »
What perspective were you aiming for?  Assuming that this is what people seem to be referring to as "rpg style," you should read the recent posts critiquing such pieces.  I also suggest getting something a little more complete before posting, next time.

Pixel Art / Re: Hey, I'm new here
« on: March 11, 2007, 06:30:04 pm »
Alright, what do you expect here?  You post non-pixel art lineart with no concern for anatomy and that frankly looks like it was drawn by someone < 10 years old and expect us to critique it... what?  I suggest you either start caring about anatomy, style, technique, et cetera and put some effort into that to turn it into pixelart or don't post stuff like that.  That's just my opinion.

As for the second piece, I don't know what it is, but you say not to ask, so I'll simply say that, whatever it is, it is far too anti-aliased and needs more contrast.  Some of the colours are also almost identical.

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